Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items Found vs Wants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RSIxidor" data-source="post: 7934979" data-attributes="member: 6695558"><p>The fiction should support whether a magic item is available or found.</p><p></p><p>I've played in games where the exact magic item you want or something very similar is available at request. Those can be fun, but the existence of those items sometimes feels contrary to the world's fiction and I hate when that happens.</p><p></p><p>At the same time, it's nice for options to be available that fit into what the characters in the game would use. A rogue switching from a mundane rapier to a magical shortsword is usually an upgrade. A party that has no heroes that would use bows finding a magic bow usually ends up with that bow never being used. I personally don't find that fun as a DM.</p><p></p><p>Reasons for magic items to be in unusual places can be figured out in the fiction, but there are certainly limits to what's believable. A magic weapon being found in a goblin treasure trove might be unusual (because why weren't they using it?), but if it's big enough that they couldn't use it well, then it makes sense that they might throw it in with the money and other treasure they've raided. Kobolds choosing to keep a spellbook seems a bit ridiculous, but maybe it was found in a pile of refuse, or perhaps a kobold shaman is trying to figure out how other magic works and its in with their things. Cursed items are easy enough to plop anywhere. The monsters didn't use it because one of their friends had something bad happen to them when they used it.</p><p></p><p>I do like to make up new magic items that are themed to a PC, but I don't do this a lot. Usually it gives them a feature that complements their other features. Along the same lines, I've thought about making a setting where after a heroic deed is accomplished, an item just comes into being to sort of represent the effort that was put forth, and tie that to the deed in some way.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7934979, member: 6695558"] The fiction should support whether a magic item is available or found. I've played in games where the exact magic item you want or something very similar is available at request. Those can be fun, but the existence of those items sometimes feels contrary to the world's fiction and I hate when that happens. At the same time, it's nice for options to be available that fit into what the characters in the game would use. A rogue switching from a mundane rapier to a magical shortsword is usually an upgrade. A party that has no heroes that would use bows finding a magic bow usually ends up with that bow never being used. I personally don't find that fun as a DM. Reasons for magic items to be in unusual places can be figured out in the fiction, but there are certainly limits to what's believable. A magic weapon being found in a goblin treasure trove might be unusual (because why weren't they using it?), but if it's big enough that they couldn't use it well, then it makes sense that they might throw it in with the money and other treasure they've raided. Kobolds choosing to keep a spellbook seems a bit ridiculous, but maybe it was found in a pile of refuse, or perhaps a kobold shaman is trying to figure out how other magic works and its in with their things. Cursed items are easy enough to plop anywhere. The monsters didn't use it because one of their friends had something bad happen to them when they used it. I do like to make up new magic items that are themed to a PC, but I don't do this a lot. Usually it gives them a feature that complements their other features. Along the same lines, I've thought about making a setting where after a heroic deed is accomplished, an item just comes into being to sort of represent the effort that was put forth, and tie that to the deed in some way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items Found vs Wants
Top