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General Tabletop Discussion
*Dungeons & Dragons
Magic Items: Some DM Thoughts
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<blockquote data-quote="DaveDash" data-source="post: 6562748" data-attributes="member: 6786202"><p>I've been sticking with mostly +1 weapons and armours, cloaks of protection, etc. Nothing too serious. (My group is level 15). Their most powerful item is an ioun stone of reserve, which they put the shield spell in and give to the Paladin. They also have a Hammer of Thunderbolts but they don't have the other items yet, and they have a Belt of Dwarven Kind which has come in handy against poison damage quite a bit. </p><p>Their favorite item is probably the immovable rod. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have been rolling on the hoard tables and keeping the rolls as they get more powerful.</p><p></p><p>Some notable items that they've got coming up:</p><p>Vorpal Greatsword (rolled randomly for both).</p><p>Sphere of Annihilation. </p><p>Holy Avenger Greatsword (also rolled randomly).</p><p>Tomb of Clear Thought +2 (In the guts of a Kraken)</p><p>Rod of spell absorption (In the guts of a Kraken)</p><p>Wand of the War Mage +3</p><p>Belt of Fire Giant Strength.</p><p></p><p>If they find all those, the Paladin sure will be happy. </p><p></p><p>I'm not concerned about game balance though, because I'm using the DMG rules for monster creation instead of using stock monsters in the MM, and they seem way more powerful. Attunement also tends to keep things in check.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6562748, member: 6786202"] I've been sticking with mostly +1 weapons and armours, cloaks of protection, etc. Nothing too serious. (My group is level 15). Their most powerful item is an ioun stone of reserve, which they put the shield spell in and give to the Paladin. They also have a Hammer of Thunderbolts but they don't have the other items yet, and they have a Belt of Dwarven Kind which has come in handy against poison damage quite a bit. Their favorite item is probably the immovable rod. :) I have been rolling on the hoard tables and keeping the rolls as they get more powerful. Some notable items that they've got coming up: Vorpal Greatsword (rolled randomly for both). Sphere of Annihilation. Holy Avenger Greatsword (also rolled randomly). Tomb of Clear Thought +2 (In the guts of a Kraken) Rod of spell absorption (In the guts of a Kraken) Wand of the War Mage +3 Belt of Fire Giant Strength. If they find all those, the Paladin sure will be happy. I'm not concerned about game balance though, because I'm using the DMG rules for monster creation instead of using stock monsters in the MM, and they seem way more powerful. Attunement also tends to keep things in check. [/QUOTE]
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