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<blockquote data-quote="outlier" data-source="post: 2486787" data-attributes="member: 34647"><p>Sorry for this belated reply, but I'd say that tokens are no big problem. I see several points in their favor, having used them from both sides of the DM screen:</p><p></p><p>1) It's an item that *should* exist, unless it's infeasable in your campaign for some reason. At a fair price (whatever you think that is), *most* characters would prefer to buy just that level of protection, rather than an infinite amount afforded by the ring. An even better level of protection for many characters is the 1/day item - mages often want one of those if they're item crafters.</p><p></p><p>2) That said, a clever rogue (to give an example) can make pretty good use of featherfall for attacks from above & added options for mobility. At an appropriate level, it combines well with slippers of spider climbing, jumping and springing, etc. The ring is *not* just an insurance policy; it provides tactical options for the wearer as well.</p><p></p><p>2) Also, as previously mentioned, if you're flying on a regular basis, your foes will likely prepare themselves to deal with flying opponents,. You can count on having your mount shot out from under you periodically (if your DM is like me). I mean, it's usually a much easier target than you are in both senses of the word. Either flying mounts are common (so everybody prepares for them) or they are rare (in which case you build up a reputation -- and the BBEG's prepare for them).</p><p></p><p>3) The tokens as I've seen them described either function automatically (in which case you can't carry more than one) and you have problems if you & your flying mount try to stoop, or they require activation, which can be problematic when some baddie has neutralized both you and your mount (the usual reason for falling - my experience is that nobody 'falls off' their mount, given a level or two to skill up appropriately and buy the right gear. While I'm at it, I should mention that the look on a player's face when his elaborate 'can't fall off' harness/saddle has him bound to a dead flying buffalo at 150' is precious. )</p><p></p><p>All my opinions, of course, and highly dependent on how much DM's make a setting react to player actions.</p></blockquote><p></p>
[QUOTE="outlier, post: 2486787, member: 34647"] Sorry for this belated reply, but I'd say that tokens are no big problem. I see several points in their favor, having used them from both sides of the DM screen: 1) It's an item that *should* exist, unless it's infeasable in your campaign for some reason. At a fair price (whatever you think that is), *most* characters would prefer to buy just that level of protection, rather than an infinite amount afforded by the ring. An even better level of protection for many characters is the 1/day item - mages often want one of those if they're item crafters. 2) That said, a clever rogue (to give an example) can make pretty good use of featherfall for attacks from above & added options for mobility. At an appropriate level, it combines well with slippers of spider climbing, jumping and springing, etc. The ring is *not* just an insurance policy; it provides tactical options for the wearer as well. 2) Also, as previously mentioned, if you're flying on a regular basis, your foes will likely prepare themselves to deal with flying opponents,. You can count on having your mount shot out from under you periodically (if your DM is like me). I mean, it's usually a much easier target than you are in both senses of the word. Either flying mounts are common (so everybody prepares for them) or they are rare (in which case you build up a reputation -- and the BBEG's prepare for them). 3) The tokens as I've seen them described either function automatically (in which case you can't carry more than one) and you have problems if you & your flying mount try to stoop, or they require activation, which can be problematic when some baddie has neutralized both you and your mount (the usual reason for falling - my experience is that nobody 'falls off' their mount, given a level or two to skill up appropriately and buy the right gear. While I'm at it, I should mention that the look on a player's face when his elaborate 'can't fall off' harness/saddle has him bound to a dead flying buffalo at 150' is precious. ) All my opinions, of course, and highly dependent on how much DM's make a setting react to player actions. [/QUOTE]
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