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magic items for druid?
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<blockquote data-quote="evilbob" data-source="post: 6628064" data-attributes="member: 9789"><p>Generally speaking, druids don't have a lot of good fits, especially those that shapeshift. We have a land druid and there's a really neat shield that gives advantage on initiative and perception checks - that was a good one for anyone using a shield, and might help if your druid likes to start battle as a humanoid and then shift after initiative is rolled. But the typical +1 items aren't so snazzy, and there aren't straight-up +1 to DC spellcaster items. Most of the best caster items are ultra rare / legendary.</p><p></p><p>What you could do is approach it from another angle; like maybe give them a magic item that isn't too special but specifically can still be worn while wildshaped. Like a ring of protection on a huge necklace or something (just trying to throw something out there). Or something that specifically shifts with them, like armor that turns into barding, or boots of jumping that still work on 4-legged creatures. Something that only works for a specific form could be interesting because it makes choices more meaningful and doesn't imbalance the entire game. Like armor that only turns into barding when you're a camel, or barbed armor that causes any spider form to gain a higher die-size on attacks. Just some thoughts.</p><p></p><p>But yes, if you're looking in the DMG, they didn't think much of the druid when writing it, I would say. (Nor the PHB, since they only got 2 class options.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6628064, member: 9789"] Generally speaking, druids don't have a lot of good fits, especially those that shapeshift. We have a land druid and there's a really neat shield that gives advantage on initiative and perception checks - that was a good one for anyone using a shield, and might help if your druid likes to start battle as a humanoid and then shift after initiative is rolled. But the typical +1 items aren't so snazzy, and there aren't straight-up +1 to DC spellcaster items. Most of the best caster items are ultra rare / legendary. What you could do is approach it from another angle; like maybe give them a magic item that isn't too special but specifically can still be worn while wildshaped. Like a ring of protection on a huge necklace or something (just trying to throw something out there). Or something that specifically shifts with them, like armor that turns into barding, or boots of jumping that still work on 4-legged creatures. Something that only works for a specific form could be interesting because it makes choices more meaningful and doesn't imbalance the entire game. Like armor that only turns into barding when you're a camel, or barbed armor that causes any spider form to gain a higher die-size on attacks. Just some thoughts. But yes, if you're looking in the DMG, they didn't think much of the druid when writing it, I would say. (Nor the PHB, since they only got 2 class options.) [/QUOTE]
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