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Magic items in AD&D, making them and getting them.
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<blockquote data-quote="GreyLord" data-source="post: 7545838" data-attributes="member: 4348"><p>I differed in that many non-permanent magic items did not need to have permanency in order to create them. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. Once expended the Necklace would be used. A similar idea was with wands in spells and wand making.</p><p></p><p>For example, let us say a wizard wanted to make a low level wand, or one that would cast a low level spell. Let's say sleep. To make the wand they'd need the branch of a Hickory and get the scale of a basilisk. They then would have to enlongate the scale somehow and make it as the core of the wand (put it inside the branch). Thus, they now have the wand itself. In order to get it to accept the sleep spell on it they would then need to get the dried intestine of a Carrion crawler to wrap around the core and then enchant an item on the entire thing and they'd have a wand of sleep which would gain one charge per every sleep spell they cast on it.</p><p></p><p>Complicated to a degree? Yes. But not too difficult to accomplish as a wizard that could cast Enchant an Item.</p><p></p><p>How about a Wand of Fireballs?</p><p></p><p>First you'd need a wand made out of petrified wood that had been exposed to the ash of an active volcano. Then you'd need to obtain the core which would be composed of the dried throat strands of an ancient Red Dragon. Thus you now have the wand. </p><p></p><p>Next, to be able to actually cast the Fireball you'd need to get the blood of a Huge Fire Elemental and the eyeball of a Salamander. Once all these are collected, you can create the wand. Like other wands it accepts one charge per fireball spell you cast on it.</p><p></p><p>A little harder than to create a wand that casts 1st level spells, but not impossible and much easier than creating a magic item which would have a permanent effect such as a +1 item.</p><p></p><p>Even then, with items that had permanent effects on them I may allow them to be made without permanency spells but the according challenge to make them would be much harder. </p><p></p><p>Potions are MUCH easier. For example, a potion of levitation...get the wings of a hummingbird, mix it with the blood of a bumblebee and mix with water and cast a spell (we could feasibly require enchant an item or not...depending) of levitate on it. </p><p></p><p>Thus there is an incentive to create magic items that have a more temporary nature and potions far more than many other items.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7545838, member: 4348"] I differed in that many non-permanent magic items did not need to have permanency in order to create them. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. Once expended the Necklace would be used. A similar idea was with wands in spells and wand making. For example, let us say a wizard wanted to make a low level wand, or one that would cast a low level spell. Let's say sleep. To make the wand they'd need the branch of a Hickory and get the scale of a basilisk. They then would have to enlongate the scale somehow and make it as the core of the wand (put it inside the branch). Thus, they now have the wand itself. In order to get it to accept the sleep spell on it they would then need to get the dried intestine of a Carrion crawler to wrap around the core and then enchant an item on the entire thing and they'd have a wand of sleep which would gain one charge per every sleep spell they cast on it. Complicated to a degree? Yes. But not too difficult to accomplish as a wizard that could cast Enchant an Item. How about a Wand of Fireballs? First you'd need a wand made out of petrified wood that had been exposed to the ash of an active volcano. Then you'd need to obtain the core which would be composed of the dried throat strands of an ancient Red Dragon. Thus you now have the wand. Next, to be able to actually cast the Fireball you'd need to get the blood of a Huge Fire Elemental and the eyeball of a Salamander. Once all these are collected, you can create the wand. Like other wands it accepts one charge per fireball spell you cast on it. A little harder than to create a wand that casts 1st level spells, but not impossible and much easier than creating a magic item which would have a permanent effect such as a +1 item. Even then, with items that had permanent effects on them I may allow them to be made without permanency spells but the according challenge to make them would be much harder. Potions are MUCH easier. For example, a potion of levitation...get the wings of a hummingbird, mix it with the blood of a bumblebee and mix with water and cast a spell (we could feasibly require enchant an item or not...depending) of levitate on it. Thus there is an incentive to create magic items that have a more temporary nature and potions far more than many other items. [/QUOTE]
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