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General Tabletop Discussion
*Dungeons & Dragons
Magic Items in 5e... Lackluster?
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<blockquote data-quote="CapnZapp" data-source="post: 6492851" data-attributes="member: 12731"><p>Feedback:</p><p></p><p>Sword of Night: I'd lose the +1. The sword still counts as magical, and is still insanely desirable. Unlike previous editions, items with special powers don't need static plusses. Btw, a good design call that, to leave off frightened. Shouldn't a sword this good require attuning?</p><p></p><p>Sword of Assassination: I guess by "assassin character" you mean "only rogues with assassin subclass". A better way to enforce this (admittedly wonky) restriction would be to call out the particular class ability instead, perhaps death strike. This way, there's no confusion whether "assassin" means any old sneaky cutthroat.... and it would theoretically allow future classes/subclasses that also give out this class ability to work straight away. Since it is so restricted, I agree no attuning.</p><p></p><p>Everstriking: paying a couple of hp to turn misses into hits is an easy choice. I understand why you added exhaustion to the mix, but perhaps easier to simply assume any level 1 character will quickly die... this is an excellent weapon for high-level characters in 5e, since with bounded accuracy even when you roll '1', you're unlikely to lose more than 20 hp! You would normally never want to take exhaustion instead; except when Greater Restoration becomes plentiful. In short: I'd lose the bit about exhaustion...</p><p></p><p>Trumpet of doom: strange how "but what if there are lots more creatures than four?" isn't answered. I'm imagining this item creating dozens upon dozens of undead, and the duration should really continue to be halved all the way down to "a single encounter" (say 10 minutes), IMO.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6492851, member: 12731"] Feedback: Sword of Night: I'd lose the +1. The sword still counts as magical, and is still insanely desirable. Unlike previous editions, items with special powers don't need static plusses. Btw, a good design call that, to leave off frightened. Shouldn't a sword this good require attuning? Sword of Assassination: I guess by "assassin character" you mean "only rogues with assassin subclass". A better way to enforce this (admittedly wonky) restriction would be to call out the particular class ability instead, perhaps death strike. This way, there's no confusion whether "assassin" means any old sneaky cutthroat.... and it would theoretically allow future classes/subclasses that also give out this class ability to work straight away. Since it is so restricted, I agree no attuning. Everstriking: paying a couple of hp to turn misses into hits is an easy choice. I understand why you added exhaustion to the mix, but perhaps easier to simply assume any level 1 character will quickly die... this is an excellent weapon for high-level characters in 5e, since with bounded accuracy even when you roll '1', you're unlikely to lose more than 20 hp! You would normally never want to take exhaustion instead; except when Greater Restoration becomes plentiful. In short: I'd lose the bit about exhaustion... Trumpet of doom: strange how "but what if there are lots more creatures than four?" isn't answered. I'm imagining this item creating dozens upon dozens of undead, and the duration should really continue to be halved all the way down to "a single encounter" (say 10 minutes), IMO. Regards, [/QUOTE]
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Magic Items in 5e... Lackluster?
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