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<blockquote data-quote="Balesir" data-source="post: 5968931" data-attributes="member: 27160"><p>I think that depends on exactly what you mean by "rule". Some "rules elements" (particular magic items, monsters, spells, powers, classes and so on) are trivial to exclude, whereas tinkering with the underlying rules chassis that ties all those elements together can be a real headache. This is a very important distiction to get clear, I think; it comes into a lot of discussions around edition flexibility. A system that had underlying rules that were clear and complete, but had a range of (modular) rules elements that could be a mix of explicit and vague, for example, might give scope to please a very wide range of people - if they can agree on that underlying chassis.</p><p></p><p>Well, we could usefully look at why we had a random "encounter" system that generated results that gave the ultimatum "come up with some reason this encounter is gonna be non-lethal/non-tedious NOW or face the consequences, GM!" on several of its rolls. Why not just consider a range of encounters from the get-go?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5968931, member: 27160"] I think that depends on exactly what you mean by "rule". Some "rules elements" (particular magic items, monsters, spells, powers, classes and so on) are trivial to exclude, whereas tinkering with the underlying rules chassis that ties all those elements together can be a real headache. This is a very important distiction to get clear, I think; it comes into a lot of discussions around edition flexibility. A system that had underlying rules that were clear and complete, but had a range of (modular) rules elements that could be a mix of explicit and vague, for example, might give scope to please a very wide range of people - if they can agree on that underlying chassis. Well, we could usefully look at why we had a random "encounter" system that generated results that gave the ultimatum "come up with some reason this encounter is gonna be non-lethal/non-tedious NOW or face the consequences, GM!" on several of its rolls. Why not just consider a range of encounters from the get-go? [/QUOTE]
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