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Magic Items that lost their magic
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<blockquote data-quote="ferratus" data-source="post: 4802254" data-attributes="member: 55966"><p>I love 4e, but I agree with the complainer that the gauntlets of Ogre Power are indeed nothing of the sort. I don't understand why they didn't bring in Gauntlets of Ogre Power as a paragon level magical item that caps your strength at 20 (so if you have a strength of 21 you are already super-humanly strong, so it doesn't do anything for you). I would think such a niche for items would be necessary in 4e, given the problems that certain races have with certain class builds (such as a gnome barbarian) , multi-class characters trying to use secondary stats for attack powers, and certain classes which have attack powers in two different stats (such as cleric and paladin). All of these characters would benefit from a boost up to optimization, and I don't really see anything game-breaking about it. Unlike 2e's 18(00) strength, you can achieve 20 strength quite easily in 4e, so unlike in 2e you can be a top fighter without this magical item. Ability score bonuses have by in large been written out of the game, so you don't really have stacking issues like you did in 3e, and you don't have to worry about the multiclasser stealing all the spotlight, because all he is doing is substituting one attack power for another. I'm sure someone will let me know if I am missing something.</p><p></p><p>Regardless, I have also been relatively cool to magical item design in 4e, though it has been improving by leaps and bounds since PHB1. My prefered play style would be to put a magical item as a centerpiece to an adventure, so the each character in the party would only pick up 4-5 magical items over the course of their career. So I generally dislike a lot of the daily items, particularly those that sound like they should give some sort of attribute to the player. If they are winged boots they should allow you to fly, not fly once per day. I would rather these items were in the paragon or epic tier rather than dissappoint based on their name. </p><p></p><p>On the other hand, some magical items convert quite nicely for having daily powers, such as the luckblade, or the new tomes which contain one or two daily spells that a wizard can burn off his daily spells for. There also seems to be more encounter and at-will magical items coming out to give me the "magical" magic items that I want. </p><p></p><p>I'm wondering if anyone has any other magical item updates that have dissappointed left them disappointed in 4e (or 3e, since Gauntlets of Ogre Power sucked in that edition too).</p></blockquote><p></p>
[QUOTE="ferratus, post: 4802254, member: 55966"] I love 4e, but I agree with the complainer that the gauntlets of Ogre Power are indeed nothing of the sort. I don't understand why they didn't bring in Gauntlets of Ogre Power as a paragon level magical item that caps your strength at 20 (so if you have a strength of 21 you are already super-humanly strong, so it doesn't do anything for you). I would think such a niche for items would be necessary in 4e, given the problems that certain races have with certain class builds (such as a gnome barbarian) , multi-class characters trying to use secondary stats for attack powers, and certain classes which have attack powers in two different stats (such as cleric and paladin). All of these characters would benefit from a boost up to optimization, and I don't really see anything game-breaking about it. Unlike 2e's 18(00) strength, you can achieve 20 strength quite easily in 4e, so unlike in 2e you can be a top fighter without this magical item. Ability score bonuses have by in large been written out of the game, so you don't really have stacking issues like you did in 3e, and you don't have to worry about the multiclasser stealing all the spotlight, because all he is doing is substituting one attack power for another. I'm sure someone will let me know if I am missing something. Regardless, I have also been relatively cool to magical item design in 4e, though it has been improving by leaps and bounds since PHB1. My prefered play style would be to put a magical item as a centerpiece to an adventure, so the each character in the party would only pick up 4-5 magical items over the course of their career. So I generally dislike a lot of the daily items, particularly those that sound like they should give some sort of attribute to the player. If they are winged boots they should allow you to fly, not fly once per day. I would rather these items were in the paragon or epic tier rather than dissappoint based on their name. On the other hand, some magical items convert quite nicely for having daily powers, such as the luckblade, or the new tomes which contain one or two daily spells that a wizard can burn off his daily spells for. There also seems to be more encounter and at-will magical items coming out to give me the "magical" magic items that I want. I'm wondering if anyone has any other magical item updates that have dissappointed left them disappointed in 4e (or 3e, since Gauntlets of Ogre Power sucked in that edition too). [/QUOTE]
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