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<blockquote data-quote="CapnZapp" data-source="post: 6789191" data-attributes="member: 12731"><p>What they "seem to be aiming for" is not something I feel is very fruitful to discuss. WotC might never make the kind of supplement I want. And that's all there is to say about that part.</p><p></p><p>Now, assuming they were, I can discuss your other points.</p><p></p><p>What I need - what many of us need, is a starting point. One list. </p><p></p><p>Like for d20, I am perfectly capable of tweaking that list to suit special considerations. No metal on this world? Okay fine, all metals are X times more expensive. You're in the Elvish capital city. So magical leathers and bows are cheaper. And so on.</p><p></p><p>Generally, there's no need to try to make this problem out to be even bigger than it already is. D&D has never had any trouble selecting a baseline. So why should suddenly magic items (for the first time!) have to have several different price lists?!</p><p></p><p>I was as surprised as you, Capn. </p><p></p><p>But the reality is that I haven't seen anything coming even close. (The sane magic item prices is an attempt at tweaking the worst logic bombs of the DMG prices, but it's a far cry from listing modular magic property prices.) </p><p></p><p>My only guess is, and I repeat myself, that the work needed is <strong>much larger</strong> than the detractors are willing to concede.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6789191, member: 12731"] What they "seem to be aiming for" is not something I feel is very fruitful to discuss. WotC might never make the kind of supplement I want. And that's all there is to say about that part. Now, assuming they were, I can discuss your other points. What I need - what many of us need, is a starting point. One list. Like for d20, I am perfectly capable of tweaking that list to suit special considerations. No metal on this world? Okay fine, all metals are X times more expensive. You're in the Elvish capital city. So magical leathers and bows are cheaper. And so on. Generally, there's no need to try to make this problem out to be even bigger than it already is. D&D has never had any trouble selecting a baseline. So why should suddenly magic items (for the first time!) have to have several different price lists?! I was as surprised as you, Capn. But the reality is that I haven't seen anything coming even close. (The sane magic item prices is an attempt at tweaking the worst logic bombs of the DMG prices, but it's a far cry from listing modular magic property prices.) My only guess is, and I repeat myself, that the work needed is [B]much larger[/B] than the detractors are willing to concede. [/QUOTE]
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