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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Items that Grant Skills (merged)
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<blockquote data-quote="Scion" data-source="post: 1415387" data-attributes="member: 5777"><p>Or perhaps it is making the reality of the magic aspect more apparent. Only magic can exactly determine what your skill is after all, at least at that speed.</p><p></p><p>All in all it is a good change, as several people have said.</p><p></p><p></p><p></p><p>Then.. umm.. why are you reading the houserules thread at all if they bother you?</p><p></p><p></p><p></p><p></p><p>Did you miss the, 'my players like the change' and 'the change in my campaign actually works much, much better.'?</p><p></p><p>Just because you may not like it doesnt mean that everyone will dislike it. It is a great change for flavor, and it helps flesh out several parts of the system. In the end it makes skills more important, which is always a good thing, and keeps players who are good at something in the spotlight for that particular skill. I also said that I had items that still granted the bonus even if you didnt have the skill, but they costed more. Which makes sense as they are more generally useful.</p><p></p><p></p><p></p><p>You have to change nothing. The magic GRANTS you a bonus UP TO your level of expertise. That is a limitation placed by the item itself. Just like staves can gain bonuses from the person useing them, but this is in reverse. You can only gain as much skill from the item, in a bonus, as you already possess. It solves a lot of headaches. Believe that or not as you will, but it does.</p></blockquote><p></p>
[QUOTE="Scion, post: 1415387, member: 5777"] Or perhaps it is making the reality of the magic aspect more apparent. Only magic can exactly determine what your skill is after all, at least at that speed. All in all it is a good change, as several people have said. Then.. umm.. why are you reading the houserules thread at all if they bother you? Did you miss the, 'my players like the change' and 'the change in my campaign actually works much, much better.'? Just because you may not like it doesnt mean that everyone will dislike it. It is a great change for flavor, and it helps flesh out several parts of the system. In the end it makes skills more important, which is always a good thing, and keeps players who are good at something in the spotlight for that particular skill. I also said that I had items that still granted the bonus even if you didnt have the skill, but they costed more. Which makes sense as they are more generally useful. You have to change nothing. The magic GRANTS you a bonus UP TO your level of expertise. That is a limitation placed by the item itself. Just like staves can gain bonuses from the person useing them, but this is in reverse. You can only gain as much skill from the item, in a bonus, as you already possess. It solves a lot of headaches. Believe that or not as you will, but it does. [/QUOTE]
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Magic Items that Grant Skills (merged)
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