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Magic Items Found vs Wants
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<blockquote data-quote="ElterAgo" data-source="post: 7935170" data-attributes="member: 6972046"><p>Hmm... I didn't realize the all the non-armor +AC things require attunement. If your GM is generous with stuff (and one of ours is), I can see that becoming a bit of an issue. But still an extra +1 on your AC seems like such a huge issue to you guys? So your AC goes from 18 to 19, most decently challenging enemies are still going to hit better than half of the time. I suppose it makes the mooks that do have to roll high to hit seem even less dangerous. But is that really a major concern?</p><p></p><p>I can see why you think the hand crossbow is a better weapon if-and-only-if the PC take those 2 feats. But those two feats made it powerful. A +1 to hit and damage just doesn't seem like it really adds all that much. The PC was probably already hitting most of the time. Now one out of every 10-15 shots he will hit when he would have missed. And he will do 1 more point of damage when he does hit (2 on a crit).</p></blockquote><p></p>
[QUOTE="ElterAgo, post: 7935170, member: 6972046"] Hmm... I didn't realize the all the non-armor +AC things require attunement. If your GM is generous with stuff (and one of ours is), I can see that becoming a bit of an issue. But still an extra +1 on your AC seems like such a huge issue to you guys? So your AC goes from 18 to 19, most decently challenging enemies are still going to hit better than half of the time. I suppose it makes the mooks that do have to roll high to hit seem even less dangerous. But is that really a major concern? I can see why you think the hand crossbow is a better weapon if-and-only-if the PC take those 2 feats. But those two feats made it powerful. A +1 to hit and damage just doesn't seem like it really adds all that much. The PC was probably already hitting most of the time. Now one out of every 10-15 shots he will hit when he would have missed. And he will do 1 more point of damage when he does hit (2 on a crit). [/QUOTE]
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