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<blockquote data-quote="trancejeremy" data-source="post: 5776297" data-attributes="member: 924"><p>I would like to see almost literally the exact opposite. Get rid of all the jargon (passive, advanced technique) and things like "Action Points" and "Heroic Surge" and such.</p><p></p><p>On the flip side, things like a +3 sword or cloak of protection +3 are pretty dull.</p><p></p><p>I'd like to see something sort of like in Diablo, where magical items can have several different properties generated randomly. (There was a 3e Diablo book actually, and I used it quite a bit. They need to shamelessly copy that as much as possible, IMHO).</p><p></p><p>And moreover, the player shouldn't know them, except from by observation of the effects when he uses it.</p><p></p><p>With that said, I'd also like to see a system where characters can "grow" their favorite magic items. Or perhaps they scale with them.</p><p></p><p>I mean there are a number of magic swords in both literature and mythology. Yet you never really saw any hero with one trade one in for a better one.</p><p></p><p>Reading the threads here, I'm really starting to think 5e has a very difficult task. It's like trying to appeal to fans of hockey and American football. Sure, you can trace the roots back to a common sport (medieval goal scoring games where you beat the other team up) but they are very different...</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5776297, member: 924"] I would like to see almost literally the exact opposite. Get rid of all the jargon (passive, advanced technique) and things like "Action Points" and "Heroic Surge" and such. On the flip side, things like a +3 sword or cloak of protection +3 are pretty dull. I'd like to see something sort of like in Diablo, where magical items can have several different properties generated randomly. (There was a 3e Diablo book actually, and I used it quite a bit. They need to shamelessly copy that as much as possible, IMHO). And moreover, the player shouldn't know them, except from by observation of the effects when he uses it. With that said, I'd also like to see a system where characters can "grow" their favorite magic items. Or perhaps they scale with them. I mean there are a number of magic swords in both literature and mythology. Yet you never really saw any hero with one trade one in for a better one. Reading the threads here, I'm really starting to think 5e has a very difficult task. It's like trying to appeal to fans of hockey and American football. Sure, you can trace the roots back to a common sport (medieval goal scoring games where you beat the other team up) but they are very different... [/QUOTE]
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