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Magic Items that lost their magic
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<blockquote data-quote="Fanaelialae" data-source="post: 4807767" data-attributes="member: 53980"><p>I think human slaves are possible but not especially likely (human slaves would be far less durable than their planar counterparts). I think it more probable that planar entities would trade for things not commonly traded in the mortal world (like souls) or services (a powerful imprisoned devil might reward the BBEG, who is working towards the devil's freedom, with a mighty blade or whatnot).</p><p></p><p>The DMG (pg 155) has suggestions if you want to run a world where magic items can't be bought or sold. Even with a magic item economy in place, it doesn't necessarily mean the PCs can always find what they want or walk around a corner in Sigil and find an umbrella stand filled with +6 swords of Orcus slaying on sale. Tracking down the one priest in all of Sigil reputed to have the skills to forge a blade capable of killing Orcus (+6 Holy Avenger or whatever) could be an adventure in and of itself. </p><p></p><p>I realize that the baseline assumption is that the players can find the items they want, but I think it's an acceptable starting point. Not every DM (particularly newbies) can make tracking down "Ye Olde Magic Item Vending Machine Guy" that interesting, and some DMs would rather just skip to the "interesting part" (hunting down and slaying Orcus).</p><p></p><p>Finding the sword in a dungeon with a prophecy attached is good too, and due to the way the parcel system works the PCs should find that sword quite a few levels before they can actually afford to buy it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4807767, member: 53980"] I think human slaves are possible but not especially likely (human slaves would be far less durable than their planar counterparts). I think it more probable that planar entities would trade for things not commonly traded in the mortal world (like souls) or services (a powerful imprisoned devil might reward the BBEG, who is working towards the devil's freedom, with a mighty blade or whatnot). The DMG (pg 155) has suggestions if you want to run a world where magic items can't be bought or sold. Even with a magic item economy in place, it doesn't necessarily mean the PCs can always find what they want or walk around a corner in Sigil and find an umbrella stand filled with +6 swords of Orcus slaying on sale. Tracking down the one priest in all of Sigil reputed to have the skills to forge a blade capable of killing Orcus (+6 Holy Avenger or whatever) could be an adventure in and of itself. I realize that the baseline assumption is that the players can find the items they want, but I think it's an acceptable starting point. Not every DM (particularly newbies) can make tracking down "Ye Olde Magic Item Vending Machine Guy" that interesting, and some DMs would rather just skip to the "interesting part" (hunting down and slaying Orcus). Finding the sword in a dungeon with a prophecy attached is good too, and due to the way the parcel system works the PCs should find that sword quite a few levels before they can actually afford to buy it. :) [/QUOTE]
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