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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Magic items in Keep on the Borderlands
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<blockquote data-quote="smootrk" data-source="post: 2277525" data-attributes="member: 28583"><p>Overloaded with wand of paralyzation with only 7 charges.... wand of Enemy Detections with 9 charges... Potions of Stone to Flesh when there is Medusa in a 1-3rd level module... amulets of protection from "good"... amulets of protection from turning... Helm of Opposite Alignment... </p><p>Much too overpowering? And how much do you think the characters could sell some of this stuff for, and sell to who.... the other evil temple down the street for the amulets? Most good characters should want much of this loot destroyed. It would be easy for me as DM to minimize the impact of the majority of items listed, and even the armor/shields could be changed to other types easily so that balance can be maintained.</p><p>Just what kind of definitive guidebook for balanced campaigns do you expect from Basic D&D module from 1980? This module isn't even compatable with the AD&D Player's Handbook or DMG of the time. </p><p>Now, a few of the items seem outrageous (Staff of Healing comes to mind) but how hard is it to adjust slightly for your individual campaign group? </p><p></p><p>I don't suggest looking to Basic D&D for game balance (or even the definitive Expert Set), as it was designed as a introduction to the whole gaming scene with AD&D... a marketing method to bring in more individuals and give them a taste fantasy gaming.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2277525, member: 28583"] Overloaded with wand of paralyzation with only 7 charges.... wand of Enemy Detections with 9 charges... Potions of Stone to Flesh when there is Medusa in a 1-3rd level module... amulets of protection from "good"... amulets of protection from turning... Helm of Opposite Alignment... Much too overpowering? And how much do you think the characters could sell some of this stuff for, and sell to who.... the other evil temple down the street for the amulets? Most good characters should want much of this loot destroyed. It would be easy for me as DM to minimize the impact of the majority of items listed, and even the armor/shields could be changed to other types easily so that balance can be maintained. Just what kind of definitive guidebook for balanced campaigns do you expect from Basic D&D module from 1980? This module isn't even compatable with the AD&D Player's Handbook or DMG of the time. Now, a few of the items seem outrageous (Staff of Healing comes to mind) but how hard is it to adjust slightly for your individual campaign group? I don't suggest looking to Basic D&D for game balance (or even the definitive Expert Set), as it was designed as a introduction to the whole gaming scene with AD&D... a marketing method to bring in more individuals and give them a taste fantasy gaming. [/QUOTE]
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