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<blockquote data-quote="Bayonet" data-source="post: 6584113" data-attributes="member: 6780018"><p>The only thing that riles up my inner pedant is the idea that some weapons use STR, while others use DEX... realistically, any fighting is a combination of both. A professional fighter would be both dexterous enough to hit their opponent, and strong enough to make that blow sting.</p><p></p><p>Would it be doable to trigger the attack roll off someone's DEX mod, and the damage roll off their Strength? Maybe add some strength requirements for certain weapons... The idea of a soldier or warrior with max strength and 0 dexterity just boggles my mind.</p><p></p><p>In the interest of encouraging non-optimal weapon use, I think that enforcing (or house ruling) damage resistance could be a way to overcome it. The zombie doesn't seem to be damaged too much by the rogues daggers, but is noticeable hurt by any blunt object attack. The heavily armoured/carapaced monster is ignoring that halberd slashing damage, but perhaps a piercing weapons could slip past it's scales..</p><p></p><p></p><p>I also like the idea of throwing in magic weapons randomly, as opposed to a 'Christmas list' style. Your party kills an evil cleric and gains his magic weapon, a black mace that casts 'blindness' on crits... Does the Champ fighter give up his mundane Greatsword to use it, and become a sword and boarder with a 'sub optimal' weapon?</p></blockquote><p></p>
[QUOTE="Bayonet, post: 6584113, member: 6780018"] The only thing that riles up my inner pedant is the idea that some weapons use STR, while others use DEX... realistically, any fighting is a combination of both. A professional fighter would be both dexterous enough to hit their opponent, and strong enough to make that blow sting. Would it be doable to trigger the attack roll off someone's DEX mod, and the damage roll off their Strength? Maybe add some strength requirements for certain weapons... The idea of a soldier or warrior with max strength and 0 dexterity just boggles my mind. In the interest of encouraging non-optimal weapon use, I think that enforcing (or house ruling) damage resistance could be a way to overcome it. The zombie doesn't seem to be damaged too much by the rogues daggers, but is noticeable hurt by any blunt object attack. The heavily armoured/carapaced monster is ignoring that halberd slashing damage, but perhaps a piercing weapons could slip past it's scales.. I also like the idea of throwing in magic weapons randomly, as opposed to a 'Christmas list' style. Your party kills an evil cleric and gains his magic weapon, a black mace that casts 'blindness' on crits... Does the Champ fighter give up his mundane Greatsword to use it, and become a sword and boarder with a 'sub optimal' weapon? [/QUOTE]
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