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<blockquote data-quote="Werebat" data-source="post: 6510925" data-attributes="member: 40158"><p>Another thing the 5E method does is eliminate all of those "Bunko's Bargain Basement" optimization threads that point out all of the "good" magic items because they are the most "efficiently priced".</p><p></p><p>My gaming group contains enough powergaming optimizers than even the players who aren't inclined to play that way end up feeling obligated to do so because if they don't, they end up swimming in the wakes of the players who do. In 3E/PF, what would inevitably happen is that players would calculate the "best" items to get for their characters based on price and utility ("bang for the buck"). They would sell any items they found that weren't optimally priced and use the money to craft items of equal price but greater power (because they were more optimally priced). This would happen routinely and players would tend to end up with the same "bargain basement" items over and over, having turned their noses up at everything else that wasn't optimally priced.</p><p></p><p>The kick in the teeth was when they would start bitching about how they never found any "cool items" and always ended up with the same stuff.</p><p></p><p>Really the only way to give them what they wanted was to create some new, wildly underpriced items and have them find those, which of course put even more power into the hands of powergaming optimizers. And woe betide the DM who complains about overpowered PCs on webfora frequented by powergamers once those powergamers learn that part of the power problem stems from nonstandard items that the DM handed out!</p><p></p><p>The 5E system is going to shift the powergaming advantage from Int-based optimizers who read webfora to Cha-based wheedlers who have a natural talent for getting their DMs to give them what they want. It's understandable how the old guard (who really only needed to be smart enough to do web searches) might feel angry about this change.</p></blockquote><p></p>
[QUOTE="Werebat, post: 6510925, member: 40158"] Another thing the 5E method does is eliminate all of those "Bunko's Bargain Basement" optimization threads that point out all of the "good" magic items because they are the most "efficiently priced". My gaming group contains enough powergaming optimizers than even the players who aren't inclined to play that way end up feeling obligated to do so because if they don't, they end up swimming in the wakes of the players who do. In 3E/PF, what would inevitably happen is that players would calculate the "best" items to get for their characters based on price and utility ("bang for the buck"). They would sell any items they found that weren't optimally priced and use the money to craft items of equal price but greater power (because they were more optimally priced). This would happen routinely and players would tend to end up with the same "bargain basement" items over and over, having turned their noses up at everything else that wasn't optimally priced. The kick in the teeth was when they would start bitching about how they never found any "cool items" and always ended up with the same stuff. Really the only way to give them what they wanted was to create some new, wildly underpriced items and have them find those, which of course put even more power into the hands of powergaming optimizers. And woe betide the DM who complains about overpowered PCs on webfora frequented by powergamers once those powergamers learn that part of the power problem stems from nonstandard items that the DM handed out! The 5E system is going to shift the powergaming advantage from Int-based optimizers who read webfora to Cha-based wheedlers who have a natural talent for getting their DMs to give them what they want. It's understandable how the old guard (who really only needed to be smart enough to do web searches) might feel angry about this change. [/QUOTE]
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