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Magic Items Found vs Wants
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<blockquote data-quote="Coroc" data-source="post: 7935382" data-attributes="member: 6895991"><p>+1 is always manageable somehow, the problems often start with +2 or +3 magic boon to some armor item. In short: Everything producing an AC of 21 or better has some issues</p><p></p><p>Of course mobs with +7 or +9 for the attack will still hit quite frequently, the prob is that critters who just have +3 or +4 just cannot harm the PC anymore. And it also affects spell attacks that target AC.</p><p></p><p>Imagine the following: a sword and board fighter has AC 20 from plate and shield. Some mob with +10 attack, which is huge, now hits him about 50% of the time. Now make his armor and shield +3 each for AC 26. The same mob (which falls under the heavy (melee-)hitter category already now needs a 16+ to hit which effectively halves its chances.</p><p>Every mob with a +6 to hit or less now needs a crit to even hit at all. All the good balance coming from bound accuracy which makes 5e so refreshing is gone now.</p><p>So you get the situation that a tank who shall soak up damage now gets almost no hits at all. His comrades which might have more manageable AC soak it up instead.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7935382, member: 6895991"] +1 is always manageable somehow, the problems often start with +2 or +3 magic boon to some armor item. In short: Everything producing an AC of 21 or better has some issues Of course mobs with +7 or +9 for the attack will still hit quite frequently, the prob is that critters who just have +3 or +4 just cannot harm the PC anymore. And it also affects spell attacks that target AC. Imagine the following: a sword and board fighter has AC 20 from plate and shield. Some mob with +10 attack, which is huge, now hits him about 50% of the time. Now make his armor and shield +3 each for AC 26. The same mob (which falls under the heavy (melee-)hitter category already now needs a 16+ to hit which effectively halves its chances. Every mob with a +6 to hit or less now needs a crit to even hit at all. All the good balance coming from bound accuracy which makes 5e so refreshing is gone now. So you get the situation that a tank who shall soak up damage now gets almost no hits at all. His comrades which might have more manageable AC soak it up instead. [/QUOTE]
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