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Magic items sold at half price...
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<blockquote data-quote="drnuncheon" data-source="post: 900308" data-attributes="member: 96"><p>If they are merchants, and that's the focus of the game, then you're going to need a lot of detailed house rules anyway, so you should just use those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If you wanted a really detailed system, you would need to take into account at least the following things:</p><p></p><ol> <li data-xf-list-type="ol">Size of the market you are trying to sell in</li> <li data-xf-list-type="ol">Price of the item</li> <li data-xf-list-type="ol">Demand for the item</li> <li data-xf-list-type="ol">Time you want to take selling the item<br /> [/list=1]<br /> <br /> The quicker you want to sell, the lower the price is going to be. The smaller the market or the demand, the lower the price that you're able to get is going to be.<br /> <br /> As for PC crafters - well, most craftsmen did not make stuff to sit on the shelf - they received commissions and made the items to order. So instead, you'd need a system for determining how likely a commission is, how much it's going to be for, etc. Again, market size and demand for the item are going to be key factors, as is the presence of other casters who can make the item.<br /> <br /> J</li> </ol></blockquote><p></p>
[QUOTE="drnuncheon, post: 900308, member: 96"] If they are merchants, and that's the focus of the game, then you're going to need a lot of detailed house rules anyway, so you should just use those. ;) If you wanted a really detailed system, you would need to take into account at least the following things: [list=1] [*]Size of the market you are trying to sell in [*]Price of the item [*]Demand for the item [*]Time you want to take selling the item [/list=1] The quicker you want to sell, the lower the price is going to be. The smaller the market or the demand, the lower the price that you're able to get is going to be. As for PC crafters - well, most craftsmen did not make stuff to sit on the shelf - they received commissions and made the items to order. So instead, you'd need a system for determining how likely a commission is, how much it's going to be for, etc. Again, market size and demand for the item are going to be key factors, as is the presence of other casters who can make the item. J[/list] [/QUOTE]
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