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Magic items EVERY character NEEDS
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<blockquote data-quote="Janos Antero" data-source="post: 757528" data-attributes="member: 4480"><p>Boots of Striding and Springing - Always need more movement.</p><p></p><p>Bag of Holding - Always need more room to carry, ideally a portable hole to store valuable furniture the DM doesn't expect you to steal either.</p><p></p><p>Potion of Fly - Because you always need to fly at some point.</p><p></p><p>Gloves of Storing - Because with one of these puppies you save yourself a feat on quickdraw, and it's always important.</p><p></p><p>Boots of Speed - Or other mode of hasted actions, because you're in deep poop without it.</p><p></p><p>Scarab of Protection - Level draining sucks, the charges on this puppy are a life-saver.</p><p></p><p>Rod of Extension - Because those second level buffs are SO much nicer with double the duration for a measely 5k.</p><p></p><p>Pearl of Power - Especially the lovely, cheap 1st level ones.</p><p></p><p>Stat Enhancing item for primary stat - Duh!</p><p></p><p>Broach of Magic Missile Absorption - Get a non-slotted one, and never worry about that spell again.</p><p></p><p>Ring of Counterspells - With a dispel magic to protect your precious buff spells.</p><p></p><p>Necklace of Prayer Beads (+4 Caster Level Variant) - Every divine caster, and any arcane caster (If DM's allow), had better carry at least 1, if not 2 of these, to be used with a Rod of Extension and basic buffs.</p><p></p><p>Sure Strike Weapon - Damage Resistance Sucks, Stoneskinned Wizards suck.</p><p></p><p>Potion Belt - Free action to take a true strike potion, cure potion, or invisibility.</p><p></p><p>Resistance item is nice, but any moderately respectable high level character has had permenancy cast on his resistance style spell on himself fairly continuously.</p><p></p><p>I'm not putting Con enhancing or other stat items because often you'll just have a buff of one of those, as the gold is better spent elsewhere.</p></blockquote><p></p>
[QUOTE="Janos Antero, post: 757528, member: 4480"] Boots of Striding and Springing - Always need more movement. Bag of Holding - Always need more room to carry, ideally a portable hole to store valuable furniture the DM doesn't expect you to steal either. Potion of Fly - Because you always need to fly at some point. Gloves of Storing - Because with one of these puppies you save yourself a feat on quickdraw, and it's always important. Boots of Speed - Or other mode of hasted actions, because you're in deep poop without it. Scarab of Protection - Level draining sucks, the charges on this puppy are a life-saver. Rod of Extension - Because those second level buffs are SO much nicer with double the duration for a measely 5k. Pearl of Power - Especially the lovely, cheap 1st level ones. Stat Enhancing item for primary stat - Duh! Broach of Magic Missile Absorption - Get a non-slotted one, and never worry about that spell again. Ring of Counterspells - With a dispel magic to protect your precious buff spells. Necklace of Prayer Beads (+4 Caster Level Variant) - Every divine caster, and any arcane caster (If DM's allow), had better carry at least 1, if not 2 of these, to be used with a Rod of Extension and basic buffs. Sure Strike Weapon - Damage Resistance Sucks, Stoneskinned Wizards suck. Potion Belt - Free action to take a true strike potion, cure potion, or invisibility. Resistance item is nice, but any moderately respectable high level character has had permenancy cast on his resistance style spell on himself fairly continuously. I'm not putting Con enhancing or other stat items because often you'll just have a buff of one of those, as the gold is better spent elsewhere. [/QUOTE]
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