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*Dungeons & Dragons
Magic Items in 5e... Lackluster?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6496917" data-attributes="member: 6787650"><p>The wolf has actually been great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He tries really hard to keep it alive, to the extent that I'm going to let him invest free levelups from his character tree in his wolf instead of in a PC, although I've warned him that the wolf will get far less out of it than a PC would. (Extra 1d8 HP per "level", and occasional proficiency bonus boosts and/or Str boosts.) Actually my whole campaign is turning into Minion Madness. They've captured some hobgoblins and forced them to fight for them; at one point the PCs gave away some information which made the hobgoblins turn on them and try to kill them, so the PCs beat them unconscious (hobgoblins knocked out one PC and tried to coup de grace his unconscious body but kept missing it, hilariously) and tied them up again, but that experience <em>still</em> hasn't prevented the wizard (Nox) from trying to tempt one hobgoblin (Grindle) to the dark side by offering to take him on as an apprentice wizard, <em>even after</em> Grindle tried to kill him in his sleep when they were alone on a "hunting trip". (The turning point of that experience was where Nox let Grindle attack him several times while just talking at him, and then when Grindle finally tried to run off into the wilderness, Nox tripped Grindle, punched him unconscious, and then revived him with a natural 20 on a Medicine check. Grindle was like, "How did you <em>do</em> that?!? I thought wizards were weaklings!" and it was a turning point in that their relationship. At this point Grindle is still hostile but also actually listening to Nox's proposals. It's amazing how much effort he's investing in an NPC who still has only 11 HP and could die at any time.)</p><p></p><p>To make a long story short, my PCs collect NPCs and (hostile?) monsters like munchkins collect (cursed?) treasure.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6496917, member: 6787650"] The wolf has actually been great. :) He tries really hard to keep it alive, to the extent that I'm going to let him invest free levelups from his character tree in his wolf instead of in a PC, although I've warned him that the wolf will get far less out of it than a PC would. (Extra 1d8 HP per "level", and occasional proficiency bonus boosts and/or Str boosts.) Actually my whole campaign is turning into Minion Madness. They've captured some hobgoblins and forced them to fight for them; at one point the PCs gave away some information which made the hobgoblins turn on them and try to kill them, so the PCs beat them unconscious (hobgoblins knocked out one PC and tried to coup de grace his unconscious body but kept missing it, hilariously) and tied them up again, but that experience [I]still[/I] hasn't prevented the wizard (Nox) from trying to tempt one hobgoblin (Grindle) to the dark side by offering to take him on as an apprentice wizard, [I]even after[/I] Grindle tried to kill him in his sleep when they were alone on a "hunting trip". (The turning point of that experience was where Nox let Grindle attack him several times while just talking at him, and then when Grindle finally tried to run off into the wilderness, Nox tripped Grindle, punched him unconscious, and then revived him with a natural 20 on a Medicine check. Grindle was like, "How did you [I]do[/I] that?!? I thought wizards were weaklings!" and it was a turning point in that their relationship. At this point Grindle is still hostile but also actually listening to Nox's proposals. It's amazing how much effort he's investing in an NPC who still has only 11 HP and could die at any time.) To make a long story short, my PCs collect NPCs and (hostile?) monsters like munchkins collect (cursed?) treasure. [/QUOTE]
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Magic Items in 5e... Lackluster?
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