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Magic Items Found vs Wants
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<blockquote data-quote="J-H" data-source="post: 7935038" data-attributes="member: 7020951"><p>I randomly rolled for most of the loot in my Castlevania campaign, but also put some custom items in, usually with boss monsters or areas where they made sense. The party ended up with a Rod of the Pact Keeper 2 hours into the first session. There is no Warlock in the party. If someone's character dies (I have yet to kill one), it's available. The loot is not generally built around them... although I did switch a few pre-rolled weapons around when I realized that i had 15 dex weapons, 13 regular weapons, and only 4 great weapons in the entire campaign (2 of which were lances).</p><p></p><p>My party comp is a bit weird though... 6 players and not a single heavy-armor wearer. The life cleric <em>can</em>, but she's sticking with that (randomly rolled, first session) Adamantine Splint Mail. 2-3 points of AC less, but it's stopped quite a few crits.</p></blockquote><p></p>
[QUOTE="J-H, post: 7935038, member: 7020951"] I randomly rolled for most of the loot in my Castlevania campaign, but also put some custom items in, usually with boss monsters or areas where they made sense. The party ended up with a Rod of the Pact Keeper 2 hours into the first session. There is no Warlock in the party. If someone's character dies (I have yet to kill one), it's available. The loot is not generally built around them... although I did switch a few pre-rolled weapons around when I realized that i had 15 dex weapons, 13 regular weapons, and only 4 great weapons in the entire campaign (2 of which were lances). My party comp is a bit weird though... 6 players and not a single heavy-armor wearer. The life cleric [I]can[/I], but she's sticking with that (randomly rolled, first session) Adamantine Splint Mail. 2-3 points of AC less, but it's stopped quite a few crits. [/QUOTE]
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