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Magic Items Found vs Wants
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<blockquote data-quote="Zardnaar" data-source="post: 7934967" data-attributes="member: 6716779"><p>How do people deal with magic items? I lean a bit more towards old school. You use what you find.</p><p></p><p>Others lean more towards custom items towards what the players want. </p><p></p><p> The second approach leans heavily towards 3E and 4E. </p><p></p><p> I also tend to avoid putting in things like magical hand crossbows. I'll put them in if an adventure has them.</p><p></p><p> I'll also use random magic items on occasion. At level 9 thePCs have a rod of lordly might due to this via killing a adult blue dragon. </p><p></p><p> So how does this work in practice? I don't tend to worry to much on the rarity of an item. That rod of lordly might is far less disruptive than a +2 hand crossbow. </p><p></p><p> A lot of rogues use rapiers. I'm doing an Egyptian themed game, probably not a lot of rapiers in this sort of game. </p><p></p><p> Now some are thinking Zards a bastard he's screwing the rogue player over. Mr Rogue however is wielding a +1 keen shortsword (3.5), and a custom dagger of venom where they can add poison as a bonus action a'la thief quick hands ability. They also found some poison sellers where he managed to buy a dose of purple worm venom, wyvern poison and as much serpent poison he could afford. </p><p></p><p>The fighter/warlock is using the rod of lordly might. He is Duelist style sword and board. It's high on the powercurve sure but less than say a +1 or 2 great weapon married with the feat. Said character has +1 full plate as well which grants resistance and advantage to dragon breath. Most if the time it's just +1 armor. They all have Dragonlances as well which are just dragon Slayer Lance's and spears. </p><p></p><p>The final item I'll use as an example is the monks spear. It's a +1 shocking spear that 1/long rest can fire a lightning bolt. The spear and rogues shortsword turned up fairly early in the campaign. </p><p></p><p> So to powerful IDK but the abilities I put on equipment aren't on the best items in the game. The Rogue is dealing damage similar to a rapier anyway just deals magic damage and crits on 19-20. </p><p></p><p> In older editions with more ways to deal with magic items I might be more inclined to hand out better equipment.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7934967, member: 6716779"] How do people deal with magic items? I lean a bit more towards old school. You use what you find. Others lean more towards custom items towards what the players want. The second approach leans heavily towards 3E and 4E. I also tend to avoid putting in things like magical hand crossbows. I'll put them in if an adventure has them. I'll also use random magic items on occasion. At level 9 thePCs have a rod of lordly might due to this via killing a adult blue dragon. So how does this work in practice? I don't tend to worry to much on the rarity of an item. That rod of lordly might is far less disruptive than a +2 hand crossbow. A lot of rogues use rapiers. I'm doing an Egyptian themed game, probably not a lot of rapiers in this sort of game. Now some are thinking Zards a bastard he's screwing the rogue player over. Mr Rogue however is wielding a +1 keen shortsword (3.5), and a custom dagger of venom where they can add poison as a bonus action a'la thief quick hands ability. They also found some poison sellers where he managed to buy a dose of purple worm venom, wyvern poison and as much serpent poison he could afford. The fighter/warlock is using the rod of lordly might. He is Duelist style sword and board. It's high on the powercurve sure but less than say a +1 or 2 great weapon married with the feat. Said character has +1 full plate as well which grants resistance and advantage to dragon breath. Most if the time it's just +1 armor. They all have Dragonlances as well which are just dragon Slayer Lance's and spears. The final item I'll use as an example is the monks spear. It's a +1 shocking spear that 1/long rest can fire a lightning bolt. The spear and rogues shortsword turned up fairly early in the campaign. So to powerful IDK but the abilities I put on equipment aren't on the best items in the game. The Rogue is dealing damage similar to a rapier anyway just deals magic damage and crits on 19-20. In older editions with more ways to deal with magic items I might be more inclined to hand out better equipment. [/QUOTE]
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