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General Tabletop Discussion
*Dungeons & Dragons
Magic Items found during the game: How do you handle the "oh look, this random dungeon just happens to have that sword my character wanted."
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<blockquote data-quote="The Crimson Binome" data-source="post: 6636380" data-attributes="member: 6775031"><p>PCs and NPCs might have different stats and abilities, but that's a matter of convenience for the sake of bookkeeping. The fundamental reality of the game-world must be that PCs and NPCs are identical, because the concept of PC or NPC is not something that exists within the game world.</p><p></p><p>If polearms are the best for PC adventurers, then however you want to represent NPC adventurers, polearms must also be the best for them. (Not that I'm saying they <em>are</em> the best, but <em>if</em> they are, then this is the case.)</p><p></p><p>A point of note is that you don't get your first feat until level 4 (unless you're using the <em>ridiculously overpowered</em> variant human), so anything that relies on a feat to gain its power would only be of use to NPCs who are relatively high in level. If greatswords beat out polearms through level 3, and 98% of the soldiers and adventurers in the world are level 3 or lower, then anything <em>they</em> commission would reflect that. If most magical weapons are created for level 2 nobility, then that would explain why magical polearms are rare. (Though I would expect that most magical weapons are created for warriors who are higher than level 3.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6636380, member: 6775031"] PCs and NPCs might have different stats and abilities, but that's a matter of convenience for the sake of bookkeeping. The fundamental reality of the game-world must be that PCs and NPCs are identical, because the concept of PC or NPC is not something that exists within the game world. If polearms are the best for PC adventurers, then however you want to represent NPC adventurers, polearms must also be the best for them. (Not that I'm saying they [I]are[/I] the best, but [I]if[/I] they are, then this is the case.) A point of note is that you don't get your first feat until level 4 (unless you're using the [I]ridiculously overpowered[/I] variant human), so anything that relies on a feat to gain its power would only be of use to NPCs who are relatively high in level. If greatswords beat out polearms through level 3, and 98% of the soldiers and adventurers in the world are level 3 or lower, then anything [I]they[/I] commission would reflect that. If most magical weapons are created for level 2 nobility, then that would explain why magical polearms are rare. (Though I would expect that most magical weapons are created for warriors who are higher than level 3.) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items found during the game: How do you handle the "oh look, this random dungeon just happens to have that sword my character wanted."
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