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<blockquote data-quote="Ahrimon" data-source="post: 6511895" data-attributes="member: 12630"><p>I have all of the 3e eberron books, although it's been a while since I've read them. It's one of my favorite settings. Just because there was magic running rampant doesn't meant that every elite soldier was equipped with +x items or wands of Y. The warforged were designed by a nation that has been blown up using secrets gleaned from the continent of Xendric. They're the created by a complex pattern of rituals and while there are a lot of them it's not as if there's an assembly line of them being cranked out.</p><p></p><p>Eberron was designed for 3e, so they went with the +x items are hung on every mantle and every battlefield is littered with them. But for to bring eberron into 5e you have to look at things from a different angle. And it's easily done where you can keep the broad magic of eberron without tripping over enchanted weapons on every battlefield.</p><p></p><p>Armies get equipped with ballista shot that explode in a fireball. siege towers that walk themselves. Catapult stones that multiply in mid-air. Rolling tower shields with glyphs of blasting on them. You can have magic everywhere without needing to have every other sword and suit of armor being magical. Especially with the artificer's in the setting. Perhaps many of these items are only partially magical or unstable magic. A Balista bolt covered in runes that requires an artificer to power up prior to it being fired is a great example of that.</p><p></p><p>I'm not saying that's how anyone has to do it, I'm just trying to show a way to do eberron as a 5e game without there being magical swords and armor all over the place in a way that fits the entire narrative of eberron. It's not thinking about things from a PC point of view but from a world building point of view.</p><p></p><p>I do disagree that the war is the reason that there are so few high level casters. Granted it's been a while since I read the book so if it says something in there about it I'll accept that I'm wrong. I remember Eberron was set up to have a lower overall NPC level across the board. PCs are the unique ones that ever get to those higher levels. It was one of it's selling points to me.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6511895, member: 12630"] I have all of the 3e eberron books, although it's been a while since I've read them. It's one of my favorite settings. Just because there was magic running rampant doesn't meant that every elite soldier was equipped with +x items or wands of Y. The warforged were designed by a nation that has been blown up using secrets gleaned from the continent of Xendric. They're the created by a complex pattern of rituals and while there are a lot of them it's not as if there's an assembly line of them being cranked out. Eberron was designed for 3e, so they went with the +x items are hung on every mantle and every battlefield is littered with them. But for to bring eberron into 5e you have to look at things from a different angle. And it's easily done where you can keep the broad magic of eberron without tripping over enchanted weapons on every battlefield. Armies get equipped with ballista shot that explode in a fireball. siege towers that walk themselves. Catapult stones that multiply in mid-air. Rolling tower shields with glyphs of blasting on them. You can have magic everywhere without needing to have every other sword and suit of armor being magical. Especially with the artificer's in the setting. Perhaps many of these items are only partially magical or unstable magic. A Balista bolt covered in runes that requires an artificer to power up prior to it being fired is a great example of that. I'm not saying that's how anyone has to do it, I'm just trying to show a way to do eberron as a 5e game without there being magical swords and armor all over the place in a way that fits the entire narrative of eberron. It's not thinking about things from a PC point of view but from a world building point of view. I do disagree that the war is the reason that there are so few high level casters. Granted it's been a while since I read the book so if it says something in there about it I'll accept that I'm wrong. I remember Eberron was set up to have a lower overall NPC level across the board. PCs are the unique ones that ever get to those higher levels. It was one of it's selling points to me. [/QUOTE]
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