Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6510045" data-attributes="member: 2011"><p>The analogy has everything to do with any legal implications.</p><p></p><p>In the real world, the consequences for walking around with heavy armor, heavy weapons, and breaking and entering, murdering, and looting are very harsh. There are virtually no places on the planet where this is acceptable behavior. Hence, there is a very limited and illegal market for most of the more powerful weapons/armor in the real world. And guess what? The market for arms STILL exists in the real world, it doesn't matter if they cost millions of dollars.</p><p></p><p>In most fantasy worlds, the consequences only happen if the PCs do it to NPCs that are in a village, town, or city. Once outside of civilization, it's all fair game (and even sometimes inside of civilization with certain monster and undead). Hence, there very well could be a legal market for many of the non-artifact (or maybe non-legendary) weapons/armor. In addition, wealthy NPCs would certainly buy some magical weapons and armor for their guards. In a world of adventurers with magic spells and items, it only makes sense that wealthy NPCs would protect themselves. That's a legal market that would exist. Wealthy NPCs would also want PCs to go out and kill monsters and other threats to society. Adventurers do that stuff in a lot of cases for free. So, wealthy NPCs wouldn't be opposed to adventurers in a fantasy world buying, selling, and owning magic items, as long as the adventurers are out killing monsters and not attacking the wealthy NPCs. Once adventurers start doing that, the laws would quickly be changed.</p><p></p><p>Hence, it's a very poor apples and oranges analogy. The legal implications make these two settings totally different.</p><p></p><p></p><p></p><p>Like Eberron?</p><p></p><p></p><p></p><p>Maybe not magic shops that just cater to adventurers, but having magic items as one of dozens or hundreds of other items being sold by merchants in a world where PCs and NPCs can craft these valuable items is a sustainable model. Like in the real world, valuable items are protected (possibly in vaults) and arrangements are made for the sale of said items.</p><p></p><p>Which merchant is more wealthy? The one who sells one 1000 GP magic item a year, or the one who sells a thousand 1 SP items a year? Value equates to greed and commerce. If there is a market, somebody's going to try to make a buck off it. It's how economics work.</p><p></p><p>Saying that NPCs wouldn't buy and sell magic items in a fantasy world is implausible. It's totally against human (and presumably humanoid) nature. It's called greed and it should exist in a fantasy world.</p><p></p><p></p><p>Now, I can understand this being a black market in a given DM's world, but not existing at all? That doesn't make sense at all. Even in a world where magic items are extremely rare, there would be wealthy NPCs with nothing to do with their extra money, trying to buy them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6510045, member: 2011"] The analogy has everything to do with any legal implications. In the real world, the consequences for walking around with heavy armor, heavy weapons, and breaking and entering, murdering, and looting are very harsh. There are virtually no places on the planet where this is acceptable behavior. Hence, there is a very limited and illegal market for most of the more powerful weapons/armor in the real world. And guess what? The market for arms STILL exists in the real world, it doesn't matter if they cost millions of dollars. In most fantasy worlds, the consequences only happen if the PCs do it to NPCs that are in a village, town, or city. Once outside of civilization, it's all fair game (and even sometimes inside of civilization with certain monster and undead). Hence, there very well could be a legal market for many of the non-artifact (or maybe non-legendary) weapons/armor. In addition, wealthy NPCs would certainly buy some magical weapons and armor for their guards. In a world of adventurers with magic spells and items, it only makes sense that wealthy NPCs would protect themselves. That's a legal market that would exist. Wealthy NPCs would also want PCs to go out and kill monsters and other threats to society. Adventurers do that stuff in a lot of cases for free. So, wealthy NPCs wouldn't be opposed to adventurers in a fantasy world buying, selling, and owning magic items, as long as the adventurers are out killing monsters and not attacking the wealthy NPCs. Once adventurers start doing that, the laws would quickly be changed. Hence, it's a very poor apples and oranges analogy. The legal implications make these two settings totally different. Like Eberron? Maybe not magic shops that just cater to adventurers, but having magic items as one of dozens or hundreds of other items being sold by merchants in a world where PCs and NPCs can craft these valuable items is a sustainable model. Like in the real world, valuable items are protected (possibly in vaults) and arrangements are made for the sale of said items. Which merchant is more wealthy? The one who sells one 1000 GP magic item a year, or the one who sells a thousand 1 SP items a year? Value equates to greed and commerce. If there is a market, somebody's going to try to make a buck off it. It's how economics work. Saying that NPCs wouldn't buy and sell magic items in a fantasy world is implausible. It's totally against human (and presumably humanoid) nature. It's called greed and it should exist in a fantasy world. Now, I can understand this being a black market in a given DM's world, but not existing at all? That doesn't make sense at all. Even in a world where magic items are extremely rare, there would be wealthy NPCs with nothing to do with their extra money, trying to buy them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
Top