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Magic items in AD&D, making them and getting them.
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<blockquote data-quote="WASP007" data-source="post: 7543084" data-attributes="member: 6981844"><p>I feel that magic items add style and flare to a campaign. Obviously it shouldn't be over done but they do keep the game more interesting. As far as selling or trading, it's part of the game. If you sell your item you most likely won't be able to get it back. And as far as buying, lower level items for hefty coin, why not.</p><p>I've played it both ways and just find the game play to be more enjoyable with MAGIC.</p></blockquote><p></p>
[QUOTE="WASP007, post: 7543084, member: 6981844"] I feel that magic items add style and flare to a campaign. Obviously it shouldn't be over done but they do keep the game more interesting. As far as selling or trading, it's part of the game. If you sell your item you most likely won't be able to get it back. And as far as buying, lower level items for hefty coin, why not. I've played it both ways and just find the game play to be more enjoyable with MAGIC. [/QUOTE]
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Magic items in AD&D, making them and getting them.
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