Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items: Some DM Thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6561687" data-attributes="member: 6776887"><p>True, a DM could definitely break the game with too many or too powerful of magic items. I only have my conversion of Age of Worms to go off of.</p><p></p><p>While I kept many of the magic items, the 5e assumptions about magic items, 3 attunement slots, and action economy add many real choices to the buffet of magic items offered up by a 3.5 adventure. </p><p>* +X items scale down to fit in 5e's limit. +1 and +2 = +1, +3 and +4 = +2, and +5 and up = +3. I also only put +x items on named NPCs. or treasure hoards.</p><p>* The players quickly got the point of: okay, I have these magic items, but I cannot use them all because of attunement slots. 1 player has a ring of protection, a brooch of shielding, and a rod of empower (per the sorcerer ability 3/day). He is done in terms of attunement items until he gives something up.</p><p>* Many other items that do something cool have a limitation because of action economy. I adapted a wand of cure light wounds into a wand of <em>healing word</em> modeled after a wand of <em>magic missile</em> for the charges. Because it means using an action, they generally don't touch it except to keep someone from bleeding out.</p><p></p><p>So in actual play, all the non spell casters generally have a +1 to hit and +1 to AC. They might also have some other good item, but it does not change the balance of things very much. In the end, they still get scared of the bad guys.</p><p></p><p>If I were to start over again, I would have skipped the wands of CLW and Shatter and possibly divided the value of the treasure by 10.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6561687, member: 6776887"] True, a DM could definitely break the game with too many or too powerful of magic items. I only have my conversion of Age of Worms to go off of. While I kept many of the magic items, the 5e assumptions about magic items, 3 attunement slots, and action economy add many real choices to the buffet of magic items offered up by a 3.5 adventure. * +X items scale down to fit in 5e's limit. +1 and +2 = +1, +3 and +4 = +2, and +5 and up = +3. I also only put +x items on named NPCs. or treasure hoards. * The players quickly got the point of: okay, I have these magic items, but I cannot use them all because of attunement slots. 1 player has a ring of protection, a brooch of shielding, and a rod of empower (per the sorcerer ability 3/day). He is done in terms of attunement items until he gives something up. * Many other items that do something cool have a limitation because of action economy. I adapted a wand of cure light wounds into a wand of [I]healing word[/I] modeled after a wand of [I]magic missile[/I] for the charges. Because it means using an action, they generally don't touch it except to keep someone from bleeding out. So in actual play, all the non spell casters generally have a +1 to hit and +1 to AC. They might also have some other good item, but it does not change the balance of things very much. In the end, they still get scared of the bad guys. If I were to start over again, I would have skipped the wands of CLW and Shatter and possibly divided the value of the treasure by 10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Items: Some DM Thoughts
Top