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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Land Outcast" data-source="post: 2816830" data-attributes="member: 29160"><p><strong>Frozenstone Crown (Crown/Helmet):</strong> 1/day - <em>ice to stone</em>; CL 10; +4 on Will Saves, -2 Dex. </p><p></p><p><strong>Frozen Wastes Boots (Boots):</strong> The user's touch kills all normal plant life, can be used to make touch attacks (at a -4) that deal 5d6 damage against creatures with the plant subtype.</p><p></p><p><strong>Glacial Mirror (+3 Heavy Shield):</strong> Works as <em>spell turning</em> against fire effects for 1d4+3 levels per day, can only be removed through two full-round actions.</p><p></p><p><strong>Ice Hide (Cloak or Robe):</strong> +3 to all saves, -6 on saves vs. Fire effects</p><p></p><p><strong>Unforgiving Winds (Longbow):</strong> +1 Composite longbow [+3], -6 penalty to hit except a full-round action is devoted to firing one arrow. Whenever a creature is hit, roll in the table below to determine an additional effect:</p><p><u>_d6___Effect</u></p><p>1-3___+2d4 cold damage</p><p>_4____-5ft cold penalty to all speeds (lasts 1d4+1 rounds)</p><p>_5____-2 cold penalty to Dex (lasts 1d4+1 rounds)</p><p>_6____-2 cold penalty to AC and Attacks (lasts 1d4+1 rounds)</p><p></p><p><strong>Rimeheart (Amulet):</strong> +4 to natural AC, option to create a <em>wall of ice</em> of 10-ft radius around you when activated. Creatures and objects within 20ft of you receive 1d6 cold damage per round, those within 40ft receive 1d4 cold damage per round. Can be used for up to 6 rounds per day, the rounds need not to be continuous.</p><p></p><p><strong>Walrus' Pride (Longsword):</strong> A +1 weapon unless it is activated through command word, gaining an additional: +2 to hit, +4 to damage, whenever you drop an enemy you must <u>immediately</u> make a partial charge against the nearest creature, if there are no creatures at range to make such an attack ignore this effect.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2816830, member: 29160"] [B]Frozenstone Crown (Crown/Helmet):[/B] 1/day - [I]ice to stone[/I]; CL 10; +4 on Will Saves, -2 Dex. [B]Frozen Wastes Boots (Boots):[/B] The user's touch kills all normal plant life, can be used to make touch attacks (at a -4) that deal 5d6 damage against creatures with the plant subtype. [B]Glacial Mirror (+3 Heavy Shield):[/B] Works as [I]spell turning[/I] against fire effects for 1d4+3 levels per day, can only be removed through two full-round actions. [B]Ice Hide (Cloak or Robe):[/B] +3 to all saves, -6 on saves vs. Fire effects [B]Unforgiving Winds (Longbow):[/B] +1 Composite longbow [+3], -6 penalty to hit except a full-round action is devoted to firing one arrow. Whenever a creature is hit, roll in the table below to determine an additional effect: [U]_d6___Effect[/U] 1-3___+2d4 cold damage _4____-5ft cold penalty to all speeds (lasts 1d4+1 rounds) _5____-2 cold penalty to Dex (lasts 1d4+1 rounds) _6____-2 cold penalty to AC and Attacks (lasts 1d4+1 rounds) [B]Rimeheart (Amulet):[/B] +4 to natural AC, option to create a [I]wall of ice[/I] of 10-ft radius around you when activated. Creatures and objects within 20ft of you receive 1d6 cold damage per round, those within 40ft receive 1d4 cold damage per round. Can be used for up to 6 rounds per day, the rounds need not to be continuous. [B]Walrus' Pride (Longsword):[/B] A +1 weapon unless it is activated through command word, gaining an additional: +2 to hit, +4 to damage, whenever you drop an enemy you must [U]immediately[/U] make a partial charge against the nearest creature, if there are no creatures at range to make such an attack ignore this effect. [/QUOTE]
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