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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items that *don't* duplicate spells
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<blockquote data-quote="Bardsandsages" data-source="post: 3105296" data-attributes="member: 28771"><p>I can give you an actual example from an upcoming product:</p><p></p><p><strong>Harbinger Sword of the Pigeon</strong></p><p> This +1 longsword has a pigeon shaped hilt. As a standard action, the wielder can chose to make a touch attack instead of a normal attack against the opponent. The attack does no damage, but splatters the target in a green-black goo that smells foul. The target must make a Fortitude Save DC 15 or be nauseated for 1d4 rounds.</p><p> Faint Conjuration, CL 5, Craft Magic Arms and Armor, <em>Stinking Cloud</em>; Price 8,315 gp</p><p></p><p>I selected <em>Stinking Cloud</em> as the required spell for the item creation basically because it provided the basis of the main effect (nauseating the target). The weapon doesn't actually emulate the spell, but the core power of the spell provides the base for the weapon effect.</p><p></p><p>I agree with you that most people probably do simply seek to emulate the spell's ability. But the spell is simply another ingredient in the composition, and there is no reason the whole cannot be greater than the sum of it's parts. Each piece of item creation is like a recipe, and when you put the ingredients together, they become something completely different than they were individually.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3105296, member: 28771"] I can give you an actual example from an upcoming product: [B]Harbinger Sword of the Pigeon[/B] This +1 longsword has a pigeon shaped hilt. As a standard action, the wielder can chose to make a touch attack instead of a normal attack against the opponent. The attack does no damage, but splatters the target in a green-black goo that smells foul. The target must make a Fortitude Save DC 15 or be nauseated for 1d4 rounds. Faint Conjuration, CL 5, Craft Magic Arms and Armor, [I]Stinking Cloud[/I]; Price 8,315 gp I selected [I]Stinking Cloud[/I] as the required spell for the item creation basically because it provided the basis of the main effect (nauseating the target). The weapon doesn't actually emulate the spell, but the core power of the spell provides the base for the weapon effect. I agree with you that most people probably do simply seek to emulate the spell's ability. But the spell is simply another ingredient in the composition, and there is no reason the whole cannot be greater than the sum of it's parts. Each piece of item creation is like a recipe, and when you put the ingredients together, they become something completely different than they were individually. [/QUOTE]
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Magic Items that *don't* duplicate spells
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