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Magic items EVERY character NEEDS
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<blockquote data-quote="Elder-Basilisk" data-source="post: 757586" data-attributes="member: 3146"><p>Cloak/Vest of Resistance</p><p></p><p>Potion of healing</p><p></p><p>That's it.</p><p></p><p>Everyone needs the cloak/vest of resistance unless they're in the kind of campaign where they never need to make saves.</p><p></p><p>Even at high levels characters without cloaks of resistance (even monk/paladins unless they have stats in the neighborhood of straight 18s) will not be able to consistently make saves versus save or die effects. The 20th level fighter with a 24 con (after inherent and enhancement bonusses) may have a fort save of +19. However, he's going to be facing Wail of the Banshee with a DC of 28+ (24 int, spell focus--really this is a pretty low DC for that level of play) and Horrid Wilting with DC 27+). Without the cloak of resistance, he only has a 60% chance of making that save. . . <strong>and it's his best save!</strong> Against a heightened dominate person (same DC)--even assuming an 18 wisdom (which is far too generous)--said fighter will have to roll a 14 to save. Not good odds. A +5 cloak of resistance makes a big difference to those odds and gives him a reasonable chance of saving even against foes with really cranked DCs (9th level spells can easily have DCs in the neighborhood of 33 with int 30, and greater spell focus).</p><p></p><p>Potions of healing? Even the cleric faces the possibility of being knocked into the negatives or running out of spells at some point. If he doesn't have a potion, can he guarantee that someone else will have a potion to heal him with?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 757586, member: 3146"] Cloak/Vest of Resistance Potion of healing That's it. Everyone needs the cloak/vest of resistance unless they're in the kind of campaign where they never need to make saves. Even at high levels characters without cloaks of resistance (even monk/paladins unless they have stats in the neighborhood of straight 18s) will not be able to consistently make saves versus save or die effects. The 20th level fighter with a 24 con (after inherent and enhancement bonusses) may have a fort save of +19. However, he's going to be facing Wail of the Banshee with a DC of 28+ (24 int, spell focus--really this is a pretty low DC for that level of play) and Horrid Wilting with DC 27+). Without the cloak of resistance, he only has a 60% chance of making that save. . . [b]and it's his best save![/b] Against a heightened dominate person (same DC)--even assuming an 18 wisdom (which is far too generous)--said fighter will have to roll a 14 to save. Not good odds. A +5 cloak of resistance makes a big difference to those odds and gives him a reasonable chance of saving even against foes with really cranked DCs (9th level spells can easily have DCs in the neighborhood of 33 with int 30, and greater spell focus). Potions of healing? Even the cleric faces the possibility of being knocked into the negatives or running out of spells at some point. If he doesn't have a potion, can he guarantee that someone else will have a potion to heal him with? [/QUOTE]
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