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General Tabletop Discussion
*Pathfinder & Starfinder
magic items, effects, spells, and who exactly can use them?
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<blockquote data-quote="steeldragons" data-source="post: 5776415" data-attributes="member: 92511"><p>Depends on the system/edition and what your DM will allow...as well as any homebrew rules/rulings.</p><p></p><p>Depending on the edition, Detect Evil and Protection from Evil are both avaiable to mages/magic-users/wizards (I really wish we could just pick one title for the class and stick to it. But that's a discussion for another thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some editions, like BECMI have certain class restrictions depending on an item vs. a "category" of items. Mages and Clerics can both use a Staff of Striking, for example. But a mage can't use a Staff of Healing or Snake Staff (the latter, in particular, I always found a silly restriction) and a cleric can't use a Staff of Power or Wizardry.</p><p></p><p>Also, certain wands were keyed to various effects. Unless it is just a homebrewed ruling that was always used in games I played (not necessarily only DM'd)...which is entirely possible. Been a loooong time. haha.</p><p></p><p>But things like Wands of Trap Detection or Metal/Mineral Detection, for example, I believe were permissible to anyone, including fighters and thieves, as long as whoever knew the command word.</p><p></p><p>If I'm not mistaken, though I have no play experience in 3e myself, but I think, in 3e, several wands (those packed with Cure Light Wounds charges, immediately comes to mind) were usable by anyone (now, whether that was also dependant on a command word or simply by touching the wand to the wound, I do not know).</p><p></p><p>I believe Greenfield has it right for "worn" items, not just jewelry things, but also boots, cloaks, armors and weapons could be used by anyone - whether an item did or did not have a magical "trigger"/word (insofar as those permissible by the class). I fighter could have/use a Cloak of Protection or a rogue Boots of Levitation, etc... </p><p></p><p>"Miscellaneous/Wondrous magic items" in general, with some exceptions, were not class specific.</p><p></p><p>In 1 and 2e, 1e's "Unearthed Arcana" in particular, many magic items were "keyed" for "clerics only" or "thieves only" etc...</p><p></p><p>So it really does depend what you are playing and what the DM is willing to allow, curtail or allow with certain restrictions, to your particular game.</p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5776415, member: 92511"] Depends on the system/edition and what your DM will allow...as well as any homebrew rules/rulings. Depending on the edition, Detect Evil and Protection from Evil are both avaiable to mages/magic-users/wizards (I really wish we could just pick one title for the class and stick to it. But that's a discussion for another thread. :) Some editions, like BECMI have certain class restrictions depending on an item vs. a "category" of items. Mages and Clerics can both use a Staff of Striking, for example. But a mage can't use a Staff of Healing or Snake Staff (the latter, in particular, I always found a silly restriction) and a cleric can't use a Staff of Power or Wizardry. Also, certain wands were keyed to various effects. Unless it is just a homebrewed ruling that was always used in games I played (not necessarily only DM'd)...which is entirely possible. Been a loooong time. haha. But things like Wands of Trap Detection or Metal/Mineral Detection, for example, I believe were permissible to anyone, including fighters and thieves, as long as whoever knew the command word. If I'm not mistaken, though I have no play experience in 3e myself, but I think, in 3e, several wands (those packed with Cure Light Wounds charges, immediately comes to mind) were usable by anyone (now, whether that was also dependant on a command word or simply by touching the wand to the wound, I do not know). I believe Greenfield has it right for "worn" items, not just jewelry things, but also boots, cloaks, armors and weapons could be used by anyone - whether an item did or did not have a magical "trigger"/word (insofar as those permissible by the class). I fighter could have/use a Cloak of Protection or a rogue Boots of Levitation, etc... "Miscellaneous/Wondrous magic items" in general, with some exceptions, were not class specific. In 1 and 2e, 1e's "Unearthed Arcana" in particular, many magic items were "keyed" for "clerics only" or "thieves only" etc... So it really does depend what you are playing and what the DM is willing to allow, curtail or allow with certain restrictions, to your particular game. --Steel Dragons [/QUOTE]
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magic items, effects, spells, and who exactly can use them?
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