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<blockquote data-quote="Mercule" data-source="post: 5966245" data-attributes="member: 5100"><p>IMO/IME, the best (most fun) GMs are those who unabashedly and unashamedly can fly by the seat of their pants without looking like they lose control or violate the spirit of the game rules.</p><p></p><p></p><p>Absolutely agree. Some systems are better for certain tasks than others. Even generic systems, like Hero or Savage Worlds, bring <u>some</u> flavor with them. But, some systems are heavier than others. I don't see Savage Worlds being used for a gritty, technically detailed, hard science fiction game, for example.</p><p></p><p>My objection to calling AD&D gritty is not whether it encourages that play style (which I'm not entirely sold on, as much as Gary's modules did so). Rather, it's the idea (express or implied) that it's difficult to run an epic or high fantasy game with AD&D. Such a claim is like saying it's more difficult for a healthy 20 year old to go up a flight of stairs than down -- technically true, but not meaningfully so.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5966245, member: 5100"] IMO/IME, the best (most fun) GMs are those who unabashedly and unashamedly can fly by the seat of their pants without looking like they lose control or violate the spirit of the game rules. Absolutely agree. Some systems are better for certain tasks than others. Even generic systems, like Hero or Savage Worlds, bring [u]some[/u] flavor with them. But, some systems are heavier than others. I don't see Savage Worlds being used for a gritty, technically detailed, hard science fiction game, for example. My objection to calling AD&D gritty is not whether it encourages that play style (which I'm not entirely sold on, as much as Gary's modules did so). Rather, it's the idea (express or implied) that it's difficult to run an epic or high fantasy game with AD&D. Such a claim is like saying it's more difficult for a healthy 20 year old to go up a flight of stairs than down -- technically true, but not meaningfully so. [/QUOTE]
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