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<blockquote data-quote="aco175" data-source="post: 9814489" data-attributes="member: 27385"><p>First, [USER=7054715]@Starsun[/USER] welcome to the boards. </p><p></p><p>Initially, they all feel wordy and hard to read through. Not knowing your campaign and such it might make sense, but here I'm having a hard time. </p><p></p><p><span style="color: rgb(44, 130, 201)">This whip is made of a strange silvery metal that seems to have a hint of a strange energy to it. It’s always visible in the metal, but what it actually is is unclear. It seems to be more visible when you attack with it, as it rushes up and down the length. The energy might be arcane in nature, and seems to pulse slightly even when not being used. </span></p><p></p><p>Instead of this, but say: It is made of strange silvery metal and has hints of lightning that pulse within. You can even impose a disadvantage to Stealth/Hide checks if you want. </p><p></p><p>I'm also not keen on having them all just increase in power once you reach 7th and 13th level. They could be key weapons in the campaign or something not said, but just to have a weapon in general make little sense to me. I would also like to see a bigger power in something if you keep this. Once it become a +2 weapon it gains a cool power used 1/day. Maybe even another at +3 or make the 1/day into a 1/rest power. </p><p></p><p>The Retaliate power that you can use each round is powerful and slows things down by rolling more each round. Not sure why it is Psychic damage. This could be a 1/rest power but also deals more damage. </p><p></p><p>I like the flavor of them and they would be cool in certain campaigns.</p></blockquote><p></p>
[QUOTE="aco175, post: 9814489, member: 27385"] First, [USER=7054715]@Starsun[/USER] welcome to the boards. Initially, they all feel wordy and hard to read through. Not knowing your campaign and such it might make sense, but here I'm having a hard time. [COLOR=rgb(44, 130, 201)]This whip is made of a strange silvery metal that seems to have a hint of a strange energy to it. It’s always visible in the metal, but what it actually is is unclear. It seems to be more visible when you attack with it, as it rushes up and down the length. The energy might be arcane in nature, and seems to pulse slightly even when not being used. [/COLOR] Instead of this, but say: It is made of strange silvery metal and has hints of lightning that pulse within. You can even impose a disadvantage to Stealth/Hide checks if you want. I'm also not keen on having them all just increase in power once you reach 7th and 13th level. They could be key weapons in the campaign or something not said, but just to have a weapon in general make little sense to me. I would also like to see a bigger power in something if you keep this. Once it become a +2 weapon it gains a cool power used 1/day. Maybe even another at +3 or make the 1/day into a 1/rest power. The Retaliate power that you can use each round is powerful and slows things down by rolling more each round. Not sure why it is Psychic damage. This could be a 1/rest power but also deals more damage. I like the flavor of them and they would be cool in certain campaigns. [/QUOTE]
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