Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahrimon" data-source="post: 6513420" data-attributes="member: 12630"><p>I'll happily concede that I was wrong about the reason there were no high level NPCs. It has been a while since I read the book.</p><p></p><p>WotC has pretty much said from the beginning of 5e that default gameplay is balanced around no magic items. If you want to recreate the 3e/4e eberron feel and have your characters with lots of combat affecting items you'll have to consider them higher level for the purpose of what monsters they can take on. That could have the side effect of leveling the characters faster though. So it's probably a good idea to reduce the XP rewards from the creatures.</p><p></p><p>You could ensure that the PCs come across a lot of non-combat items so that they have a lot of utility type things. Just be careful about how they affect the interaction and exploration tiers. Then make sure that they're combat items are special and unique. Instead of a sword +1 give out a flaming sword, a staff with crystals floating around the end of it, or armor that is small bolts of lightning occasionally zipping across it. And then play it up how many of their more intelligent foes seem surprised or even afraid that they have that sort of magic at their disposal. Or you could make combat items with other types of effects like a suit of heavy armor that gives a 10ft bonus to movement when the character takes the charge action and surrounds them with a ghostly image of some big monster when they charge. Make the combat items fun and unique without ratcheting up the raw attack/damage numbers.</p><p></p><p>It is a bit of extra work, but until they release 5e Eberron (right after 5e Spelljammer, sorry you have to wait) this is what we're all left with to craft our games. Fortunately I think 5e gives us all the tools we need. It's just hard to find the time sometimes, and there's always the worry about goofing up. But as long as you're telling a good story most players will forgive a power imbalance as long as the DM admits it and adjusts from there.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6513420, member: 12630"] I'll happily concede that I was wrong about the reason there were no high level NPCs. It has been a while since I read the book. WotC has pretty much said from the beginning of 5e that default gameplay is balanced around no magic items. If you want to recreate the 3e/4e eberron feel and have your characters with lots of combat affecting items you'll have to consider them higher level for the purpose of what monsters they can take on. That could have the side effect of leveling the characters faster though. So it's probably a good idea to reduce the XP rewards from the creatures. You could ensure that the PCs come across a lot of non-combat items so that they have a lot of utility type things. Just be careful about how they affect the interaction and exploration tiers. Then make sure that they're combat items are special and unique. Instead of a sword +1 give out a flaming sword, a staff with crystals floating around the end of it, or armor that is small bolts of lightning occasionally zipping across it. And then play it up how many of their more intelligent foes seem surprised or even afraid that they have that sort of magic at their disposal. Or you could make combat items with other types of effects like a suit of heavy armor that gives a 10ft bonus to movement when the character takes the charge action and surrounds them with a ghostly image of some big monster when they charge. Make the combat items fun and unique without ratcheting up the raw attack/damage numbers. It is a bit of extra work, but until they release 5e Eberron (right after 5e Spelljammer, sorry you have to wait) this is what we're all left with to craft our games. Fortunately I think 5e gives us all the tools we need. It's just hard to find the time sometimes, and there's always the worry about goofing up. But as long as you're telling a good story most players will forgive a power imbalance as long as the DM admits it and adjusts from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
magic items prices
Top