Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dkyle" data-source="post: 5964200" data-attributes="member: 70707"><p>OK, so they're not expected by level anymore. Fine. But this doesn't preclude including them in the balanced encounter design rules.</p><p></p><p></p><p></p><p>So now the DM has to do the game designer's job, and figure out how to balance the game whenever he wants to include magic items? That does not sound like a good thing.</p><p></p><p></p><p></p><p>The ability of the DM and players to fix the game does not excuse WotC selling a sloppy, imbalanced game.</p><p></p><p>My ability to fix my computer does not excuse Dell sending me a broken one.</p><p></p><p>My ability to fix my car does not excuse Honda selling me a broken one.</p><p></p><p></p><p></p><p>In what way? How does having well balanced encounter design rules available to the DM "lose" something? Whatever "thing" the DM wants from their play experience isn't removed by having good rules. A DM that wants something else can always do that. A DM can always, when they gain sufficient system mastery, houserule and adjust as needed, to deviate from the well-balanced rules. Well-balanced rules simply give a solid baseline to start from. Without that, a DM must have high level system mastery to do <em>anything</em> well, just to make the system work at all, not just houserule and adjust the system. That is not a good thing.</p><p></p><p></p><p></p><p>The comparison is to the expected party power level assumed by the encounter building rules. Obviously, if you deviate from the rules in one place, that can change how other rules work, and effect the balance of the game. But that rebalancing task should only happen because you chose to change things. Not simply because you want to include magic items in your campaign.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5964200, member: 70707"] OK, so they're not expected by level anymore. Fine. But this doesn't preclude including them in the balanced encounter design rules. So now the DM has to do the game designer's job, and figure out how to balance the game whenever he wants to include magic items? That does not sound like a good thing. The ability of the DM and players to fix the game does not excuse WotC selling a sloppy, imbalanced game. My ability to fix my computer does not excuse Dell sending me a broken one. My ability to fix my car does not excuse Honda selling me a broken one. In what way? How does having well balanced encounter design rules available to the DM "lose" something? Whatever "thing" the DM wants from their play experience isn't removed by having good rules. A DM that wants something else can always do that. A DM can always, when they gain sufficient system mastery, houserule and adjust as needed, to deviate from the well-balanced rules. Well-balanced rules simply give a solid baseline to start from. Without that, a DM must have high level system mastery to do [i]anything[/i] well, just to make the system work at all, not just houserule and adjust the system. That is not a good thing. The comparison is to the expected party power level assumed by the encounter building rules. Obviously, if you deviate from the rules in one place, that can change how other rules work, and effect the balance of the game. But that rebalancing task should only happen because you chose to change things. Not simply because you want to include magic items in your campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items in D&D Next
Top