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Magic Items that lost their magic
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<blockquote data-quote="Rechan" data-source="post: 4802722" data-attributes="member: 54846"><p>Personally I am glad magical items got the short end of the stick. </p><p></p><p>For me the only magical items that are truly <em>fun</em> are the non-combat related ones. Immovable Rods, Decanters of Endless Water, etc. Those do things players <em>can't</em>, and their use is mainly to facilitate creativity. Or things like slippers of spider climbing or gloves of storing.</p><p></p><p>What sort of bling that gives me +X isn't really important to me, and I didn't like how characters were defined/differentiated only by their equipment. The lionshare of abilities, now, are generated from the PCs <em>classes</em>, not the baubles they find. </p><p></p><p>I've also disliked, even with 4e, you still wind up with a closet's worth of magical items. Rarely have I seen in fantasy fiction where a character had more than two magical items. </p><p></p><p>But then, I've always felt that a character should only have 1-3 magical items, which function like a swiss army knife of thematic effects.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4802722, member: 54846"] Personally I am glad magical items got the short end of the stick. For me the only magical items that are truly [I]fun[/I] are the non-combat related ones. Immovable Rods, Decanters of Endless Water, etc. Those do things players [I]can't[/I], and their use is mainly to facilitate creativity. Or things like slippers of spider climbing or gloves of storing. What sort of bling that gives me +X isn't really important to me, and I didn't like how characters were defined/differentiated only by their equipment. The lionshare of abilities, now, are generated from the PCs [I]classes[/I], not the baubles they find. I've also disliked, even with 4e, you still wind up with a closet's worth of magical items. Rarely have I seen in fantasy fiction where a character had more than two magical items. But then, I've always felt that a character should only have 1-3 magical items, which function like a swiss army knife of thematic effects. [/QUOTE]
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