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Magic items in AD&D, making them and getting them.
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<blockquote data-quote="billd91" data-source="post: 7545885" data-attributes="member: 3400"><p>Yeah, making magic items in AD&D was <strong>not</strong> for the faint-hearted. A lot depended on working with the DM to come up with a method and a cost for the whole affair. Most players, as far as I experienced, never bothered trying to make anything. They made do with whatever items they were able to find in their adventures - which, if you played modules, were actually fairly common. And yes, if you played 2e, the game discouraged selling items (though that was never an issue in 1e which expected PCs to be selling items fairly regularly and had prices listed).</p><p></p><p>The shift to 3e and the ability to easily make items based on a formula without DM-devised quests and challenges was a <strong>massive</strong> change in the game's ground assumptions. And it led to big changes in player behavior. When magic items are easy to make or buy, what do you do with the fairly valuable but conditionally-useful items like rings of shooting stars? You sell them for items that are reliably in operation most or all of the time - the Big Six (armor bonus, deflection bonus, natural armor bonus, resistance bonus, prime stat enhancement bonus, magic weapon).</p></blockquote><p></p>
[QUOTE="billd91, post: 7545885, member: 3400"] Yeah, making magic items in AD&D was [b]not[/b] for the faint-hearted. A lot depended on working with the DM to come up with a method and a cost for the whole affair. Most players, as far as I experienced, never bothered trying to make anything. They made do with whatever items they were able to find in their adventures - which, if you played modules, were actually fairly common. And yes, if you played 2e, the game discouraged selling items (though that was never an issue in 1e which expected PCs to be selling items fairly regularly and had prices listed). The shift to 3e and the ability to easily make items based on a formula without DM-devised quests and challenges was a [b]massive[/b] change in the game's ground assumptions. And it led to big changes in player behavior. When magic items are easy to make or buy, what do you do with the fairly valuable but conditionally-useful items like rings of shooting stars? You sell them for items that are reliably in operation most or all of the time - the Big Six (armor bonus, deflection bonus, natural armor bonus, resistance bonus, prime stat enhancement bonus, magic weapon). [/QUOTE]
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