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Magic items generator...
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<blockquote data-quote="K'Plah Q'Houme" data-source="post: 1580018" data-attributes="member: 16864"><p>Have any of you guys's ever used or perhaps built a magic items's generator? I'm thinking about a small database/program (excel perhaps) which gives you a 'shopping list' containing a number of random magic items, according to a town/city/metropolis's gp limit, when you arrive at a town/city/metropolis and want to check things out. If anybody knows about such a program, please give me a hint as to it's whereabouts...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p><em>Why would you need this proigram?</em> Well simple enough, to make magic items more interresting to 'find' on adventures in our game. Our DM came up with this idear that we could let a program figure out what items can be bought in magic shops. Like this we can get ourselves out of endless debates, as to what kind of things can be bought and so forth. The program won't be partial or unfair, it will generate random magic items according to a towns limits of souch creation (gp limit) and turn out an approiate number of items in appropiate catagorys from +1 to +10 with all the possible extra stuff. The +10 items would be extremely rare, and offcourse a bit on the expensive side, but they could excist, without being quest items or something like that. </p><p>I argued with the DM, that a program like this would kill a little of the original oldschool roleplay, but then I considered all the 'bitching' going about in my group about magic items and concluded, that this would be a price worth paying...<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="K'Plah Q'Houme, post: 1580018, member: 16864"] Have any of you guys's ever used or perhaps built a magic items's generator? I'm thinking about a small database/program (excel perhaps) which gives you a 'shopping list' containing a number of random magic items, according to a town/city/metropolis's gp limit, when you arrive at a town/city/metropolis and want to check things out. If anybody knows about such a program, please give me a hint as to it's whereabouts...;) [i]Why would you need this proigram?[/i] Well simple enough, to make magic items more interresting to 'find' on adventures in our game. Our DM came up with this idear that we could let a program figure out what items can be bought in magic shops. Like this we can get ourselves out of endless debates, as to what kind of things can be bought and so forth. The program won't be partial or unfair, it will generate random magic items according to a towns limits of souch creation (gp limit) and turn out an approiate number of items in appropiate catagorys from +1 to +10 with all the possible extra stuff. The +10 items would be extremely rare, and offcourse a bit on the expensive side, but they could excist, without being quest items or something like that. I argued with the DM, that a program like this would kill a little of the original oldschool roleplay, but then I considered all the 'bitching' going about in my group about magic items and concluded, that this would be a price worth paying...:lol: [/QUOTE]
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