Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5963984" data-attributes="member: 710"><p>What if the DM doesn't want that responsibility? What if he just thinks his players will enjoy getting the occasional magic item but he doesn't want to figure out how it affects game challenges on his own, but simply wants the system to tell him what the effect will be? </p><p></p><p>4E is a great game for a lazy DM like me. I don't need to figure out how much magic items will change gameplay, the system tells me what I need to give out so it works. It's still seems like a unnecessary hoop to jump through, but okay, if i stick with the base assumption, I can just use the levels and XP values of the monsters and build an interesting combat that I know is easy, moderate, difficult or probably impossible for my players. </p><p></p><p>It doesn't remove the possiblity that in the end my players decide whether the want to tackle these challenges. But if I want to give them some meaningful info that tells them if a challenge is risky or not, I can also use the aforementioned information to guide my narration.</p><p></p><p></p><p>I like bounded accuracy. But it only works really well if they get rid of +x items - or at least give us an idea how that will affect combat challenge.s</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5963984, member: 710"] What if the DM doesn't want that responsibility? What if he just thinks his players will enjoy getting the occasional magic item but he doesn't want to figure out how it affects game challenges on his own, but simply wants the system to tell him what the effect will be? 4E is a great game for a lazy DM like me. I don't need to figure out how much magic items will change gameplay, the system tells me what I need to give out so it works. It's still seems like a unnecessary hoop to jump through, but okay, if i stick with the base assumption, I can just use the levels and XP values of the monsters and build an interesting combat that I know is easy, moderate, difficult or probably impossible for my players. It doesn't remove the possiblity that in the end my players decide whether the want to tackle these challenges. But if I want to give them some meaningful info that tells them if a challenge is risky or not, I can also use the aforementioned information to guide my narration. I like bounded accuracy. But it only works really well if they get rid of +x items - or at least give us an idea how that will affect combat challenge.s [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items in D&D Next
Top