Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paraxis" data-source="post: 6510931" data-attributes="member: 13009"><p>You don't need the absence of information to lower the boot on "lame player appeals to authority", you just need to empower the DM to make the game his own, which they do and always have. Not having the information only hurts the DM by not giving him a better guideline to judge relative power of items.</p><p></p><p>For example I mentioned the Encyclopedia Magica for 2nd editon earlier to show that items have had purchase prices listed since 1994, here is the excerpt from the cost section of that book.</p><p></p><p><strong>Gold Piece Value:</strong> <em>Throughout the ENCYCLOPEDIA MAGICA volumes, items are given a value, listed in gp. This does not mean that every item can be purchased by simply surrendering the specified coinage. Instead, gp value is used to rate the relative values of different items to each other. In individual campaigns, the Dungeon Master may wish to increase the "bartering value" of items two-fold, ten-fold or even 100-fold to keep magical items the rare and wonderful things that they are, and it's a great way to keep the campaign from overbalancing.</em></p><p></p><p>To me the part that is missing as a DM is "Instead, gp value is used to rate the relative values of different items to each other." - the current 5e system is very much lacking in that regard, and since the concern of player agency and expectations is completely removed with a simple paragraph like this mentioning a range of increase from listed to 100 times the cost I don't see how not having individual item prices is a good thing.</p><p></p><p>In 3e most of the time I ran things by the book because I like to play that way, but a few times I ran low magic or high magic campaigns and limited items in my game. Same thing in 4e, ran a Dark Sun campaign where you couldn't purchase magic items at all, but the system still gave guidelines and relative value to better gauge what level the items should be handed out.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6510931, member: 13009"] You don't need the absence of information to lower the boot on "lame player appeals to authority", you just need to empower the DM to make the game his own, which they do and always have. Not having the information only hurts the DM by not giving him a better guideline to judge relative power of items. For example I mentioned the Encyclopedia Magica for 2nd editon earlier to show that items have had purchase prices listed since 1994, here is the excerpt from the cost section of that book. [B]Gold Piece Value:[/B] [I]Throughout the ENCYCLOPEDIA MAGICA volumes, items are given a value, listed in gp. This does not mean that every item can be purchased by simply surrendering the specified coinage. Instead, gp value is used to rate the relative values of different items to each other. In individual campaigns, the Dungeon Master may wish to increase the "bartering value" of items two-fold, ten-fold or even 100-fold to keep magical items the rare and wonderful things that they are, and it's a great way to keep the campaign from overbalancing.[/I] To me the part that is missing as a DM is "Instead, gp value is used to rate the relative values of different items to each other." - the current 5e system is very much lacking in that regard, and since the concern of player agency and expectations is completely removed with a simple paragraph like this mentioning a range of increase from listed to 100 times the cost I don't see how not having individual item prices is a good thing. In 3e most of the time I ran things by the book because I like to play that way, but a few times I ran low magic or high magic campaigns and limited items in my game. Same thing in 4e, ran a Dark Sun campaign where you couldn't purchase magic items at all, but the system still gave guidelines and relative value to better gauge what level the items should be handed out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
Top