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<blockquote data-quote="KarinsDad" data-source="post: 6513470" data-attributes="member: 2011"><p>And immediately put Potions of Healing and Holy Water on the Adventuring Gear list in the PHB. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>They then handed Potions of Healing out like candy in LMoP along with a half dozen or more other magic items.</p><p></p><p>Yeah, this statement by WotC should be taken with a grain of salt. The game might mechanically be playable, but I suspect that most players enjoy campaigns with magic items more than they do campaigns without (at least IME) and that some number of magic items are expected by the game designers. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p></p><p>How much do you think items like a +1 weapon affect the game though? Is it really important to have the official 8 encounters for a given level instead of the 7 that magic items might result in? There's no doubt that having magic items increases the power and utility of the PCs, but percentage-wise, couldn't it also mean that the PCs sometimes just have more resources remaining at the end of adventuring days as well? I'm not convinced that there is always a 1 to 1 correspondence with more magic items and a lot faster leveling.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6513470, member: 2011"] And immediately put Potions of Healing and Holy Water on the Adventuring Gear list in the PHB. :lol: They then handed Potions of Healing out like candy in LMoP along with a half dozen or more other magic items. Yeah, this statement by WotC should be taken with a grain of salt. The game might mechanically be playable, but I suspect that most players enjoy campaigns with magic items more than they do campaigns without (at least IME) and that some number of magic items are expected by the game designers. B-) How much do you think items like a +1 weapon affect the game though? Is it really important to have the official 8 encounters for a given level instead of the 7 that magic items might result in? There's no doubt that having magic items increases the power and utility of the PCs, but percentage-wise, couldn't it also mean that the PCs sometimes just have more resources remaining at the end of adventuring days as well? I'm not convinced that there is always a 1 to 1 correspondence with more magic items and a lot faster leveling. [/QUOTE]
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