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Magic Items in the campaign
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<blockquote data-quote="Mouseferatu" data-source="post: 6513951" data-attributes="member: 1288"><p>I get why you're disappointed, but I'm in the opposite corner. I love the fact that magic items aren't commodities to be bought and sold, and I love that there's no guarantee of getting a specific item. (I always hated the notion of character builds that relied on getting a certain item by a certain level.)</p><p></p><p>That said, I do believe the DM should take player preferences somewhat into account. I won't do a wish list, but if (for instance) I know that a particular player is an axe-based fighter, I'll make sure there's some sort of cool axe to be found at some point. If I know that another player prefers the weirder wondrous items over more useful stuff, I'll be sure to throw some her way. It's a question of knowing your players and keeping them satisfied without picking items off a specific menu. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also actually like the fact that not all magic weapons/armor have a +X modifier anymore, but that's just another personal taste thing.</p><p></p><p>What I <em>do</em> wish we had was a list of magic items by type, then further subdivided by rarity. Weapons, wondrous items, etc. I just don't have time to put one together myself, like I did with the monsters and spells.</p><p></p><p>I'm also not crazy about the fact that magic items are only found randomly in hoards, never on individuals. But that's an easy enough DM tweak.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6513951, member: 1288"] I get why you're disappointed, but I'm in the opposite corner. I love the fact that magic items aren't commodities to be bought and sold, and I love that there's no guarantee of getting a specific item. (I always hated the notion of character builds that relied on getting a certain item by a certain level.) That said, I do believe the DM should take player preferences somewhat into account. I won't do a wish list, but if (for instance) I know that a particular player is an axe-based fighter, I'll make sure there's some sort of cool axe to be found at some point. If I know that another player prefers the weirder wondrous items over more useful stuff, I'll be sure to throw some her way. It's a question of knowing your players and keeping them satisfied without picking items off a specific menu. :) I also actually like the fact that not all magic weapons/armor have a +X modifier anymore, but that's just another personal taste thing. What I [I]do[/I] wish we had was a list of magic items by type, then further subdivided by rarity. Weapons, wondrous items, etc. I just don't have time to put one together myself, like I did with the monsters and spells. I'm also not crazy about the fact that magic items are only found randomly in hoards, never on individuals. But that's an easy enough DM tweak. [/QUOTE]
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