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magic items for druid?
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<blockquote data-quote="juggerulez" data-source="post: 6687818" data-attributes="member: 98250"><p>well the best assets a moon druid could wish for are those which fix her flaws:</p><p>- the lack of proper AC, especially while acting as the "bait" for the encounters' punishment, which isn't even *that* bad if your DM goes for the easiest target to hit rather than the most dangerous. </p><p>- a proper way to soak up damage, which is not your temporary hp pool, rather than growing some sort of resistance to damage, because if every foe is targeting you, your 40hp in bear form will endure it only to a certain extent.</p><p>- a proper way to contribute to the damage and/or utility output, which can be easily done by concentration spells, but you'll need at least the War Caster feat, if not Resilient(Con) too (which sticks to the shaped form), thus if your DM doesn't allow feats, could be an issue.</p><p></p><p>let's speculate a bit:</p><p>- an item that while shifted provides the same benefit as the barkskin spell (i.e. your AC can't never go below 16)</p><p>as uncommon: an armor that shapeshift in a barding while you're in animal form</p><p>as rare: as uncommon and also becomes of the same element of your elemental form (i.e. a water elemental with veins of slightly darker water to cover a proper amount of your body) </p><p><em>(could solve two issues with a single item: you have a barkskin, while shifted, and allows you to concentrate on another spell since you don't need to cast barkskin yourself, so you can be decently protected while still being able to fill your utility quota)</em></p><p></p><p>- an item that gives you [(1 time per short or long rest) or (3 per long rest)] the ability to gain:</p><p>as uncommon: resistance to bludgeoning, piercing, and slashing from nonmagical weapons </p><p>as rare: resistance to all source of damage but psychic (bear totem rage anyone? :v ) </p><p>as very rare: +5/adv to resist conditions, all resistances but psychic.</p><p><em>(not sure at what level you should be able to find very rare items, i'm assuming level 15+ tho)</em></p><p></p><p>- an item that gives you a +5/adv on concentration spell checks and/or the ability to sacrifice one of your actions (as bonus, standard or movement) in order to sustain an effect as if you were concentrating on it, to whom the concentration rules still apply (so you need to do both concentration checks if hit).</p><p><em>(the second part is to provide usefulness in settings where feats are in play as well as to upscale the item rarity, i.e. as uncommon it would provide only the former or the latter benefits while as rare would provide both)</em></p><p></p><p></p><p>are these too extreme, in your opinion? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>consider that not all DMs allow feats and MC</p><p>consider that not all DMs allow the "wishlist" thus you would have a very little chance to get any of these</p><p>consider that not all DMs allow the attunement of more than one class specific magic item</p><p></p><p></p><p></p><p></p><p>at second level, yes, i couldn't agree more with you, but from the 3rd one you can feel that things are balanced already, then you reach level 5th and things get odd: while your martial classes dish extra attacks and your casters get access to level 3rd spells, your bear is still a bear. you gain access to level 3rd spells as well, which is sweet of course, but there is nothing there to help you pull a better performance as the first line of defence nor as damage dealer (which you are not meant to be for starters).</p><p>Also one could argue that you need to have seen the higher level animals before being able to shift into them, so good bye giant elk and polar bear (unless you manage somehow to conjure them ;D )</p></blockquote><p></p>
[QUOTE="juggerulez, post: 6687818, member: 98250"] well the best assets a moon druid could wish for are those which fix her flaws: - the lack of proper AC, especially while acting as the "bait" for the encounters' punishment, which isn't even *that* bad if your DM goes for the easiest target to hit rather than the most dangerous. - a proper way to soak up damage, which is not your temporary hp pool, rather than growing some sort of resistance to damage, because if every foe is targeting you, your 40hp in bear form will endure it only to a certain extent. - a proper way to contribute to the damage and/or utility output, which can be easily done by concentration spells, but you'll need at least the War Caster feat, if not Resilient(Con) too (which sticks to the shaped form), thus if your DM doesn't allow feats, could be an issue. let's speculate a bit: - an item that while shifted provides the same benefit as the barkskin spell (i.e. your AC can't never go below 16) as uncommon: an armor that shapeshift in a barding while you're in animal form as rare: as uncommon and also becomes of the same element of your elemental form (i.e. a water elemental with veins of slightly darker water to cover a proper amount of your body) [I](could solve two issues with a single item: you have a barkskin, while shifted, and allows you to concentrate on another spell since you don't need to cast barkskin yourself, so you can be decently protected while still being able to fill your utility quota)[/I] - an item that gives you [(1 time per short or long rest) or (3 per long rest)] the ability to gain: as uncommon: resistance to bludgeoning, piercing, and slashing from nonmagical weapons as rare: resistance to all source of damage but psychic (bear totem rage anyone? :v ) as very rare: +5/adv to resist conditions, all resistances but psychic. [I](not sure at what level you should be able to find very rare items, i'm assuming level 15+ tho)[/I] - an item that gives you a +5/adv on concentration spell checks and/or the ability to sacrifice one of your actions (as bonus, standard or movement) in order to sustain an effect as if you were concentrating on it, to whom the concentration rules still apply (so you need to do both concentration checks if hit). [I](the second part is to provide usefulness in settings where feats are in play as well as to upscale the item rarity, i.e. as uncommon it would provide only the former or the latter benefits while as rare would provide both)[/I] are these too extreme, in your opinion? :) consider that not all DMs allow feats and MC consider that not all DMs allow the "wishlist" thus you would have a very little chance to get any of these consider that not all DMs allow the attunement of more than one class specific magic item at second level, yes, i couldn't agree more with you, but from the 3rd one you can feel that things are balanced already, then you reach level 5th and things get odd: while your martial classes dish extra attacks and your casters get access to level 3rd spells, your bear is still a bear. you gain access to level 3rd spells as well, which is sweet of course, but there is nothing there to help you pull a better performance as the first line of defence nor as damage dealer (which you are not meant to be for starters). Also one could argue that you need to have seen the higher level animals before being able to shift into them, so good bye giant elk and polar bear (unless you manage somehow to conjure them ;D ) [/QUOTE]
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