Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items for Monks!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotActuallyTim" data-source="post: 6833194" data-attributes="member: 6804638"><p><span style="font-size: 15px"><em>The Tyrants Hand</em></span></p><p>Artifact, requires attunement by a Lawful Evil character with the Extra Attack class feature</p><p></p><p>This dark gauntlet draws the eyes of all who see it, inspiring terror and obeisance in all who see it.</p><p></p><p>The gauntlet grants a 100 ft fear aura, with a DC based on the Wisdom score of the bearer (8+proficiency+Wisdom Modifier). Those who willingly and knowingly submit to the bearers rule are immune to the Aura and gain 25*number of attacks per attack action temporary HP when entering the Aura for the first time each day (lasts 24 hours, also applies to bearer).</p><p></p><p>A Monk who wears this Gauntlet deals 2d6 additional necrotic damage with each unarmed strike, in addition to their normal unarmed strike damage. By spending Ki, they may also bend the universe to their will: 1 Ki point to cast <em>Misty Step</em>, 2 Ki to pull enemies of the same size or smaller towards the Monk from up to 400 ft away (Strength save to resist) or to pull the Monk towards larger opponents (no save) and 3 Ki to cast <em>Haste</em> or <em>Slow</em>.</p><p></p><p>A Fighter who wears this Gauntlet becomes able to ignore a number of spells of the Fighters choice of any kind equal to their Charisma modifier (for example, if a Wizard True Polymorphs themselves into another form, the Fighter ignoring the spell may attack against the Wizards orginal AC, remove HP from the Wizards original HP, and only take damage from the Wizards attacks if they would hit using the Wizards normal stats, and then only by the amount the Wizard would deal normally when hitting something with the Wizards normal weapons). They can summon a Nightmare to act as their steed whenever they choose. Finally, they are immune to Radiant damage and Sneak Attacks.</p><p></p><p>Oh, and they blow up Druids automagically with anti-Druid eyebeams as a free action, for infinite damage of the Metal Album cover type. [Still very, very WIP]</p><p></p><p>A Barbarian [WIP]</p><p></p><p>A Paladin (Oathbreakers only) [WIP]</p><p></p><p>A Ranger (Should I even bother?)</p></blockquote><p></p>
[QUOTE="NotActuallyTim, post: 6833194, member: 6804638"] [SIZE=4][I]The Tyrants Hand[/I][/SIZE] Artifact, requires attunement by a Lawful Evil character with the Extra Attack class feature This dark gauntlet draws the eyes of all who see it, inspiring terror and obeisance in all who see it. The gauntlet grants a 100 ft fear aura, with a DC based on the Wisdom score of the bearer (8+proficiency+Wisdom Modifier). Those who willingly and knowingly submit to the bearers rule are immune to the Aura and gain 25*number of attacks per attack action temporary HP when entering the Aura for the first time each day (lasts 24 hours, also applies to bearer). A Monk who wears this Gauntlet deals 2d6 additional necrotic damage with each unarmed strike, in addition to their normal unarmed strike damage. By spending Ki, they may also bend the universe to their will: 1 Ki point to cast [I]Misty Step[/I], 2 Ki to pull enemies of the same size or smaller towards the Monk from up to 400 ft away (Strength save to resist) or to pull the Monk towards larger opponents (no save) and 3 Ki to cast [I]Haste[/I] or [I]Slow[/I]. A Fighter who wears this Gauntlet becomes able to ignore a number of spells of the Fighters choice of any kind equal to their Charisma modifier (for example, if a Wizard True Polymorphs themselves into another form, the Fighter ignoring the spell may attack against the Wizards orginal AC, remove HP from the Wizards original HP, and only take damage from the Wizards attacks if they would hit using the Wizards normal stats, and then only by the amount the Wizard would deal normally when hitting something with the Wizards normal weapons). They can summon a Nightmare to act as their steed whenever they choose. Finally, they are immune to Radiant damage and Sneak Attacks. Oh, and they blow up Druids automagically with anti-Druid eyebeams as a free action, for infinite damage of the Metal Album cover type. [Still very, very WIP] A Barbarian [WIP] A Paladin (Oathbreakers only) [WIP] A Ranger (Should I even bother?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items for Monks!
Top