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magic items for druid?
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<blockquote data-quote="juggerulez" data-source="post: 6687204" data-attributes="member: 98250"><p>who said magic items don't work?</p><p>page 140 of DMG:</p><p>in most cases, a magic item that's meant to be worn can fit a creature regardless of size or build.[...]</p><p>when a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended.</p><p></p><p>this means that if your DM hates you, you won't be able to use a helmet of telepathy as a brown bear, otherwise why shouldn't it reshape to look as a barding helmet?</p><p>implying, of course, that it is a non-metal helmet :v</p><p></p><p>page 67 PHB</p><p>You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece o f equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.</p><p></p><p>which is overridden by the magic propriety of the item, implying your DM allows it, but, honestly, why shouldn't he? </p><p>- from AC perspective druids have literally no other mean than magic items to increase their AC, unless you can multiclass, which slows down your shape gains; or use Magic Armor as your 1st level spell gained through the feat "magic initiate", which only rises it by 3; You can also cast Barkskin but since it's a concentration spell, forget your dps and utility outputs (and also it sets your AC to 16, so it isn't even *that* game-changing for a concentration spell).</p><p>- from utility perspective there is very little a druid can use while shaped: forget all "handled" items, forget all activation word based items unless your form can actually speak (which is represented by the presence of languages in its description)</p><p></p><p>Unless your DM allows you to create magic items ex novo or adapt pre existent ones to a more suitable item for your new shapes (e.g. a telepathy helmet changed as a sash that converts to a collar while shaped) there is really little you could use :|</p></blockquote><p></p>
[QUOTE="juggerulez, post: 6687204, member: 98250"] who said magic items don't work? page 140 of DMG: in most cases, a magic item that's meant to be worn can fit a creature regardless of size or build.[...] when a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. this means that if your DM hates you, you won't be able to use a helmet of telepathy as a brown bear, otherwise why shouldn't it reshape to look as a barding helmet? implying, of course, that it is a non-metal helmet :v page 67 PHB You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece o f equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. which is overridden by the magic propriety of the item, implying your DM allows it, but, honestly, why shouldn't he? - from AC perspective druids have literally no other mean than magic items to increase their AC, unless you can multiclass, which slows down your shape gains; or use Magic Armor as your 1st level spell gained through the feat "magic initiate", which only rises it by 3; You can also cast Barkskin but since it's a concentration spell, forget your dps and utility outputs (and also it sets your AC to 16, so it isn't even *that* game-changing for a concentration spell). - from utility perspective there is very little a druid can use while shaped: forget all "handled" items, forget all activation word based items unless your form can actually speak (which is represented by the presence of languages in its description) Unless your DM allows you to create magic items ex novo or adapt pre existent ones to a more suitable item for your new shapes (e.g. a telepathy helmet changed as a sash that converts to a collar while shaped) there is really little you could use :| [/QUOTE]
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