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<blockquote data-quote="Bupp" data-source="post: 6583953" data-attributes="member: 6784990"><p>Before 5e came out I got rid of damage by weapon type and did damage by class instead. No matter what weapon a character used, they would roll whatever their classes hit die was for damage. </p><p></p><p>Barbarians tend to use a big weapon that hits hard, so it makes sense they to a d12.</p><p></p><p>Fighters roll a d10. No matter what weapon they use, they are deadly with it. A fighter should do more damage with a dagger than a wizard, and not just because of higher strength. His combat knowledge makes him more deadly.</p><p></p><p>The rogue in my game always used daggers and knives. Small, concealable and able to carry a couple hidden around their person. Not using short swords because they are the "better" option. </p><p></p><p>In fact, most of the characters in my game used "different" weapons. The dagger carrying rogue, spear and shield fighter. The dwarf fighter that dual wielded hand axes. They made these choices not because of what was the "best" option, but because of what they thought best fit the character, or what they thought was "cool".</p><p></p><p>When I started 5e, I wanted to start with RAW, but this conversation has me going back to the idea of damage as class.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6583953, member: 6784990"] Before 5e came out I got rid of damage by weapon type and did damage by class instead. No matter what weapon a character used, they would roll whatever their classes hit die was for damage. Barbarians tend to use a big weapon that hits hard, so it makes sense they to a d12. Fighters roll a d10. No matter what weapon they use, they are deadly with it. A fighter should do more damage with a dagger than a wizard, and not just because of higher strength. His combat knowledge makes him more deadly. The rogue in my game always used daggers and knives. Small, concealable and able to carry a couple hidden around their person. Not using short swords because they are the "better" option. In fact, most of the characters in my game used "different" weapons. The dagger carrying rogue, spear and shield fighter. The dwarf fighter that dual wielded hand axes. They made these choices not because of what was the "best" option, but because of what they thought best fit the character, or what they thought was "cool". When I started 5e, I wanted to start with RAW, but this conversation has me going back to the idea of damage as class. [/QUOTE]
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