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<blockquote data-quote="werecorpse" data-source="post: 6789204" data-attributes="member: 55491"><p>Addressing the OP's question I would keep away from equipping npc's with items equivalent to pc's. This happened a bit in 3e and when it did the treasure gained from defeating a random party of bad adventurers was way above that for defeating a similar monster threat. In one game I played where most enemies were human we very quickly ended up in monty haul territory.</p><p></p><p>For the most part npc's don't need magic to function either as a tenable bad guy or as a threat, (they did in 3e) so you don't need to give it to them. Therefore the issue of it not making sense for them not to have magic items is resolved. (I am not counting healing potions here. IMO given they are readily available and cheap any sensible NPC of wealth would be carrying -and using- some of these and to do so makes sense in the 5e paradigm). If you accept they are not needed that deals with that issue.</p><p></p><p>However if you decide the NPC has a lair you absolutely should allow the NPC to treat their treasure sensibly - and tailor the treasure to the NPC. Give the wizard a wand not a magic shield. Make the PC's earn it.</p><p></p><p>As for the argument about getting a 3e style treasure cost list - I'm For it. I find the rarity one pretty useless. While I found the 3e magi market thing not to my liking it does make sense to me that commodities available for sale and in demand would have a price based more on their individual nature.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6789204, member: 55491"] Addressing the OP's question I would keep away from equipping npc's with items equivalent to pc's. This happened a bit in 3e and when it did the treasure gained from defeating a random party of bad adventurers was way above that for defeating a similar monster threat. In one game I played where most enemies were human we very quickly ended up in monty haul territory. For the most part npc's don't need magic to function either as a tenable bad guy or as a threat, (they did in 3e) so you don't need to give it to them. Therefore the issue of it not making sense for them not to have magic items is resolved. (I am not counting healing potions here. IMO given they are readily available and cheap any sensible NPC of wealth would be carrying -and using- some of these and to do so makes sense in the 5e paradigm). If you accept they are not needed that deals with that issue. However if you decide the NPC has a lair you absolutely should allow the NPC to treat their treasure sensibly - and tailor the treasure to the NPC. Give the wizard a wand not a magic shield. Make the PC's earn it. As for the argument about getting a 3e style treasure cost list - I'm For it. I find the rarity one pretty useless. While I found the 3e magi market thing not to my liking it does make sense to me that commodities available for sale and in demand would have a price based more on their individual nature. [/QUOTE]
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