Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Magic items idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2817157" data-attributes="member: 12037"><p>Yep, you have to make sure that a penalty is <em>really</em> a penalty. They have to be fairly general and be something that can be expected to come up in any given adventure, that is unless the benefit of the item is going to be just as rare. You have to keep in mind that, say, an item that gives a penalty to fire saves can simply be removed if the character will be expecting a lot of fire damage for some reason and left behind for that adventure.</p><p></p><p>So, when the PCs want to use a system like this it has to be scrutinized even more than most magical items, and probably even more than PC-researched spells. It should have some kind of flair for the dramatic in it as well instead of a hodgebodge of random (non-thematic) effects IMO.</p><p></p><p></p><p></p><p>Glad to post them. I have more somewhere, these are recent creations.</p><p></p><p><strong>Back Alley</strong> (Kukri +2)</p><p>This weapon is also marked with the symbol of the Doomguard, stretched across its curved blade. When the user deals Sneak Attack damage, this weapon adds +2d6 damage to the attack. This kukri also aids thieves’ in their back alley dealings. When holding the weapon, the wielder gains a +5 competance bonus to intimidate checks. Those killed by the kukri are unaffected by speak with dead.</p><p>There is a drawback to wielding the blade, however. Anyone with the blade on their person (even if in a backpack but not in a bag of holding) cannot hide their alignment or thoughts from detection by any means.</p><p>(cost lost in recent crash 'cause I forgot to copy this one down)</p><p></p><p><strong>Rolling Blizzard</strong>, adamantine longsword +2, Frost</p><p>One side of its adamantine blade is runed with symbols of cold from various languages (Draconic, Celestial, Auran, and Aquan). A perfect sapphire adorns the base of the hilt.</p><p>All within 10’ of the wielder when the command word Larosche (Bitter Cold in Aquan) is spoken must make a fortitude save DC 10 or suffer 1 point of cold damage per round. When the command word Neeyuth (Blizzard in Auran) is spoken, a freezing wind circles the blade, dealing 1d6 cold damage (as frost) to creatures struck. Both these command words can be activated as a Free Action.</p><p>The wielder gains resistance 5 to cold but suffers a -5 penalty to saving throws against fire based effects.</p><p></p><p>Moderate evocation; CL X; Craft Magic Arms and Armor, <em>chill metal</em> or <em>ice storm</em>; Price: 33,000 gp; Cost: 16,500 gp + 1,320 XP</p><p></p><p><strong>Ring of Entropy</strong>: Lead Ring with the symbol of the Doomguard on it. It gives the wearer a +1 enhancement bonus to DCs of all spells he or she casts, but it also gives a -1 penalty to the wearer’s saving throws.</p><p></p><p>Moderate Transmutation; CL X; Forge Ring; Price: 7,000 gp; Cost: 3,500 gp + 280 XP.</p><p></p><p></p><p>There are others I could dig up. It would be neat to have a list of such items somewhere to draw from. I betcha that would make a great thread in House Rules. I'm definately going to yoink some of yours.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2817157, member: 12037"] Yep, you have to make sure that a penalty is [i]really[/i] a penalty. They have to be fairly general and be something that can be expected to come up in any given adventure, that is unless the benefit of the item is going to be just as rare. You have to keep in mind that, say, an item that gives a penalty to fire saves can simply be removed if the character will be expecting a lot of fire damage for some reason and left behind for that adventure. So, when the PCs want to use a system like this it has to be scrutinized even more than most magical items, and probably even more than PC-researched spells. It should have some kind of flair for the dramatic in it as well instead of a hodgebodge of random (non-thematic) effects IMO. Glad to post them. I have more somewhere, these are recent creations. [b]Back Alley[/b] (Kukri +2) This weapon is also marked with the symbol of the Doomguard, stretched across its curved blade. When the user deals Sneak Attack damage, this weapon adds +2d6 damage to the attack. This kukri also aids thieves’ in their back alley dealings. When holding the weapon, the wielder gains a +5 competance bonus to intimidate checks. Those killed by the kukri are unaffected by speak with dead. There is a drawback to wielding the blade, however. Anyone with the blade on their person (even if in a backpack but not in a bag of holding) cannot hide their alignment or thoughts from detection by any means. (cost lost in recent crash 'cause I forgot to copy this one down) [b]Rolling Blizzard[/b], adamantine longsword +2, Frost One side of its adamantine blade is runed with symbols of cold from various languages (Draconic, Celestial, Auran, and Aquan). A perfect sapphire adorns the base of the hilt. All within 10’ of the wielder when the command word Larosche (Bitter Cold in Aquan) is spoken must make a fortitude save DC 10 or suffer 1 point of cold damage per round. When the command word Neeyuth (Blizzard in Auran) is spoken, a freezing wind circles the blade, dealing 1d6 cold damage (as frost) to creatures struck. Both these command words can be activated as a Free Action. The wielder gains resistance 5 to cold but suffers a -5 penalty to saving throws against fire based effects. Moderate evocation; CL X; Craft Magic Arms and Armor, [i]chill metal[/i] or [i]ice storm[/i]; Price: 33,000 gp; Cost: 16,500 gp + 1,320 XP [b]Ring of Entropy[/b]: Lead Ring with the symbol of the Doomguard on it. It gives the wearer a +1 enhancement bonus to DCs of all spells he or she casts, but it also gives a -1 penalty to the wearer’s saving throws. Moderate Transmutation; CL X; Forge Ring; Price: 7,000 gp; Cost: 3,500 gp + 280 XP. There are others I could dig up. It would be neat to have a list of such items somewhere to draw from. I betcha that would make a great thread in House Rules. I'm definately going to yoink some of yours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic items idea
Top