Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items: DMs Thoughts.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6583219" data-attributes="member: 6776887"><p>The thing is, the "trap" choices really are not that bad. The club does 2.5 (1d4) vs 4.5 (1d8) damage for a longsword. A level 20 fighter who hit 4 times would do 10 vs 18 damage. When the fighter has a strength of 20, the damage is 30 (4d4 + 20) vs. 38 (4d8 +20). The monsters a level 20 fighter is going to run up against are going to generally laugh at 8 damage a round. Sure it will add up, but it certainly is not that bad, and the damage modifier overshadows the difference between the two weapons.</p><p></p><p>How is the club fighter vs. the sword and board even a valid comparison? Of course the club fighter is worse, but the real reason the fighter with the club is worse than the fighter with the longsword and shield is that the first fighter did not bother to bring a shield for no good reason. If the first fighter has a shield, then the damage differential is roughly 8. This will be slightly more for crits and slightly less for misses.</p><p></p><p>After watching the Paladin at our table do 30 damage in a turn against a Huge creature with his dagger, I realized that the weapon does not matter so much. The damage output is really all about the class abilities and feats.</p><p></p><p>In the end, the "trap" choices would generally not be chosen anyway even if all the weapons did the same amount of damage. Fighters generally use martial weapons in pretty much any story. Barbarians generally use something that hits "hard" (translated: is big). The rogue uses light/finesse weapons. The tropes gravitate toward the "best" or almost "best" choice as it is. How many fighters would run around with a club as their main weapon anyway?</p><p></p><p>So are the "trap" options not quite as good? Yes. Is the difference enough to make a marked difference? Not really.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6583219, member: 6776887"] The thing is, the "trap" choices really are not that bad. The club does 2.5 (1d4) vs 4.5 (1d8) damage for a longsword. A level 20 fighter who hit 4 times would do 10 vs 18 damage. When the fighter has a strength of 20, the damage is 30 (4d4 + 20) vs. 38 (4d8 +20). The monsters a level 20 fighter is going to run up against are going to generally laugh at 8 damage a round. Sure it will add up, but it certainly is not that bad, and the damage modifier overshadows the difference between the two weapons. How is the club fighter vs. the sword and board even a valid comparison? Of course the club fighter is worse, but the real reason the fighter with the club is worse than the fighter with the longsword and shield is that the first fighter did not bother to bring a shield for no good reason. If the first fighter has a shield, then the damage differential is roughly 8. This will be slightly more for crits and slightly less for misses. After watching the Paladin at our table do 30 damage in a turn against a Huge creature with his dagger, I realized that the weapon does not matter so much. The damage output is really all about the class abilities and feats. In the end, the "trap" choices would generally not be chosen anyway even if all the weapons did the same amount of damage. Fighters generally use martial weapons in pretty much any story. Barbarians generally use something that hits "hard" (translated: is big). The rogue uses light/finesse weapons. The tropes gravitate toward the "best" or almost "best" choice as it is. How many fighters would run around with a club as their main weapon anyway? So are the "trap" options not quite as good? Yes. Is the difference enough to make a marked difference? Not really. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items: DMs Thoughts.
Top