Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Magic Items VI Intelligent Cursed and Artifacts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6159504" data-attributes="member: 1"><p>[FONT=Times New Roman, Times New Roman, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 18px">MAGIC ITEMS VI (INTELLIGENT, CURSED, & ARTIFACTS)</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">INTELLIGENT ITEMS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">INTELLIGENT ITEM ALIGNMENT</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any item with intelligence has an alignment. Note that intelligent weapons already have alignments, either stated or by implication. If you’re generating a random intelligent weapon, that weapon’s alignment must fit with any alignment-oriented special abilities it has.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table) gains one negative level if he or she so much as picks up the item. Although this negative level never results in actual level loss, it remains as long as the item is in hand and cannot be overcome in any way (including </span><span style="font-size: 10px"><em>restoration </em></span><span style="font-size: 10px">spells). This negative level is cumulative with any other penalties the item might already place on inappropriate wielders. Items with Ego scores (see below) of 20 to 29 bestow two negative levels. Items with Ego scores of 30 or higher bestow three negative levels.</span></span></span></p><p> [TABLE="width: 187"] [TR] [TD="width: 173, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px"><strong>Intelligent Item Alignment</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px"><strong>Alignment of Item</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">01–05</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Chaotic good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">06–15</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Chaotic neutral*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">16–20</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Chaotic evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">21–25</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Neutral evil*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">26–30</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Lawful evil</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">31–55</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Lawful good</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">56–60</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Lawful neutral*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">61–80</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Neutral good*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">81–100</span></span></p><p> [/TD] [TD="width: 113"] <span style="color: #000000"><span style="font-size: 10px">Neutral</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 173, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px">* The item can also be used by any character whose alignment corresponds to the nonneutral portion of the item’s alignment.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">LANGUAGES SPOKEN BY ITEM</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Like a character, an intelligent item speaks Common plus one additional language per point of Intelligence bonus. Choose appropriate languages, taking into account the item’s origin and purposes.</span></span></p><p> </p><p> [TABLE="width: 679"] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px"><strong>Table: Item Intelligence, Wisdom, Charisma, and Capabilities</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px"><strong>Mental Ability Scores</strong></span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 10px"><strong>Communication</strong></span></span></p><p> [/TD] [TD="width: 142"] <span style="font-size: 10px"><strong>Capabilities</strong></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px"><strong>Senses</strong></span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Price Modifier</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">01–34</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 12,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Empathy</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">One lesser power</span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">30 ft. vision and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+1,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">35–59</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 13,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Empathy</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Two lesser powers</span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">60 ft. vision and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+2,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">60–79</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 14,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>2</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Two lesser powers</span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">120 ft. vision and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+4,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">80–91</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 15,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>2</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Three lesser powers</span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">60 ft. darkvision </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">92–97</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 16,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>2 3</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Three lesser powers</span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">60 ft. darkvision </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+6,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">98</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 17,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech, telepathy</span></span><span style="color: #000000">[SUP] [/SUP]</span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>3 4</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Three lesser powers </span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">and one greater power</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>6</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">120 ft. darkvision </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+9,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">99</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 18,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech, telepathy</span></span><span style="color: #000000">[SUP] [/SUP]</span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>4 5</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Three lesser powers </span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">and two greater powers</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>6</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">120 ft. darkvision, blindsense, and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+12,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 38"] <span style="color: #000000"><span style="font-size: 10px">100</span></span></p><p> [/TD] [TD="width: 81"] <span style="color: #000000"><span style="font-size: 10px">Two at 19,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">one at 10</span></span></p><p> [/TD] [TD="width: 111"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Speech, telepathy </span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>4 5</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 142"] <span style="color: #000000"><span style="font-size: 10px">Four lesser powers </span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">and three greater powers</span></span><span style="color: #000000">[SUP]<span style="font-size: 10px"><strong>6</strong></span>[/SUP]</span></span></span></p><p> [/TD] [TD="width: 154"] <span style="color: #000000"><span style="font-size: 10px">120 ft. darkvision, blindsense, and hearing</span></span></p><p> [/TD] [TD="width: 70"] <span style="color: #000000"><span style="font-size: 10px">+15,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px">1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px">2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px">3 The item can also read any languages it can speak.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px">4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">5 The item can read all languages as well as use </span><span style="font-size: 10px"><em>read magic</em></span><span style="font-size: 10px">.</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] <span style="color: #000000"><span style="font-size: 10px">6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">INTELLIGENT ITEM POWERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The table above determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.</span></span></p><p> [TABLE="width: 494"] [TR] [TD="width: 480, colspan: 3"] <span style="color: #000000"><span style="font-size: 10px"><strong>Intelligent Item Lesser Powers</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 338"] <span style="font-size: 10px"><strong>Lesser Power</strong></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Price</strong></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Modifier</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">01–05</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can </span><span style="font-size: 10px"><em>bless </em></span><span style="font-size: 10px">its allies 3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+1,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">06–10</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>faerie fire </em></span><span style="font-size: 10px">3/day </span></span></span> </p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+1,100 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">11–13</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast </span><span style="font-size: 10px"><em>minor image </em></span><span style="font-size: 10px">1/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+2,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">14–20</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item has </span><span style="font-size: 10px"><em>deathwatch </em></span><span style="font-size: 10px">continually active</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+2,700 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">21–25</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">at will</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+3,600 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">26–31</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Intimidate</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">32–33</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Decipher Script</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">34–36</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Knowledge (choose category)</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">37–40</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Search</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">41–45</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Spot</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">46–50</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Listen</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">51–54</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Spellcraft</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">55–60</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Sense Motive</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">61–66</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Bluff</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">67–72</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 10px">Item has 10 ranks in Diplomacy</span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">73–77</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast </span><span style="font-size: 10px"><em>major image </em></span><span style="font-size: 10px">1/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+5,400 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">78–80</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast </span><span style="font-size: 10px"><em>darkness </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+6,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">81–83</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>hold person </em></span><span style="font-size: 10px">on an enemy 3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+6,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">84–86</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can activate </span><span style="font-size: 10px"><em>zone of truth </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+6,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">87–89</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>daze monster </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+6,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">90–95</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>locate object </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 10px">+6,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">96–100</span></span></p><p> [/TD] [TD="width: 338"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>cure moderate wounds </em></span><span style="font-size: 10px">(2d8+3) on wielder 3/day</span></span></span></p><p> [/TD] [TD="width: 67"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">6,500 gp</span></span></span></p><p> [/TD] [/TR] [/TABLE] <span style="font-size: 10px">All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.</span></p><p> </p><p> [TABLE="width: 529"] [TR] [TD="width: 515, colspan: 3"] <span style="color: #000000"><span style="font-size: 10px"><strong>Intelligent Item Greater Powers</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 10px"><strong>Greater Power</strong></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px"><strong>Base Price</strong></span></span></p><p> <span style="font-size: 10px"><strong>Modifier</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">01–06</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 10px">Item can detect opposing alignment at will</span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+7,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">07–10</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can </span><span style="font-size: 10px"><em>detect undead </em></span><span style="font-size: 10px">at will</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+7,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">11–13</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can </span><span style="font-size: 10px"><em>cause fear </em></span><span style="font-size: 10px">in an enemy at will</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+7,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">14–18</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>dimensional anchor </em></span><span style="font-size: 10px">on a foe 1/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">19–23</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>dismissal </em></span><span style="font-size: 10px">on a foe 1/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">24–28</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>lesser globe of invulnerability </em></span><span style="font-size: 10px">1/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">10,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">29–33</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>arcane eye </em></span><span style="font-size: 10px">1/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">34–37</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item has continuous </span><span style="font-size: 10px"><em>detect scrying </em></span><span style="font-size: 10px">effect</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">38–41</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item creates </span><span style="font-size: 10px"><em>wall of fire </em></span><span style="font-size: 10px">in a ring with the wielder at the center 1/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">42–45</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>quench </em></span><span style="font-size: 10px">on fires 3/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">46–50</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item has </span><span style="font-size: 10px"><em>status </em></span><span style="font-size: 10px">effect, usable at will</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+11,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">51–54</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>gust of wind </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+11,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">55–59</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>clairvoyance </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">60–64</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can create </span><span style="font-size: 10px"><em>magic circle </em></span><span style="font-size: 10px">against opposing alignment at will</span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">65–68</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can use </span></span><span style="color: #000000"><span style="font-size: 10px"><em>haste </em></span></span><span style="color: #000000"><span style="font-size: 10px">on its owner 3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">69–73</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can create </span></span><span style="color: #000000"><span style="font-size: 10px"><em>daylight </em></span></span><span style="color: #000000"><span style="font-size: 10px">3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">74–76</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can create </span></span><span style="color: #000000"><span style="font-size: 10px"><em>deeper darkness </em></span></span><span style="color: #000000"><span style="font-size: 10px">3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">77–80</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can use </span></span><span style="color: #000000"><span style="font-size: 10px"><em>invisibility purge </em></span></span><span style="color: #000000"><span style="font-size: 10px">(30 ft. range) 3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">81–85</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can use </span></span><span style="color: #000000"><span style="font-size: 10px"><em>slow </em></span></span><span style="color: #000000"><span style="font-size: 10px">on its enemies 3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">86–91</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can </span></span><span style="color: #000000"><span style="font-size: 10px"><em>locate creature </em></span></span><span style="color: #000000"><span style="font-size: 10px">3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+30,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">91–97</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can use </span></span><span style="color: #000000"><span style="font-size: 10px"><em>fear </em></span></span><span style="color: #000000"><span style="font-size: 10px">against foes 3/day</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+30,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">98–100</span></span></p><p> [/TD] [TD="width: 372"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Item can use </span></span><span style="color: #000000"><span style="font-size: 10px"><em>detect thoughts </em></span></span><span style="color: #000000"><span style="font-size: 10px">at will</span></span></span></span></p><p> [/TD] [TD="width: 69"] <span style="color: #000000"><span style="font-size: 10px">+44,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 515, colspan: 3"] <span style="color: #000000"><span style="font-size: 10px">If the same power is rolled twice, roll again.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">SPECIAL PURPOSE ITEMS</span></span></p><p> [TABLE="width: 367"] [TR] [TD="width: 353, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px"><strong>Intelligent Item Purpose</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px"><strong>Purpose</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">01–20</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay diametrically opposed alignment*</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">21–30</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">31–40</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay divine spellcasters (including divine entities and servitors)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">41–50</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay nonspellcasters</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">51–55</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay a particular creature type (see the bane special ability for choices)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">56–60</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay a particular race or kind of creature</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">61–70</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defend a particular race or kind of creature</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">71–80</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay the servants of a specific deity</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">81–90</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defend the servants and interests of a specific deity</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">91–95</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Defeat/slay all (other than the item and the wielder)</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">96–100</span></span></p><p> [/TD] [TD="width: 293"] <span style="color: #000000"><span style="font-size: 10px">Choose one</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 353, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px">* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">Purpose</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An item’s purpose must suit the type and alignment of the item and should always be treated reasonably. A purpose of “defeat/slay arcane spellcasters” doesn’t mean that the sword forces the wielder to kill every wizard she sees. Nor does it mean that the sword believes it is possible to kill every wizard, sorcerer, and bard in the world. It does mean that the item hates arcane spellcasters and wants to bring the local wizard’s cabal to ruin, as well as end the rule of a sorceress-queen in a nearby land. Likewise, a purpose of “defend elves” doesn’t mean that if the wielder is an elf, he only wants to help himself. It means that the item wants to be used in furthering the cause of elves, stamping out their enemies and aiding their leaders. A purpose of “defeat/slay all” isn’t just a matter of self-preservation. It means that the item won’t rest (or let its wielder rest) until it places itself above all others.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">DEDICATED POWER</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A dedicated power operates only when an intelligent item is in pursuit of its special purpose. This determination is always made by the item. It should always be easy and straightforward to see how the ends justify the means. Unlike its other powers, an intelligent item can refuse to use its dedicated power even if the owner is dominant (see Items against Characters, below).</span></span></p><p> </p><p> [TABLE="width: 555"] [TR] [TD="width: 541, colspan: 3"] <span style="color: #000000"><span style="font-size: 10px"><strong>Special Purpose Item Dedicated Powers</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 10px"><strong>Dedicated Power</strong></span></span></p><p> [/TD] [TD="width: 120"] <span style="font-size: 10px"><strong>Base Price Modifier</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">01–06</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>ice storm</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+50,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">07–12</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>confusion</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+50,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">13–17</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>phantasmal killer</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+50,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">18–24</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>crushing despair</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">50,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">25–31</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>dimension door </em></span><span style="font-size: 10px">on itself and wielder</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+50,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">32–36</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>contagion </em></span><span style="font-size: 10px">(heightened to 4th level) as touch attack</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+56,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">37–43</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>poison </em></span><span style="font-size: 10px">(heightened to 4th level) as touch attack</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+56,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">44–50</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>rusting grasp </em></span><span style="font-size: 10px">as touch attack</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+56,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">51–56</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast 10d6 </span><span style="font-size: 10px"><em>lightning bolt</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">60,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">57–62</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast 10d6 </span><span style="font-size: 10px"><em>fireball</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">60,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">63–68</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 10px">Wielder gets +2 luck bonus on attacks, saves, and checks</span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+80,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">69–74</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>mass inflict light wounds</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">81,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">75–81</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>song of discord</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">81,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">82–87</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>prying eyes</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">81,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">88–92</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can cast 15d6 </span><span style="font-size: 10px"><em>greater shout </em></span><span style="font-size: 10px">3/day</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+130,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">93–98</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>waves of exhaustion</em></span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>+</em></span><span style="font-size: 10px">164,000 gp</span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 46"] <span style="color: #000000"><span style="font-size: 10px">99–100</span></span></p><p> [/TD] [TD="width: 347"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Item can use </span><span style="font-size: 10px"><em>true resurrection </em></span><span style="font-size: 10px">on wielder, once per month</span></span></span></p><p> [/TD] [TD="width: 120"] <span style="color: #000000"><span style="font-size: 10px">+200,000 gp</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">ITEM EGO</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Ego is a measure of the total power and force of personality that an item possesses. Only after all aspects of an item have been generated can its Ego score be calculated. An item’s Ego score helps determine whether the item or the character is dominant in their relationship, as detailed below.</span></span></p><p> </p><p> [TABLE="width: 309"] [TR] [TD="width: 295, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px"><strong>Item Ego</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px"><strong>Attribute of Item</strong></span></span></p><p> [/TD] [TD="width: 68"] <span style="font-size: 10px"><strong>Ego Points</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each +1 of item’s enhancement bonus</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each +1 of bonus for special abilities</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each lesser power</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each greater power</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">2</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Special purpose (and dedicated power)</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">4</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Telepathic ability</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Read languages ability</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Read magic </em></span><span style="font-size: 10px">ability</span></span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each +1 of Intelligence bonus</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each +1 of Wisdom bonus</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 214"] <span style="color: #000000"><span style="font-size: 10px">Each +1 of Charisma bonus</span></span></p><p> [/TD] [TD="width: 68"] <span style="color: #000000"><span style="font-size: 10px">1</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">ITEMS AGAINST CHARACTERS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When an item has an Ego of its own, it has a will of its own. The item is, of course, absolutely true to its alignment. If the character who possesses the item is not true to that alignment’s goals or the item’s special purpose, personality conflict—item against character—results. Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When a personality conflict occurs, the possessor must make a Will saving throw (DC = item’s Ego). If the possessor succeeds, she is dominant. If she fails, the item is dominant. Dominance lasts for one day or until a critical situation occurs (such as a major battle, a serious threat to either the item or the character, and so on). Should an item gain dominance, it resists the character’s desires and demands concessions such as any of the following.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Removal of associates or items whose alignment or personality is distasteful to the item.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">The character divesting herself of all other magic items or items of a certain type.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Obedience from the character so the item can direct where they go for its own purposes.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Immediate seeking out and slaying of creatures hateful to the item.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Magical protections and devices to protect the item from molestation when it is not in use.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">That the character carry the item with her on all occasions.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">That the character relinquish the item in favor of a more suitable possessor due to alignment differences or conduct.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In extreme circumstances, the item can resort to even harsher measures, such as the following acts:</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Force its possessor into combat.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Refuse to strike opponents.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Strike at its wielder or her associates.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Force its possessor to surrender to an opponent.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Cause itself to drop from the character’s grasp.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px">Naturally, such actions are unlikely when harmony reigns between the character’s and item’s alignments or when their purposes and personalities are well matched. Even so, an item might wish to have a lesser character possess it in order to easily establish and maintain dominance over him, or a higher-level possessor so as to better accomplish its goals.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">All magic items with personalities desire to play an important role in whatever activity is under way, particularly combat. Such items are rivals of each other, even if they are of the same alignment. No intelligent item wants to share its wielder with others. An intelligent item is aware of the presence of any other intelligent item within 60 feet, and most intelligent items try their best to mislead or distract their host so that she ignores or destroys the rival. Of course, alignment might change this sort of behavior. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Items with personalities are never totally controlled or silenced by the characters who possess them, even though they may never successfully control their possessors. They may be powerless to force their demands but remain undaunted and continue to air their wishes and demands.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">CURSED ITEMS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices. </span></span> </p><p> [TABLE="width: 232"] [TR] [TD="width: 218, colspan: 2"] <span style="color: #000000"><span style="font-size: 10px"><strong>Cursed Item Common Curses</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px"><strong>Curse</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">01–15</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Delusion</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">16–35</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Opposite effect or target</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">36–45</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Intermittent functioning</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">46–60</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Requirement</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">61–75</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Drawback</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">76–90</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Completely different effect</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">91–100</span></span></p><p> [/TD] [TD="width: 164"] <span style="color: #000000"><span style="font-size: 10px">Substitute specific cursed item</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px"><strong>Delusion: </strong>The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the help of a <em>remove curse </em>spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Opposite Effect or Target:</strong> These cursed items malfunction, so that either they do the opposite of what the creator intended, or they target the user instead of someone else. The interesting point to keep in mind here is that these items aren’t always bad to have. Opposite-effect items include weapons that impose penalties on attack and damage rolls rather than bonuses. Just as a character shouldn’t necessarily immediately know what the enhancement bonus of a noncursed magic item is, she shouldn’t immediately know that a weapon is cursed. Once she knows, however, the item can be discarded unless some sort of compulsion is placed upon it that compels the wielder to keep and use it. In such cases, a <em>remove curse </em>spell is generally needed to get rid of the item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Intermittent Functioning:</strong> The three varieties of intermittent functioning items all function perfectly as described—at least some of the time. The three varieties are unreliable, dependent, and uncontrolled items.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Unreliable: </em>Each time the item is activated, there is a 5% chance (01–05 on d%) that it does not function.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Dependent: </em>The item only functions in certain situations. To determine what the situation is, either select a situation or roll on the following table.</span></span></p><p> [TABLE="width: 377"] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px"><strong>Situation</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">01–03</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Temperature below freezing</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">04–05</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Temperature above freezing</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">06–10</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">During the day</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">11–15</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">During the night</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">16–20</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">In direct sunlight</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">21–25</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Out of direct sunlight</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">26–34</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Underwater</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">35–37</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Out of water</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">38–45</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Underground</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">46–55</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Aboveground</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">56–60</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Within 10 feet of a random creature type</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">61–64</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Within 10 feet of a random race or kind of creature</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">65–72</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Within 10 feet of an arcane spellcaster</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">73–80</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">Within 10 feet of a divine spellcaster</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">81–85</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">In the hands of a nonspellcaster</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">86–90</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">In the hands of a spellcaster</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">91–95</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">In the hands of a creature of a particular alignment</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">96</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">In the hands of a creature of particular gender</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">97–99</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">On nonholy days or during particular astrological events</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">100</span></span></p><p> [/TD] [TD="width: 308"] <span style="color: #000000"><span style="font-size: 10px">More than 100 miles from a particular site</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px"><em>Uncontrolled: </em>An uncontrolled item occasionally activates at random times. Roll d% every day. On a result of 01–05 the item activates at some random point during that day. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Requirement:</strong> In a sense, a command word is a requirement. Nevertheless, some items have much more stringent requirements that must be met for them to be usable. To keep an item with this kind of curse functioning, one or more of the following conditions must be met.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must eat twice as much as normal.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must sleep twice as much as normal.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must undergo a specific quest (one time only, and then item functions normally thereafter).</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must sacrifice (destroy) 100 gp worth of valuables per day.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must sacrifice (destroy) 2,000 gp worth of magic items each week.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must swear fealty to a particular noble or his family.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must discard all other magic items.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must worship a particular deity.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must change her name to a specific name. (The item only works for characters of that name.)</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must add a specific class at the next opportunity if not of that class already.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must have a minimum number of ranks in a particular skill.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Character must sacrifice some part of her life energy (2 points of Constitution) one time. If the character gets the Constitution points back (such as from a <em>restoration </em>spell), the item ceases functioning. (The item does not cease functioning if the character receives a Constitution increase caused by level gain, a <em>wish, </em>or the use of a magic item.)</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must be cleansed with holy water each day.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must be used to kill a living creature each day.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must be bathed in volcanic lava once per month.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must be used at least once a day, or it won’t function again for its current possessor.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must draw blood when wielded (weapons only). It can’t be put away or exchanged for another weapon until it has scored a hit.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px">Item must have a particular spell cast upon it each day (such as <em>bless, atonement, </em>or <em>animate objects</em>).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Requirements are so dependent upon suitability to the item that they should never be determined randomly. An item with a requirement that is also intelligent often imposes its requirement through its personality. If the requirement is not met, the item ceases to function. If it is met, usually the item functions for one day before the requirement must be met again (although some requirements are one time only, others monthly, and still others continuous).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Drawback:</strong> Items with drawbacks are usually still beneficial to the possessor but they also carry some negative aspect. Although sometimes drawbacks occur only when the item is used (or held, in the case of some items such as weapons), usually the drawback remains with the character for as long as she has the item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Roll on the table below to generate a drawback that (unless otherwise indicated) remains in effect as long as the item is in the character’s possession.</span></span></p><p> [TABLE="width: 635"] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px"><strong>Drawback</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">01–04</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s hair grows 1 inch longer. Only happens once.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">05–09</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character either shrinks 1/2 inch (01–50 on d%) or grows that much taller (51–100). Only happens once.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">10–13</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Temperature around item is 10°F cooler than normal.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">14–17</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Temperature around item is 10°F warmer than normal.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">18–21</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s hair color changes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">22–25</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s skin color changes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">26–29</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character now bears some identifying mark (tattoo, weird glow, or the like).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">30–32</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s gender changes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">33–34</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s race or kind changes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">35</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character is afflicted with a random disease that cannot be cured.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">36–39</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">40</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Item looks ridiculous (garishly colored, silly shape, glows bright pink, . . .).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">41–45</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character becomes selfishly possessive about the item.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">46–49</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character becomes paranoid about losing the item and afraid of damage occurring to it.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">50–51</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s alignment changes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">52–54</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must attack nearest creature (5% chance [01–05 on d%] each day).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">55–57</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character is stunned for 1d4 rounds once item function is finished (or randomly, 1/day).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">58–60</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character’s vision is blurry (–2 penalty on attack rolls, saves, and skill checks requiring vision).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">61–64</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character gains one negative level.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">65</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character gains two negative levels.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">66–70</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Will save each day or take 1 point of Intelligence damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">71–75</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Will save each day or take 1 point of Wisdom damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">76–80</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Will save each day or take 1 point of Charisma damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">81–85</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Fortitude save each day or take 1 point of Constitution damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">86–90</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Fortitude save each day or take 1 point of Strength damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">91–95</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character must make a Fortitude save each day or take 1 point of Dexterity damage.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">96</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character is polymorphed into a specific creature (5% chance [01–05 on d%] each day).</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">97</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character cannot cast arcane spells.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">98</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character cannot cast divine spells.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">99</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Character cannot cast any spells.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">100</span></span></p><p> [/TD] [TD="width: 566"] <span style="color: #000000"><span style="font-size: 10px">Either pick one of the above that’s appropriate or create a drawback specifically for that item.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 12px">SPECIFIC CURSED ITEMS</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Specific Cursed Items are provided as examples of cursed items. They are given creation prerequisites, should someone want to intentionally create them (although that does not need to be the origin of the item). Note, however, two exceptions: The </span><span style="font-size: 10px"><em>crystal hypnosis ball </em></span><span style="font-size: 10px">and the </span><span style="font-size: 10px"><em>bag of devouring </em></span><span style="font-size: 10px">cannot be created by any known means.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A simple </span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">spell yields a misleading aura and strength, often indicating that the item is a noncursed item of similar sort. An </span><span style="font-size: 10px"><em>identify </em></span><span style="font-size: 10px">spell only has a 1% chance per caster level to reveal a cursed item’s true properties, including the cursed aspect. </span><span style="font-size: 10px"><em>Analyze dweomer </em></span><span style="font-size: 10px">reveals the true nature of a cursed item.</span></span></span></p><p> [TABLE="width: 347"] [TR] [TD="width: 333, colspan: 3"] <span style="color: #000000"><span style="font-size: 10px"><strong>Table: Specific Cursed Items</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><strong>Item</strong></span></span></p><p> [/TD] [TD="width: 83"] <span style="font-size: 10px"><strong>Market Price</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">01–05</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Incense of obsession </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">06–15</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Ring of clumsiness </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">16–20</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Amulet of inescapable location </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">21–25</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Stone of weight </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">26–30</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Bracers of defenselessness </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">31–35</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Gauntlets of fumbling </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,300 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">36–40</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000">–<span style="font-size: 10px"><em>2 sword, cursed </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">41–43</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Armor of rage </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,600 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">44–46</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Medallion of thought projection </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">1,800 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">47–52</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Flask of curses </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">2,100 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">53–54</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Dust of sneezing and choking </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">2,400 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">55</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Helm of opposite alignment </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">4,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">56–60</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Potion of poison </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">5,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">61</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Broom of animated attack </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">5,200 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">62–63</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Robe of powerlessness </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">5,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">64</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Vacuous grimoire </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">6,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">65–68</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Spear, cursed backbiter </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">7,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">69–70</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Armor of arrow attraction </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">9,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">71–72</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Net of snaring </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">10,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">73–75</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Bag of devouring</em></span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"> —</span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">76–80</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Mace of blood </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">16,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">81–85</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Robe of vermin </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">16,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">86–88</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Periapt of foul rotting </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">17,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">89–92</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Sword, berserking </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">17,500 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">93–96</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Boots of dancing </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">30,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">97</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Crystal hypnosis ball </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000">—</span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">98</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Necklace of strangulation </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">60,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">99</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Cloak of poisonousness </em></span></span> </p><p> [/TD] [TD="width: 83"] <span style="color: #000000"><span style="font-size: 10px">62,000 gp</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 40"] <span style="color: #000000"><span style="font-size: 10px">100</span></span></p><p> [/TD] [TD="width: 181"] <span style="color: #000000"><span style="font-size: 10px"><em>Scarab of death</em></span></span></p><p> [/TD] [TD="width: 83"] <span style="color: #000000"> <span style="font-size: 10px">80,000 gp</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Amulet of Inescapable Location:</strong> This device is typically worn on a chain or as a brooch. It appears, to magical analysis, to prevent location, scrying or detection or influence by <em>detect thoughts </em>or telepathy. It seems to be an <em>amulet of proof against detection and location</em>. Actually, the amulet gives the wearer a –10 penalty on all saves against divination spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate abjuration; CL 10th; Create Wondrous Item, <em>bestow curse; </em>Price 1,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor of Arrow Attraction:</strong> Magical analysis indicates that this armor is a normal suit of <em>+3 full plate. </em>However, the armor is cursed. It works normally with regard to melee attacks but actually serves to attract ranged weapons. The wearer takes a –15 penalty to AC against any attack by a ranged weapon. The true nature of the armor does not reveal itself until the character is fired upon in earnest.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong abjuration; CL 16th; Craft Magic Arms and Armor, <em>bestow curse; </em>Price 9,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Armor of Rage: </strong>This armor is similar in appearance to <em>armor of command </em>and functions as a suit of <em>+1 full plate</em>. However, when it is worn, the armor causes the character to take a –4 penalty to Charisma. All unfriendly characters within 300 feet have a +1 morale bonus on attack rolls against her. The effect is not noticeable to the wearer or those affected. (In other words, the wearer does not immediately notice that donning the armor is the cause of her problems, nor do foes understand the reason for the depth of their enmity.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong necromancy; CL 16th; Craft Magic Arms and Armor, <em>bestow curse; </em>Price 1,600 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bag of Devouring: </strong>This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a <em>bag of holding</em>. The sack is, however, a lure used by an extradimensional creature—in fact, one of its feeding orifices.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any substance of animal or vegetable nature is subject to “swallowing’’ if thrust within the bag. The <em>bag of devouring </em>is 90% likely to ignore any initial intrusion, but any time thereafter that it senses living flesh within (such as if someone reaches into the bag to pull something out), it is 60% likely to close around the offending member and attempt to draw the whole victim in. The bag has a +8 bonus on grapple checks made to pull someone in.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The bag can hold up to 30 cubic feet of matter. It acts as a <em>bag of holding type I, </em>but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or on some other plane. Creatures drawn within are consumed in 1 round. The bag destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a <em>wish, miracle, </em>or <em>true resurrection </em>spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate conjuration; CL 17th; In effect, this is a creature and cannot be created; Price n/a.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Boots of Dancing:</strong> These boots initially appear and function as one of the other kinds of magic boots. But when the wearer is in (or fleeing from) melee combat, <em>boots of dancing </em>impede movement, making him behave as if <em>irresistible dance </em>had been cast upon him. Only a <em>remove curse </em>spell enables the wearer to be rid of the boots once their true nature is revealed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong enchantment; CL 16th; Create Wondrous Item, <em>irresistible dance; </em>Price 30,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Bracers of Defenselessness: </strong>These appear to be <em>bracers of armor +5 </em>and actually serve as such until the wearer is attacked in anger by an enemy with a Challenge Rating equal to or greater than her level. At that moment and thereafter, the bracers cause a –5 penalty to AC. Once their curse is activated, <em>bracers of defenselessness </em>can be removed only by means of a <em>remove curse </em>spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate conjuration; CL 16th; Create Wondrous Item, <em>mage armor, bestow curse; </em>Price 1,200 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Broom of Animated Attack:</strong> This item is indistinguishable in appearance from a normal broom. It is identical to a <em>broom of flying </em>by all tests short of attempted use.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a command is spoken, the broom does a loop-the-loop with its hopeful rider, dumping him on his head from 1d4+5 feet off the ground (no falling damage, since the fall is less than 10 feet). The broom then attacks the victim, swatting the face with the straw or twig end and beating him with the handle end.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The broom gets two attacks per round with each end (two swats with the straw and two with the handle, for a total of four attacks per round). It attacks with a +5 bonus on each attack roll. The straw end causes a victim to be blinded for 1 round when it hits. The handle deals 1d6 points of damage when it hits. The broom has AC 13, 18 hit points, and hardness 4.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate transmutation; CL 10th; Create Wondrous Item, <em>fly, animate objects; </em>Price 5,200 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Cloak of Poisonousness:</strong> This cloak is usually made of a woolen material, although it can be made of leather. A <em>detect poison </em>spell can reveal the presence of poison impregnated in the cloak’s fabric. The garment can be handled without harm, but as soon as it is actually donned the wearer is killed instantly unless she succeeds on a DC 28 Fortitude save.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once donned, a <em>cloak of poisonousness </em>can be removed only with a <em>remove curse </em>spell; doing this destroys the magical property of the cloak. If a <em>neutralize poison </em>spell is then used, it is possible to revive the victim with a <em>raise dead </em>or <em>resurrection </em>spell, but not before.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong abjuration; CL 15th; Create Wondrous Item, <em>poison, </em>and <em>limited wish </em>or <em>miracle; </em>Price 62,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Crystal Hypnosis Ball:</strong> This cursed item is indistinguishable from a normal <em>crystal ball. </em>However, anyone attempting to use the scrying device becomes fascinated for 1d6 minutes, and a telepathic <em>suggestion </em>is implanted in his mind (Will DC 19 negates).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The user of the device believes that the desired creature or scene was viewed, but actually he came under the influence of a powerful wizard, lich, or even some power or being from another plane. Each further use brings the <em>crystal hypnosis ball </em>gazer deeper under the influence of the controller, either as a servant or a tool. Note that throughout this time, the user remains unaware of his subjugation.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate divination; CL 17th; In effect, this is a minor artifact and cannot be created; Price n/a.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Dust of Sneezing and Choking:</strong> This fine dust appears to be <em>dust of appearance. </em>If cast into the air, it causes those within a 20- foot spread to fall into fits of sneezing and coughing. Those failing a DC 15 Fortitude save take 2d6 points of Constitution damage immediately. In addition, those failing a second DC 15 Fortitude save 1 minute later are dealt 1d6 points of Constitution damage. Those who succeed on either saving throw are nonetheless disabled by choking (treat as stunned) for 5d4 rounds.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Faint conjuration; CL 7th; Create Wondrous Item, <em>poison; </em>Price 2,400 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Flask of Curses:</strong> This item looks like an ordinary beaker, bottle, container, decanter, flask, or jug. It may contain a liquid, or it may emit smoke. When the flask is first unstoppered, all within 30 feet must make a DC 17 Will save or be cursed, taking a –2 penalty on attack rolls, saving throws, and skill checks until a <em>remove curse </em>spell is cast upon them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate conjuration; CL 7th; Create Wondrous Item, <em>bestow curse; </em>Price 2,100 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Gauntlets of Fumbling:</strong> These gauntlets may be of supple leather or heavy protective material suitable for use with armor. In the former instance, they appear to be <em>gloves of Dexterity. </em>In the latter case, they appear to be <em>gauntlets of ogre power. </em>The gauntlets perform according to every test as if they were <em>gloves of Dexterity </em>or <em>gauntlets of ogre power </em>until the wearer finds herself under attack or in a life-and-death situation. At that time, the curse is activated. The wearer becomes fumble-fingered, with a 50% chance each round of dropping anything held in either hand. The gauntlets also lower Dexterity by 2 points. Once the curse is activated, the gloves can be removed only by means of a <em>remove curse </em>spell, a <em>wish, </em>or a <em>miracle.</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate transmutation; CL 7th; Create Wondrous Item, <em>bestow curse; </em>Price 1,300 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Helm of Opposite Alignment:</strong> This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required. The curse only works once; that is, a character whose alignment has been changed cannot change it again by donning the helmet a second time.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Only a <em>wish </em>or a <em>miracle </em>can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, he views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an <em>atonement </em>spell is needed as well if the curse is to be obliterated. When a <em>helm of opposite alignment </em>has functioned once, it loses its magical properties.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong transmutation; CL 12th; Create Wondrous Item, creator must be 12th level; Price 4,000 gp;Weight 3 lb.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Incense of Obsession:</strong> These blocks of incense appear to be <em>incense of meditation. </em>If meditation and prayer are conducted while <em>incense of obsession </em>is burning nearby, its odor and smoke cause the user to become totally confident that her spell ability is superior, due to the magic incense. The user is determined to use her spells at every opportunity, even when not needed or when useless. The user remains obsessed with her abilities and spells until all have been used or cast, or until 24 hours have elapsed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate enchantment; CL 6th; Create Wondrous Item, <em>bestow curse; </em>Price 200 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Mace of Blood:</strong> This <em>+3 heavy mace </em>must be coated in blood every day, or its bonus fades away (until the mace is coated again). The character using this mace must make a DC 13 Will save every day it is within his possession or become chaotic evil.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate abjuration; CL 8th; Craft Magic Arms and Armor, creator must be at least 9th level and chaotic evil; Price 16,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Medallion of Thought Projection:</strong> This device seems like a <em>medallion of thoughts</em>, even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a DC 15 Will save to sort out. However, while the user thinks she is picking up the thoughts of others, all she is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What’s worse, unknown to her, the cursed medallion actually broadcasts her thoughts to creatures in the path of the beam, thus alerting them to her presence.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Faint divination; CL 7th; Create Wondrous Item, <em>detect thoughts, ghost sound; </em>Price 1,800 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Necklace of Strangulation:</strong> A <em>necklace of strangulation </em>appears to be a rare and wondrous piece of valuable jewelry and, short of the use of something as powerful as a <em>miracle </em>or a <em>wish</em>, can only be identified as a cursed item when placed around a character’s neck. The necklace immediately constricts, dealing 6 points of damage per round. It cannot be removed by any means short of a <em>limited wish, wish, </em>or <em>miracle </em>and remains clasped around the victim’s throat even after his death. Only when he has decayed to a dry skeleton (after approximately one month) does the necklace loosen, ready for another victim.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong conjuration; CL 18th; Create Wondrous Item, <em>slay living; </em>Price 60,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Net of Snaring: </strong>This net provides a +3 bonus on attack rolls but can only be used underwater, thus making it a somewhat useful item rather than what most would really call a cursed item. Underwater, it can be commanded to shoot forth up to 30 feet to trap a creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate evocation; CL 8th; Craft Magic Arms and Armor, <em>freedom of movement; </em>Price 10,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Periapt of Foul Rotting:</strong> This engraved gem appears to be of little value. If any character keeps the periapt in her possession for more than 24 hours, she contracts a terrible rotting affliction that permanently drains 1 point of Dexterity, Constitution, and Charisma every week. The periapt (and the affliction) can be removed only by application of a <em>remove curse </em>spell followed by a <em>cure disease </em>and then a <em>heal, miracle, limited wish</em>, or <em>wish </em>spell. The rotting can also be countered by crushing a <em>periapt of health </em>and sprinkling its dust upon the afflicted character (a full-round action), whereupon the periapt of foul rotting likewise crumbles to dust.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Faint abjuration; CL 10th; Create Wondrous Item, <em>contagion; </em>Price 17,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Potion of Poison:</strong> This potion has lost its once beneficial magical abilities and has become a potent poison. The imbiber must make a DC 16 Fortitude save or take 1d10 points of Constitution damage. A minute later he must save again (DC 16) or take 1d10 points of Constitution damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate conjuration; CL 12th; Craft Wondrous Item, <em>poison; </em>Price 5,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Robe of Powerlessness: </strong>A <em>robe of powerlessness </em>appears to be a magic robe of another sort. As soon as a character dons this garment, she takes a –10 penalty to Strength and Intelligence, forgetting spells and magic knowledge accordingly. The robe can be removed easily, but in order to restore mind and body, the character must receive a <em>remove curse </em>spell followed by <em>heal</em>.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate transmutation; CL 13th; Create Wondrous Item, <em>bestow curse, permanency; </em>Price 5,500 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Robe of Vermin:</strong> The wearer notices nothing unusual when the robe is donned, other than that it offers great magical defense (as a <em>cloak of protection +4</em>). However, as soon as he is in a situation requiring concentration and action against hostile opponents, the true nature of the garment is revealed: The wearer immediately suffers a multitude of bites from the insects that magically infest the garment. He must cease all other activities in order to scratch, shift the robe, and generally show signs of the extreme discomfort caused by the bites and movement of these pests.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The wearer takes a –5 penalty on initiative checks and a –2 penalty on all attack rolls, saves, and skill checks. If he tries to cast a spell, he must make a Concentration check (DC 20 + spell level) or lose the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate abjuration; CL 13th; Create Wondrous Item, <em>summon swarm, </em>creator must be at least 13th level; Price 16,500 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Ring of Clumsiness:</strong> This ring operates exactly like a <em>ring of feather falling</em>. However, it also makes the wearer clumsy. She takes a –4 penalty to Dexterity and has a 20% chance of spell failure when trying to cast any arcane spell that has a somatic component. (This chance of spell failure stacks with other arcane spell failure chances.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong transmutation; CL 15th; Forge Ring, <em>feather fall, bestow curse; </em>Price 500 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Scarab of Death: </strong>This small pin appears to be any one of the various beneficial amulets, brooches, or scarabs. However, if it is held for more than 1 round or carried by a living creature for 1 minute, it changes into a horrible burrowing beetlelike creature. The thing tears through any leather or cloth, burrows into flesh, and reaches the victim’s heart in 1 round, causing death. A DC 25 Reflex save allows the wearer to tear the scarab away before it burrows out of sight, but he still takes 3d6 points of damage. The beetle then returns to its scarab form. Placing the scarab in a container of wood, ceramic, bone, ivory, or metal prevents the monster from coming to life and allows for long-term storage of the item.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong abjuration; CL 19th; Create Wondrous Item, <em>slay living; </em>Price 80,000 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spear, Cursed Backbiter:</strong> This is a <em>+2 shortspear, </em>but each time it is used in melee against a foe and the attack roll is a natural 1, it damages its wielder instead of her intended target. When the curse takes effect, the spear curls around to strike its wielder in the back, automatically dealing the damage to the wielder. The curse even functions when the spear is hurled, and in such a case the damage to the hurler is doubled.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Moderate evocation; CL 10th; Craft Magic Arms and Armor, <em>bestow curse; </em>Price 7,500 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Stone of Weight (Loadstone):</strong> This stone appears to be a dark, smoothly polished stone. It reduces the possessor’s base land speed to one-half of normal. Once picked up, the stone cannot be disposed of by any nonmagical means—if it is thrown away or smashed, it reappears somewhere on his person. If a <em>remove curse </em>spell is cast upon a <em>loadstone, </em>the item may be discarded normally and no longer haunts the individual.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Faint transmutation; CL 5th; Create Wondrous Item, <em>slow; </em>Price 1,000 gp.</span></span></p><p> <span style="color: #000000">–<span style="font-size: 10px"><strong>2 Sword, Cursed:</strong> This longsword performs well against targets in practice, but when used against an opponent in combat, it causes its wielder to take a –2 penalty on attack rolls.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">All damage dealt is also reduced by 2 points, but never below a minimum of 1 point of damage on any successful hit. After one week in a character’s possession, the sword always forces that character to employ it rather than another weapon. The sword’s owner automatically draws it and fights with it even when she meant to draw or ready some other weapon. The sword can be gotten rid of only by means of <em>limited wish</em>, <em>wish, </em>or <em>miracle</em>.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong evocation; CL 15th; Craft Magic Arms and Armor, <em>bestow curse, </em>and <em>limited wish </em>or <em>miracle; </em>Price 1,500 gp.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Sword, Berserking: </strong></span><span style="font-size: 10px">This item appears to have the characteristics of a </span><span style="font-size: 10px"><em>+2 greatsword. </em></span><span style="font-size: 10px">However, whenever the sword is used in battle, its wielder goes berserk (gaining all the benefits and drawbacks of the barbarian’s rage ability). He attacks the nearest creature and continues to fight until unconscious or dead or until no living thing remains within 30 feet. Although many see this sword as a cursed object, others see it as a boon.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Moderate evocation; CL 8th; Craft Magic Arms and Armor, </span><span style="font-size: 10px"><em>rage, bestow curse; </em></span><span style="font-size: 10px">Price 17,500 gp.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Vacuous Grimoire: </strong></span><span style="font-size: 10px">A book of this sort looks like a normal one on some mildly interesting topic. Any character who opens the work and reads so much as a single word therein must make two DC 15 Will saves. The first is to determine if the reader takes 1 point of permanent Intelligence drain. The second is to find out if the reader takes 2 points of permanent Wisdom drain. To destroy the book, a character must burn it while casting </span><span style="font-size: 10px"><em>remove curse</em></span><span style="font-size: 10px">. If the grimoire is placed with other books, its appearance instantly alters to conform to the look of those other works.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Strong enchantment; CL 20th; Create Wondrous Item, </span><span style="font-size: 10px"><em>feeblemind; </em></span><span style="font-size: 10px">Price 6,000 gp.</span></span></span></p><p> </p><p> </p><p> <span style="color: #000000"><span style="font-size: 18px">ARTIFACTS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures—a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">MINOR ARTIFACTS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Minor artifacts are not necessarily unique items. Even so, they are magic items that no longer can be created, at least by common mortal means.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">Minor Artifact Descriptions</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Described below is a selection of the most well-known (not necessarily the most numerous) minor artifacts.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Book of Infinite Spells:</strong></span><span style="font-size: 10px"> This work bestows upon any character of any class the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in her possession or while she uses its power. A </span><span style="font-size: 10px"><em>book of infinite spells </em></span><span style="font-size: 10px">contains 1d8+22 pages. The nature of each page is determined by a dice roll: 01–50, arcane spell; 51–100, divine spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Determine the exact spell by using the tables for determining major scroll spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once a page is turned, it can never be flipped back—paging through a </span><span style="font-size: 10px"><em>book of infinite spells </em></span><span style="font-size: 10px">is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character’s class spell list, she can cast it up to four times per day. The pages cannot be ripped out without destroying the book. Similarly, the spells cannot be cast as scroll spells, nor can they be copied into a spellbook—their magic is bound up permanently within the book itself.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The owner of the book need not have the book on her person in order to use its power. The book can be stored in a place of safety while the owner is adventuring and still allow its owner to cast spells by means of its power.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The owner knows this and may even benefit from the turning by gaining access to a new spell. The chance of a page turning depends on the spell the page contains and what sort of spellcaster the owner is.</span></span></p><p> [TABLE="width: 427"] [TR] [TD="width: 314"] <span style="font-size: 10px"><strong>Condition</strong></span></p><p> [/TD] [TD="width: 85"] <span style="color: #000000"><span style="font-size: 10px"><strong>Chance of Page Turning</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 314"] <span style="color: #000000"><span style="font-size: 10px">Caster employing a spell usable by own class and level</span></span></p><p> [/TD] [TD="width: 85"] <span style="color: #000000"><span style="font-size: 10px">10%</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 314"] <span style="color: #000000"><span style="font-size: 10px">Caster employing a spell not usable by own class and level</span></span></p><p> [/TD] [TD="width: 85"] <span style="color: #000000"><span style="font-size: 10px">20%</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 314"] <span style="color: #000000"><span style="font-size: 10px">Nonspellcaster employing divine spell</span></span></p><p> [/TD] [TD="width: 85"] <span style="color: #000000"><span style="font-size: 10px">25%</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 314"] <span style="color: #000000"><span style="font-size: 10px">Nonspellcaster employing arcane spell</span></span></p><p> [/TD] [TD="width: 85"] <span style="color: #000000"><span style="font-size: 10px">30%</span></span></p><p> [/TD] [/TR] [/TABLE] <span style="color: #000000"><span style="font-size: 10px">Treat each spell use as if a scroll were being employed, for purposes of determining casting time, spell failure, and so on.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong (all schools); CL 18th;Weight 3 lb.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Deck of Many Things: </strong></span><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>deck of many things </em></span><span style="font-size: 10px">(both beneficial and baneful) is usually found in a box or leather pouch. Each deck contains a number of cards or plaques made of ivory or vellum. Each is engraved with glyphs, characters, and sigils. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it, for better or worse.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The character with a </span><span style="font-size: 10px"><em>deck of many things </em></span><span style="font-size: 10px">who wishes to draw a card must announce how many cards she will draw before she begins. Cards must be drawn within 1 hour of each other, and a character can never again draw from this deck any more cards than she has announced. If the character does not willingly draw her allotted number (or if she is somehow prevented from doing so), the cards flip out of the deck on their own. </span><span style="font-size: 10px"><em>Exception: </em></span><span style="font-size: 10px">If the jester is drawn, the possessor of the deck may elect to draw two additional cards.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Each time a card is taken from the deck, it is replaced (making it possible to draw the same card twice) unless the draw is the jester or the fool, in which case the card is discarded from the pack. A </span><span style="font-size: 10px"><em>deck of many things </em></span><span style="font-size: 10px">contains 22 cards. To simulate the magic cards, you may want to use tarot cards, as indicated in the second column of the accompanying table. If no tarot deck is available, substitute ordinary playing cards instead, as indicated in the third column. The effects of each card, summarized on the table, are fully described below.</span></span></span></p><p> </p><p> [TABLE="width: 679"] [TR] [TD="width: 665, colspan: 4"] <span style="font-size: 10px"><strong>Deck of Many Things</strong></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px"><strong>Plaque</strong></span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px"><strong>Tarot Card</strong></span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px"><strong>Playing Card</strong></span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px"><strong>Summary of Effect</strong></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Balance</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XI. Justice</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Two of spades</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Change alignment instantly.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Comet</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Two of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Two of diamonds</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Defeat the next monster you meet to gain one level.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Donjon</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Four of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Ace of spades</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">You are </span></span><span style="color: #000000"><span style="font-size: 10px"><em>imprisoned</em></span></span><span style="color: #000000"><span style="font-size: 10px">.</span></span></span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Euryale</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Ten of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Queen of spades</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000">–<span style="font-size: 10px">1 penalty on all saving throws henceforth.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">The Fates</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Three of cups</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Ace of hearts</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Avoid any situation you choose . . . once.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Flames</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XV. The Devil</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Queen of clubs</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Enmity between you and an outsider.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Fool</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">0. The Fool</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Joker (with trademark)</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Lose 10,000 experience points and you must draw again.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Gem</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Seven of cups</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Two of hearts</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain your choice of twenty-five pieces of jewelry or fifty gems.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Idiot</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Two of pentacles</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Two of clubs</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Lose Intelligence (permanent drain). You may draw again.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Jester</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XII. The Hanged Man</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Joker (without trademark)</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain 10,000 XP or two more draws from the deck.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Key</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">V. The Hierophant</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Queen of hearts</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain a major magic weapon.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Knight</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Page of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Jack of hearts</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain the service of a 4th-level fighter.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Moon</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XVIII. The Moon</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Queen of diamonds</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">You are granted 1d4 wishes.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Rogue</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Five of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Jack of spades</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">One of your friends turns against you.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Ruin</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XVI. The Tower</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">King of spades</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Immediately lose all wealth and real property.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Skull</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XIII. Death</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Jack of clubs</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Defeat dread wraith or be forever destroyed.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Star</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XVII. The Star</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Jack of diamonds</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Immediately gain a +2 inherent bonus to one ability score.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Sun</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">XIX. The Sun</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">King of diamonds</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain beneficial medium wondrous item and 50,000 XP.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Talons</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Queen of pentacles</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Ace of clubs</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">All magic items you possess disappear permanently.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Throne</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Four of staves</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">King of hearts</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Gain a +6 bonus on Diplomacy checks plus a small keep.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">Vizier</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">IX. The Hermit</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">Ace of diamonds</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Know the answer to your next dilemma.</span></span></p><p> [/TD] [/TR] [TR] [TD="width: 58"] <span style="color: #000000"><span style="font-size: 10px">The Void</span></span></p><p> [/TD] [TD="width: 123"] <span style="color: #000000"><span style="font-size: 10px">Eight of swords</span></span></p><p> [/TD] [TD="width: 143"] <span style="color: #000000"><span style="font-size: 10px">King of clubs</span></span></p><p> [/TD] [TD="width: 299"] <span style="color: #000000"><span style="font-size: 10px">Body functions, but soul is trapped elsewhere.</span></span></p><p> [/TD] [/TR] [/TABLE] </p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Balance: </em>The character must change to a radically different alignment. If the character fails to act according to the new alignment, she gains a negative level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Comet: </em>The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains enough XP to attain the next experience level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Donjon: </em>This card signifies imprisonment— either by the <em>imprisonment </em>spell or by some powerful being. All gear and spells are stripped from the victim in any case. Draw no more cards.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Euryale: </em>The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The –1 penalty on all saving throws is otherwise permanent.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Fates: </em>This card enables the character to avoid even an instantaneous occurrence if so desired, for the fabric of reality is unraveled and respun. Note that it does not enable something to happen. It can only stop something from happening or reverse a past occurrence. The reversal is only for the character who drew the card; other party members may have to endure the situation.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Flames: </em>Hot anger, jealousy, and envy are but a few of the possible motivational forces for the enmity. The enmity of the outsider can’t be ended until one of the parties has been slain. Determine the outsider randomly, and assume that it attacks the character (or plagues her life in some way) within 1d20 days.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Fool: </em>The payment of XP and the redraw are mandatory. This card is always discarded when drawn, unlike all others except the jester.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Gem: </em>This card indicates wealth. The jewelry is all gold set with gems, each piece worth 2,000 gp, the gems 1,000 gp value each. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Idiot: </em>This card causes the drain of 1d4+1 points of Intelligence immediately. The additional draw is optional.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Jester: </em>This card is always discarded when drawn, unlike all others except the fool. The redraws are optional.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Key: </em>The magic weapon granted must be one usable by the character. It suddenly appears out of nowhere in the character’s hand.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Knight: </em>The fighter appears out of nowhere and serves loyally until death. He or she is of the same race (or kind) and gender as the character.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Moon: </em>This card sometimes bears the image of a moonstone gem with the appropriate number of <em>wishes </em>shown as gleams therein; sometimes it depicts a moon with its phase indicating the number of <em>wishes </em>(full = four; gibbous = three; half = two; quarter = one). These <em>wishes </em>are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Rogue: </em>When this card is drawn, one of the character’s NPC friends (preferably a cohort) is totally alienated and forever after</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">hostile. If the character has no cohorts, the enmity of some powerful personage (or community, or religious order) can be substituted. The hatred is secret until the time is ripe for it to be revealed with devastating effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Ruin: </em>As implied by its name, when this card is drawn, all nonmagical possessions of the drawer are lost.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Skull: </em>A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a <em>wish </em>or a <em>miracle</em>.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Star: </em>The 2 points are added to any ability the character chooses. They cannot be divided among two abilities. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Sun: </em>Roll for a medium wondrous item until a useful item is indicated.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Talons: </em>When this card is drawn, every magic item owned or possessed by the character is instantly and irrevocably gone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Throne: </em>The character becomes a true leader in people’s eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Vizier: </em>This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">single problem or answer fully any question upon her request. The query or request must be made within one year. Whether the information gained can be successfully acted upon is another question entirely.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>The Void: </em>This black card spells instant disaster. The character’s body continues to function, as though comatose, but her psyche is trapped in a prison somewhere—in an object on a far plane or planet, possibly in the possession of an outsider. A <em>wish </em>or a <em>miracle </em>does not bring the character back, instead merely revealing the plane of entrapment. Draw no more cards.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong (all schools); CL 20th.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Hammer of Thunderbolts:</strong> This <em>+3 Large returning warhammer </em>deals 4d6 points of damage on any hit. Further, if the wielder wears a <em>belt of giant Strength </em>and <em>gauntlets of ogre power </em>and he knows that the hammer is a <em>hammer of thunderbolts </em>(not just a <em>+3 warhammer</em>), the weapon can be used to full effect: It gains a total +5 enhancement bonus, allows all <em>belt </em>and <em>gauntlet </em>bonuses to stack (only when using this weapon), and strikes dead any giant upon whom it scores a hit (Fortitude DC 20 negates the death effect but not the damage).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When hurled, on a successful attack the hammer emits a great noise, like a clap of thunder, causing all creatures within 90 feet to be stunned for 1 round (Fortitude DC 15 negates). The hammer’s range increment is 30 feet.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong evocation, necromancy, and transmutation; CL 20th; Weight 15 lb.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Philosopher’s Stone:</strong> This rare substance appears to be an ordinary, sooty piece of blackish rock. If the stone is broken open (break DC 20), a cavity is revealed at the stone’s heart. This cavity is lined with a magical type of quicksilver that enables any arcane spellcaster to transmute base metals (iron and lead) into silver and gold. A single <em>philosopher’s stone </em>can turn from up to 5,000 pounds of iron into silver, or up to 1,000 pounds of lead into gold. However, the quicksilver becomes unstable once the stone is opened and loses its potency within 24 hours, so all transmutations must take place within that period.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The quicksilver found in the center of the stone may also be put to another use. If mixed with any <em>cure </em>potion while the substance is still potent, it creates a special <em>oil of life </em>that acts as a <em>true resurrection </em>spell for any dead body it is sprinkled upon.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong transmutation; CL 20th;Weight 3 lb.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Sphere of Annihilation:</strong> A <em>sphere of annihilation </em>is a globe of absolute blackness, a ball of nothingness 2 feet in diameter. The object is actually a hole in the continuity of the multiverse. Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A <em>sphere of annihilation </em>is static, resting in some spot as if it were a normal hole. It can be caused to move, however, by mental effort (think of this as a mundane form of telekinesis, too weak to move actual objects but a force to which the sphere, being weightless, is sensitive). A character’s ability to gain control of a <em>sphere of annihilation </em>(or to keep controlling one) is based on the result of a control check against DC 30 (a move action). A control check is 1d20 + character level + character Int modifier. If the check succeeds, the character can move the sphere (perhaps to bring it into contact with an enemy) as a free action.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Control of a sphere can be established from as far away as 40 feet (the character need not approach too closely). Once control is established, it must be maintained by continuing to make control checks (all DC 30) each round. For as long as a character maintains control (does not fail a check) in subsequent rounds, he can control the sphere from a distance of 40 feet + 10 feet per character level. The sphere’s speed in a round is 10 feet +5 feet for every 5 points by which the character’s control check result in that round exceeded 30.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a control check fails, the sphere slides 10 feet in the direction of the character attempting to move it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If two or more creatures vie for control of a <em>sphere of annihilation, </em>the rolls are opposed. If none are successful, the sphere slips toward the one who rolled lowest.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Should a <em>gate </em>spell be cast upon a <em>sphere of annihilation</em>, there is a 50% chance (01–50 on d%) that the spell destroys it, a 35% chance (51–85) that the spell does nothing, and a 15% chance (86–100) that a gap is torn in the spatial fabric, catapulting everything within a 180-foot radius into another plane. If a <em>rod of cancellation </em>touches a <em>sphere of annihilation</em>,</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">they negate each other in a tremendous explosion. Everything within a 60-foot radius takes 2d6x10 points of damage. <em>Dispel</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>magic </em>and <em>mage’s disjunction </em>have no effect on a sphere.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">See also <em>talisman of the sphere </em>(below).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong transmutation; CL 20th.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Staff of the Magi:</strong> A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Some of its powers use charges, while others don’t. The following powers do not use charges:</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Detect magic</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Enlarge person (</em>Fortitude DC 15 negates)</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Hold portal</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Light</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Mage armor</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Mage hand</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The following powers drain 1 charge per usage:</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Dispel magic</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Fireball </em>(10d6 damage, Reflex DC 17 half )</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Ice storm</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Invisibility</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Knock</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Lightning bolt </em>(10d6 damage, Reflex DC 17 half )</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Passwall</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Pyrotechnics </em>(Will or Fortitude DC 16 negates)</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Wall of fire</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Web</em></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">These powers drain 2 charges per usage:</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Monster summoning IX</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Plane shift </em>(Will DC 21 negates)</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Telekinesis </em>(400 lb. maximum weight; Will DC 19 negates)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A <em>staff of the magi </em>gives the wielder spell resistance 23. If this is willingly lowered, however, the staff can also be used to absorb arcane spell energy directed at its wielder, as a <em>rod of absorption</em> does. Unlike the rod, this staff converts spell levels into charges rather than retaining them as spell energy usable by a spellcaster. If the staff absorbs enough spell levels to exceed its limit of 50 charges, it explodes as if a retributive strike had been performed (see below). The wielder has no idea how many spell levels are cast at her, for the staff does not communicate this knowledge as a <em>rod of absorption </em>does. (Thus, absorbing spells can be risky.)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Retributive Strike: </em>A <em>staff of the magi </em>can be broken for a retributive strike. Such an act must be purposeful and declared by the wielder. All charges in the staff are released in a 30-foot spread. All within 10 feet of the broken staff take hit points of damage equal to 8 times the number of charges in the staff, those between 11 feet and 20 feet away take points equal to 6 times the number of charges, and those 21 feet to 30 feet distant take 4 times the number of charges. A DC 17 Reflex save reduces damage by half. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">The character breaking the staff has a 50% chance (01–50 on d%) of traveling to another plane of existence, but if she does not (51–100), the explosive release of spell energy destroys her. Only specific items, including the <em>staff of the magi </em>and the <em>staff of power</em> are capable of a retributive strike.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong (all schools); CL 20th;Weight 5 lb.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Talisman of Pure Good:</strong> A good (LG, NG, CG) divine spellcaster who possesses this item can cause a flaming crack to open at the feet of an evil (LE, NE, CE) divine spellcaster who is up to 100 feet away. The intended victim is swallowed up forever and sent hurtling to the center of the earth. The wielder of the talisman must be good, and if he is not exceptionally pure in thought and deed the evil character gains a DC 19 Reflex saving throw to leap away from the crack. Obviously, the target must be standing on solid ground for this item to function. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A <em>talisman of pure good </em>has 6 charges. If a neutral (LN, N, CN) divine spellcaster touches one of these stones, he takes 6d6 points of damage. If an evil divine spellcaster touches one, he takes 8d6 points of damage. All other characters are unaffected by the device.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong evocation [good]; CL 18th.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Talisman of the Sphere:</strong> This small adamantine loop and handle are useless to those unable to cast arcane spells. Characters</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">who cannot cast arcane spells take 5d6 points of damage merely from picking up and holding a talisman of this sort. However, when held by an arcane spellcaster who is concentrating on control of a <em>sphere of annihilation, </em>a <em>talisman of the sphere </em>doubles the character’s modifier on his control check (doubling both his Intelligence bonus and his character level for this purpose).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the wielder of a talisman establishes control, he need check for maintaining control only every other round thereafter. If control is not established, the sphere moves toward him. Note that while many spells and effects of cancellation have no effect upon a <em>sphere of annihilation, </em>the talisman’s power of control can be suppressed or canceled.</span></span></p><p> <span style="font-size: 10px">Strong transmutation; CL 16th;Weight 1 lb.</span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Talisman of Reluctant Wishes: </strong></span><span style="font-size: 10px">A talisman of this sort appears the same as a </span><span style="font-size: 10px"><em>stone of controlling earth elementals. </em></span><span style="font-size: 10px">Its powers are quite different, however, and dependent on the Charisma of the individual holding the talisman. Whenever a character touches a </span><span style="font-size: 10px"><em>talisman of reluctant wishes, </em></span><span style="font-size: 10px">he must make a DC 15 Charisma check. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If he fails, the device acts as a </span><span style="font-size: 10px"><em>stone of weight</em></span><span style="font-size: 10px">. Discarding or destroying it results in 5d6 points of damage to the character and the disappearance of the talisman. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If he succeeds, the talisman remains with the character for 5d6 hours, or until a </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">is made with it, whichever comes first. It then disappears.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If he rolls a natural 20, the character finds it impossible to be rid of the talisman for as many months as he has points of Charisma. In addition, the artifact grants him one </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">for every 6 points of the character’s Charisma. It also grows warm and throbs whenever its possessor comes within 20 feet of a mechanical or magic trap. (If the talisman is not held, its warning heat and pulses are of no avail.)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Regardless of which reaction results, a </span><span style="font-size: 10px"><em>talisman of reluctant wishes </em></span><span style="font-size: 10px">disappears when its time period expires, leaving behind a 10,000 gp diamond in its stead.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Strong conjuration; CL 20th;Weight 1 lb.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Talisman of Ultimate Evil:</strong></span><span style="font-size: 10px"> An evil (LE, NE, CE) divine spellcaster who possesses this item can cause a flaming crack to open at the feet of a good (LG, NG, CG) divine spellcaster who is up to 100 feet away. The intended victim is swallowed up forever and sent hurtling to the center of the earth. The wielder of the talisman must be evil, and if she is not exceptionally foul and perverse in the sights of her evil deity the good character gains a DC 19 Reflex save to leap away from the crack. Obviously, the target must be standing on solid ground for this item to function. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>talisman of ultimate evil </em></span><span style="font-size: 10px">has 6 charges. If a neutral (LN, N, CN) divine spellcaster touches one of these stones, she takes 6d6 points of damage. If a good divine spellcaster touches one, she takes 8d6 points of damage. All other characters are unaffected by the device. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Strong evocation [evil]; CL 18th.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">MAJOR ARTIFACTS</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Major artifacts are unique items—only one of each such item exists. These are the most potent of magic items, capable of altering the balance of a campaign.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px">Major Artifact Descriptions</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>The Moaning Diamond:</strong></span><span style="font-size: 10px"> The </span><span style="font-size: 10px"><em>Moaning Diamond </em></span><span style="font-size: 10px">appears to be an uncut diamond the size of a human fist. At all times, it gives forth a baleful moaning sound, as if in pain. Despite the noise, the </span><span style="font-size: 10px"><em>Moaning Diamond </em></span><span style="font-size: 10px">is not evil. The wielder of the stone can, three times per day, call upon it to reshape earth and stone as if by the spell </span><span style="font-size: 10px"><em>stone shape, </em></span><span style="font-size: 10px">affecting 5,000 cubic feet of material. The </span><span style="font-size: 10px"><em>Moaning Diamond </em></span><span style="font-size: 10px">can summon an elder earth elemental with maximum hit points that serves the caster until it is slain. Only one such elemental can be summoned at a time; if it is slain, a new creature cannot be summoned for 24 hours. </span></span></span> </p><p> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>The Orbs of Dragonkind:</strong></span><span style="font-size: 10px"> Each of these fabled orbs contains the essence and personality of an ancient dragon of a different variety (one for each of the major ten different chromatic and metallic dragons). The bearer of an </span><span style="font-size: 10px"><em>Orb </em></span><span style="font-size: 10px">can </span><span style="font-size: 10px"><em>dominate </em></span><span style="font-size: 10px">dragons of its particular variety within 500 feet (as </span><span style="font-size: 10px"><em>dominate monster</em></span><span style="font-size: 10px">), the dragon being forced to make a DC 25 Will save to resist. (Spell resistance is not useful against this effect.) Each </span><span style="font-size: 10px"><em>Orb of Dragonkind </em></span><span style="font-size: 10px">bestows upon the wielder the AC and saving throw bonuses of the dragon within. These values replace whatever values the character would otherwise have, whether they are better or worse. These values cannot be modified by any means short of ridding the character of the </span><span style="font-size: 10px"><em>Orb. </em></span><span style="font-size: 10px">A character possessing an </span><span style="font-size: 10px"><em>Orb of Dragonkind </em></span><span style="font-size: 10px">is immune to the breath weapon—but only the breath weapon—of the dragon variety keyed to the </span><span style="font-size: 10px"><em>Orb. </em></span><span style="font-size: 10px">Finally, a character possessing an </span><span style="font-size: 10px"><em>Orb </em></span><span style="font-size: 10px">can herself use the breath weapon of the dragon in the </span><span style="font-size: 10px"><em>Orb </em></span><span style="font-size: 10px">three times per day.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">All </span><span style="font-size: 10px"><em>Orbs of Dragonkind </em></span><span style="font-size: 10px">can be used to communicate verbally and visually with the possessors of the other </span><span style="font-size: 10px"><em>Orbs. </em></span><span style="font-size: 10px">The owner of an </span><span style="font-size: 10px"><em>Orb </em></span><span style="font-size: 10px">knows whether there are dragons within 10 miles at all times. For dragons of the </span><span style="font-size: 10px"><em>Orb</em></span><span style="font-size: 10px">’s particular variety, the range is 100 miles. If within 1 mile of a dragon of the </span><span style="font-size: 10px"><em>Orb</em></span><span style="font-size: 10px">’s variety, the wielder can determine the exact location and age of the creature. The bearer of one of these </span><span style="font-size: 10px"><em>Orbs </em></span><span style="font-size: 10px">earns the enmity forever of all dragonkind for profiting by the enslavement of one of their kin, even if she later loses the item. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Each </span><span style="font-size: 10px"><em>Orb </em></span><span style="font-size: 10px">also has an individual power that can be invoked once per round at 10th caster level.</span></span></span></p><p> <span style="color: #000000">• <span style="font-size: 12px"><span style="font-size: 10px"><em>Black Dragon Orb: Fly </em></span><span style="font-size: 10px">(Will DC 17 negates).</span></span></span></p><p> <span style="color: #000000">• <span style="font-size: 12px"><span style="font-size: 10px"><em>Blue Dragon Orb: Haste </em></span><span style="font-size: 10px">(Fortitude DC 17 negates)</span><span style="font-size: 10px"><em>.</em></span></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Brass Dragon Orb: Teleport </em>(Will DC 19 negates)<em>.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Bronze Dragon Orb: Scrying </em>(Will DC 18 negates)<em>.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Copper Dragon Orb: Suggestion </em>(Will DC 17 negates)<em>.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Gold Dragon Orb: </em>The owner of the gold <em>Orb </em>can call upon any power possessed by one of the other <em>Orbs</em>—including the <em>dominate </em>and breath weapon abilities but not AC, save bonuses, or breath weapon immunity—but can only use an individual</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">power once per day. She can use <em>dominate </em>on any other possessor of an <em>Orb </em>within 1 mile (Will DC 23 negates).</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Green Dragon Orb: Spectral hand.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Red Dragon Orb: Wall of fire.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Silver Dragon Orb: Cure critical wounds </em>(Will DC 18 half )<em>.</em></span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>White Dragon Orb: Protection from energy (cold) </em>(Fortitude DC 17 negates)<em>.</em></span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>The Saint’s Mace: </strong>This relic appears to be a simple, well-used cudgel, but its simple appearance hides great power. The <em>saint’s mace </em>has a +5 enhancement bonus and functions as a heavy mace with the holy, lawful, and disruption special abilities. The wielder can project <em>searing light </em>from the mace at will, at caster level 20th.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>The Shadowstaff:</strong> This artifact was crafted centuries ago, weaving together the wispy strands of shadow itself into a twisted black staff. The <em>Shadowstaff </em>makes the wielder slightly shadowy and incorporeal, granting him a +4 bonus to AC and Reflex saves (which stacks with any other bonuses). However, in bright light (such as that of the sun, but not a torch) or in absolute darkness, the wielder takes a –2 penalty on all attack rolls, saves, and checks. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">The <em>Shadowstaff </em>also has these powers.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Summon Shadows: </em>Three times per day the staff may summon 2d4 shadows. Immune to turning, they serve the wielder as if called by a <em>summon monster V </em>spell cast at 20th level.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Summon Nightshade: </em>Once per month, the staff can summon a nightcrawler nightshade that serves the wielder as if called by a <em>summon monster IX </em>spell cast at 20th level.</span></span></p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Shadow Form: </em>Three times per day the wielder can become a living shadow, with all the movement powers granted by the</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>gaseous form </em>spell. </span></span> </p><p> <span style="color: #000000">• <span style="font-size: 10px"><em>Shadow Bolt: </em>Three times per day the staff can project a ray attack that deals 10d6 points of cold damage to a single target. The shadow bolt has a range of 100 feet.</span></span></p><p> </p><p> <span style="color: #000000"><span style="font-size: 10px">The Shield of the Sun: This <em>+5 large shield, </em>emblazoned with the symbol of the sun, allows the wielder to cast spells as if she were a 20th-level paladin with a Wisdom score of 20. The spells gained are cumulative with any existing spells per day that the character might have, even if she’s already a paladin. The <em>Shield of the Sun </em>also grants spell resistance 15 to its wielder. It absorbs the first 10 points of damage from any energy attack (fire, cold, acid, electricity, or sonic). In return for all this, once per year the shield’s owner must undertake a quest (no saving throw to avoid) at the behest of a lawful good deity. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">A character who is evil or chaotic (LE, NE, CE, CN, CG) gains four negative levels if she attempts to use this artifact. Although these negative levels never results in actual level loss, they remain as long as the shield is in hand and cannot be overcome in any way (including <em>restoration </em>spells). The negative levels disappear when the shield is stowed or leaves the wearer’s possession.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159504, member: 1"] [FONT=Times New Roman, Times New Roman, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT] [COLOR=#000000][SIZE=5]MAGIC ITEMS VI (INTELLIGENT, CURSED, & ARTIFACTS)[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]INTELLIGENT ITEMS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]INTELLIGENT ITEM ALIGNMENT[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any item with intelligence has an alignment. Note that intelligent weapons already have alignments, either stated or by implication. If you’re generating a random intelligent weapon, that weapon’s alignment must fit with any alignment-oriented special abilities it has.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table) gains one negative level if he or she so much as picks up the item. Although this negative level never results in actual level loss, it remains as long as the item is in hand and cannot be overcome in any way (including [/SIZE][SIZE=2][I]restoration [/I][/SIZE][SIZE=2]spells). This negative level is cumulative with any other penalties the item might already place on inappropriate wielders. Items with Ego scores (see below) of 20 to 29 bestow two negative levels. Items with Ego scores of 30 or higher bestow three negative levels.[/SIZE][/SIZE][/COLOR] [TABLE="width: 187"] [TR] [TD="width: 173, colspan: 2"] [COLOR=#000000][SIZE=2][B]Intelligent Item Alignment[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2][B]Alignment of Item[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]01–05[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Chaotic good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]06–15[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Chaotic neutral*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]16–20[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Chaotic evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]21–25[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Neutral evil*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]26–30[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Lawful evil[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]31–55[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Lawful good[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]56–60[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Lawful neutral*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]61–80[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Neutral good*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]81–100[/SIZE][/COLOR] [/TD] [TD="width: 113"] [COLOR=#000000][SIZE=2]Neutral[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 173, colspan: 2"] [COLOR=#000000][SIZE=2]* The item can also be used by any character whose alignment corresponds to the nonneutral portion of the item’s alignment.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]LANGUAGES SPOKEN BY ITEM[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Like a character, an intelligent item speaks Common plus one additional language per point of Intelligence bonus. Choose appropriate languages, taking into account the item’s origin and purposes.[/SIZE][/COLOR] [TABLE="width: 679"] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2][B]Table: Item Intelligence, Wisdom, Charisma, and Capabilities[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2][B]Mental Ability Scores[/B][/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=2][B]Communication[/B][/SIZE][/COLOR] [/TD] [TD="width: 142"] [SIZE=2][B]Capabilities[/B][/SIZE] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2][B]Senses[/B][/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2][B]Base Price Modifier[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]01–34[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 12,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Empathy[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]One lesser power[/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]30 ft. vision and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+1,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]35–59[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 13,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Empathy[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Two lesser powers[/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]60 ft. vision and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+2,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]60–79[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 14,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]2[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Two lesser powers[/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]120 ft. vision and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+4,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]80–91[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 15,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]2[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Three lesser powers[/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]60 ft. darkvision [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]92–97[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 16,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]2 3[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Three lesser powers[/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]60 ft. darkvision [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+6,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]98[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 17,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech, telepathy[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2] [/SIZE][/SUP][/COLOR][COLOR=#000000][SUP][SIZE=2][B]3 4[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Three lesser powers [/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]and one greater power[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]6[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]120 ft. darkvision [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+9,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]99[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 18,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech, telepathy[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2] [/SIZE][/SUP][/COLOR][COLOR=#000000][SUP][SIZE=2][B]4 5[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Three lesser powers [/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]and two greater powers[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]6[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]120 ft. darkvision, blindsense, and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+12,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 38"] [COLOR=#000000][SIZE=2]100[/SIZE][/COLOR] [/TD] [TD="width: 81"] [COLOR=#000000][SIZE=2]Two at 19,[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]one at 10[/SIZE][/COLOR] [/TD] [TD="width: 111"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Speech, telepathy [/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]4 5[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 142"] [COLOR=#000000][SIZE=2]Four lesser powers [/SIZE][/COLOR] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]and three greater powers[/SIZE][/COLOR][COLOR=#000000][SUP][SIZE=2][B]6[/B][/SIZE][/SUP][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 154"] [COLOR=#000000][SIZE=2]120 ft. darkvision, blindsense, and hearing[/SIZE][/COLOR] [/TD] [TD="width: 70"] [COLOR=#000000][SIZE=2]+15,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2]1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2]2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2]3 The item can also read any languages it can speak.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2]4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=3][SIZE=2]5 The item can read all languages as well as use [/SIZE][SIZE=2][I]read magic[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 665, colspan: 6"] [COLOR=#000000][SIZE=2]6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]INTELLIGENT ITEM POWERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The table above determines how many lesser and greater powers an intelligent item has. To find the item’s specific powers, choose or roll on the appropriate tables below.[/SIZE][/COLOR] [TABLE="width: 494"] [TR] [TD="width: 480, colspan: 3"] [COLOR=#000000][SIZE=2][B]Intelligent Item Lesser Powers[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 338"] [SIZE=2][B]Lesser Power[/B][/SIZE] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2][B]Base Price[/B][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Modifier[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]01–05[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can [/SIZE][SIZE=2][I]bless [/I][/SIZE][SIZE=2]its allies 3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+1,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]06–10[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]faerie fire [/I][/SIZE][SIZE=2]3/day [/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+1,100 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]11–13[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast [/SIZE][SIZE=2][I]minor image [/I][/SIZE][SIZE=2]1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+2,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]14–20[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item has [/SIZE][SIZE=2][I]deathwatch [/I][/SIZE][SIZE=2]continually active[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+2,700 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]21–25[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2]at will[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+3,600 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]26–31[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Intimidate[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]32–33[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Decipher Script[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]34–36[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Knowledge (choose category)[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]37–40[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Search[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]41–45[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Spot[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]46–50[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Listen[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]51–54[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Spellcraft[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]55–60[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Sense Motive[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]61–66[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Bluff[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]67–72[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=2]Item has 10 ranks in Diplomacy[/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]73–77[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast [/SIZE][SIZE=2][I]major image [/I][/SIZE][SIZE=2]1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+5,400 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]78–80[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast [/SIZE][SIZE=2][I]darkness [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+6,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]81–83[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]hold person [/I][/SIZE][SIZE=2]on an enemy 3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+6,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]84–86[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can activate [/SIZE][SIZE=2][I]zone of truth [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+6,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]87–89[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]daze monster [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+6,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]90–95[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]locate object [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=2]+6,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]96–100[/SIZE][/COLOR] [/TD] [TD="width: 338"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]cure moderate wounds [/I][/SIZE][SIZE=2](2d8+3) on wielder 3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 67"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]6,500 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [SIZE=2]All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.[/SIZE] [TABLE="width: 529"] [TR] [TD="width: 515, colspan: 3"] [COLOR=#000000][SIZE=2][B]Intelligent Item Greater Powers[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=2][B]Greater Power[/B][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2][B]Base Price[/B][/SIZE][/COLOR] [SIZE=2][B]Modifier[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]01–06[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=2]Item can detect opposing alignment at will[/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+7,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]07–10[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can [/SIZE][SIZE=2][I]detect undead [/I][/SIZE][SIZE=2]at will[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+7,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]11–13[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can [/SIZE][SIZE=2][I]cause fear [/I][/SIZE][SIZE=2]in an enemy at will[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+7,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]14–18[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]dimensional anchor [/I][/SIZE][SIZE=2]on a foe 1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]19–23[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]dismissal [/I][/SIZE][SIZE=2]on a foe 1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]24–28[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]lesser globe of invulnerability [/I][/SIZE][SIZE=2]1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]10,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]29–33[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]arcane eye [/I][/SIZE][SIZE=2]1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]34–37[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item has continuous [/SIZE][SIZE=2][I]detect scrying [/I][/SIZE][SIZE=2]effect[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]38–41[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item creates [/SIZE][SIZE=2][I]wall of fire [/I][/SIZE][SIZE=2]in a ring with the wielder at the center 1/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]42–45[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]quench [/I][/SIZE][SIZE=2]on fires 3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]46–50[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item has [/SIZE][SIZE=2][I]status [/I][/SIZE][SIZE=2]effect, usable at will[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+11,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]51–54[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]gust of wind [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+11,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]55–59[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]clairvoyance [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]60–64[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][SIZE=2]Item can create [/SIZE][SIZE=2][I]magic circle [/I][/SIZE][SIZE=2]against opposing alignment at will[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]65–68[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can use [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]haste [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]on its owner 3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]69–73[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can create [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]daylight [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]74–76[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can create [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]deeper darkness [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]77–80[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can use [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]invisibility purge [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2](30 ft. range) 3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]81–85[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can use [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]slow [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]on its enemies 3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]86–91[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]locate creature [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+30,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]91–97[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can use [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]fear [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]against foes 3/day[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+30,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]98–100[/SIZE][/COLOR] [/TD] [TD="width: 372"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Item can use [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]detect thoughts [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]at will[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [TD="width: 69"] [COLOR=#000000][SIZE=2]+44,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 515, colspan: 3"] [COLOR=#000000][SIZE=2]If the same power is rolled twice, roll again.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]SPECIAL PURPOSE ITEMS[/SIZE][/COLOR] [TABLE="width: 367"] [TR] [TD="width: 353, colspan: 2"] [COLOR=#000000][SIZE=2][B]Intelligent Item Purpose[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2][B]Purpose[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]01–20[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay diametrically opposed alignment*[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]21–30[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]31–40[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay divine spellcasters (including divine entities and servitors)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]41–50[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay nonspellcasters[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]51–55[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay a particular creature type (see the bane special ability for choices)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]56–60[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay a particular race or kind of creature[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]61–70[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defend a particular race or kind of creature[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]71–80[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay the servants of a specific deity[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]81–90[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defend the servants and interests of a specific deity[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]91–95[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Defeat/slay all (other than the item and the wielder)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]96–100[/SIZE][/COLOR] [/TD] [TD="width: 293"] [COLOR=#000000][SIZE=2]Choose one[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 353, colspan: 2"] [COLOR=#000000][SIZE=2]* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]Purpose[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An item’s purpose must suit the type and alignment of the item and should always be treated reasonably. A purpose of “defeat/slay arcane spellcasters” doesn’t mean that the sword forces the wielder to kill every wizard she sees. Nor does it mean that the sword believes it is possible to kill every wizard, sorcerer, and bard in the world. It does mean that the item hates arcane spellcasters and wants to bring the local wizard’s cabal to ruin, as well as end the rule of a sorceress-queen in a nearby land. Likewise, a purpose of “defend elves” doesn’t mean that if the wielder is an elf, he only wants to help himself. It means that the item wants to be used in furthering the cause of elves, stamping out their enemies and aiding their leaders. A purpose of “defeat/slay all” isn’t just a matter of self-preservation. It means that the item won’t rest (or let its wielder rest) until it places itself above all others.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]DEDICATED POWER[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A dedicated power operates only when an intelligent item is in pursuit of its special purpose. This determination is always made by the item. It should always be easy and straightforward to see how the ends justify the means. Unlike its other powers, an intelligent item can refuse to use its dedicated power even if the owner is dominant (see Items against Characters, below).[/SIZE][/COLOR] [TABLE="width: 555"] [TR] [TD="width: 541, colspan: 3"] [COLOR=#000000][SIZE=2][B]Special Purpose Item Dedicated Powers[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2][B]Dedicated Power[/B][/SIZE][/COLOR] [/TD] [TD="width: 120"] [SIZE=2][B]Base Price Modifier[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]01–06[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]ice storm[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+50,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]07–12[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]confusion[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+50,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]13–17[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]phantasmal killer[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+50,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]18–24[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]crushing despair[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]50,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]25–31[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]dimension door [/I][/SIZE][SIZE=2]on itself and wielder[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+50,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]32–36[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]contagion [/I][/SIZE][SIZE=2](heightened to 4th level) as touch attack[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+56,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]37–43[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]poison [/I][/SIZE][SIZE=2](heightened to 4th level) as touch attack[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+56,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]44–50[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]rusting grasp [/I][/SIZE][SIZE=2]as touch attack[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+56,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]51–56[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast 10d6 [/SIZE][SIZE=2][I]lightning bolt[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]60,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]57–62[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast 10d6 [/SIZE][SIZE=2][I]fireball[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]60,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]63–68[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=2]Wielder gets +2 luck bonus on attacks, saves, and checks[/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+80,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]69–74[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]mass inflict light wounds[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]81,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]75–81[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]song of discord[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]81,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]82–87[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]prying eyes[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]81,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]88–92[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can cast 15d6 [/SIZE][SIZE=2][I]greater shout [/I][/SIZE][SIZE=2]3/day[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+130,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]93–98[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]waves of exhaustion[/I][/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=3][SIZE=2][I]+[/I][/SIZE][SIZE=2]164,000 gp[/SIZE][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 46"] [COLOR=#000000][SIZE=2]99–100[/SIZE][/COLOR] [/TD] [TD="width: 347"] [COLOR=#000000][SIZE=3][SIZE=2]Item can use [/SIZE][SIZE=2][I]true resurrection [/I][/SIZE][SIZE=2]on wielder, once per month[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 120"] [COLOR=#000000][SIZE=2]+200,000 gp[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]ITEM EGO[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Ego is a measure of the total power and force of personality that an item possesses. Only after all aspects of an item have been generated can its Ego score be calculated. An item’s Ego score helps determine whether the item or the character is dominant in their relationship, as detailed below.[/SIZE][/COLOR] [TABLE="width: 309"] [TR] [TD="width: 295, colspan: 2"] [COLOR=#000000][SIZE=2][B]Item Ego[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2][B]Attribute of Item[/B][/SIZE][/COLOR] [/TD] [TD="width: 68"] [SIZE=2][B]Ego Points[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each +1 of item’s enhancement bonus[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each +1 of bonus for special abilities[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each lesser power[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each greater power[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]2[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Special purpose (and dedicated power)[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]4[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Telepathic ability[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Read languages ability[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=3][SIZE=2][I]Read magic [/I][/SIZE][SIZE=2]ability[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each +1 of Intelligence bonus[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each +1 of Wisdom bonus[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 214"] [COLOR=#000000][SIZE=2]Each +1 of Charisma bonus[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]ITEMS AGAINST CHARACTERS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When an item has an Ego of its own, it has a will of its own. The item is, of course, absolutely true to its alignment. If the character who possesses the item is not true to that alignment’s goals or the item’s special purpose, personality conflict—item against character—results. Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When a personality conflict occurs, the possessor must make a Will saving throw (DC = item’s Ego). If the possessor succeeds, she is dominant. If she fails, the item is dominant. Dominance lasts for one day or until a critical situation occurs (such as a major battle, a serious threat to either the item or the character, and so on). Should an item gain dominance, it resists the character’s desires and demands concessions such as any of the following.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Removal of associates or items whose alignment or personality is distasteful to the item.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]The character divesting herself of all other magic items or items of a certain type.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Obedience from the character so the item can direct where they go for its own purposes.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Immediate seeking out and slaying of creatures hateful to the item.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Magical protections and devices to protect the item from molestation when it is not in use.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]That the character carry the item with her on all occasions.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]That the character relinquish the item in favor of a more suitable possessor due to alignment differences or conduct.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In extreme circumstances, the item can resort to even harsher measures, such as the following acts:[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Force its possessor into combat.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Refuse to strike opponents.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Strike at its wielder or her associates.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Force its possessor to surrender to an opponent.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Cause itself to drop from the character’s grasp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Naturally, such actions are unlikely when harmony reigns between the character’s and item’s alignments or when their purposes and personalities are well matched. Even so, an item might wish to have a lesser character possess it in order to easily establish and maintain dominance over him, or a higher-level possessor so as to better accomplish its goals.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All magic items with personalities desire to play an important role in whatever activity is under way, particularly combat. Such items are rivals of each other, even if they are of the same alignment. No intelligent item wants to share its wielder with others. An intelligent item is aware of the presence of any other intelligent item within 60 feet, and most intelligent items try their best to mislead or distract their host so that she ignores or destroys the rival. Of course, alignment might change this sort of behavior. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Items with personalities are never totally controlled or silenced by the characters who possess them, even though they may never successfully control their possessors. They may be powerless to force their demands but remain undaunted and continue to air their wishes and demands.[/SIZE][/COLOR] [COLOR=#000000][SIZE=5]CURSED ITEMS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices. [/SIZE][/COLOR] [TABLE="width: 232"] [TR] [TD="width: 218, colspan: 2"] [COLOR=#000000][SIZE=2][B]Cursed Item Common Curses[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2][B]Curse[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]01–15[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Delusion[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]16–35[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Opposite effect or target[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]36–45[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Intermittent functioning[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]46–60[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Requirement[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]61–75[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Drawback[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]76–90[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Completely different effect[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]91–100[/SIZE][/COLOR] [/TD] [TD="width: 164"] [COLOR=#000000][SIZE=2]Substitute specific cursed item[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][B]Delusion: [/B]The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the help of a [I]remove curse [/I]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Opposite Effect or Target:[/B] These cursed items malfunction, so that either they do the opposite of what the creator intended, or they target the user instead of someone else. The interesting point to keep in mind here is that these items aren’t always bad to have. Opposite-effect items include weapons that impose penalties on attack and damage rolls rather than bonuses. Just as a character shouldn’t necessarily immediately know what the enhancement bonus of a noncursed magic item is, she shouldn’t immediately know that a weapon is cursed. Once she knows, however, the item can be discarded unless some sort of compulsion is placed upon it that compels the wielder to keep and use it. In such cases, a [I]remove curse [/I]spell is generally needed to get rid of the item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Intermittent Functioning:[/B] The three varieties of intermittent functioning items all function perfectly as described—at least some of the time. The three varieties are unreliable, dependent, and uncontrolled items.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Unreliable: [/I]Each time the item is activated, there is a 5% chance (01–05 on d%) that it does not function.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Dependent: [/I]The item only functions in certain situations. To determine what the situation is, either select a situation or roll on the following table.[/SIZE][/COLOR] [TABLE="width: 377"] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2][B]Situation[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]01–03[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Temperature below freezing[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]04–05[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Temperature above freezing[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]06–10[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]During the day[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]11–15[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]During the night[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]16–20[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]In direct sunlight[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]21–25[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Out of direct sunlight[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]26–34[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Underwater[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]35–37[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Out of water[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]38–45[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Underground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]46–55[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Aboveground[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]56–60[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Within 10 feet of a random creature type[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]61–64[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Within 10 feet of a random race or kind of creature[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]65–72[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Within 10 feet of an arcane spellcaster[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]73–80[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]Within 10 feet of a divine spellcaster[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]81–85[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]In the hands of a nonspellcaster[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]86–90[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]In the hands of a spellcaster[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]91–95[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]In the hands of a creature of a particular alignment[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]96[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]In the hands of a creature of particular gender[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]97–99[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]On nonholy days or during particular astrological events[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]100[/SIZE][/COLOR] [/TD] [TD="width: 308"] [COLOR=#000000][SIZE=2]More than 100 miles from a particular site[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][I]Uncontrolled: [/I]An uncontrolled item occasionally activates at random times. Roll d% every day. On a result of 01–05 the item activates at some random point during that day. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Requirement:[/B] In a sense, a command word is a requirement. Nevertheless, some items have much more stringent requirements that must be met for them to be usable. To keep an item with this kind of curse functioning, one or more of the following conditions must be met.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must eat twice as much as normal.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must sleep twice as much as normal.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must undergo a specific quest (one time only, and then item functions normally thereafter).[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must sacrifice (destroy) 100 gp worth of valuables per day.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must sacrifice (destroy) 2,000 gp worth of magic items each week.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must swear fealty to a particular noble or his family.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must discard all other magic items.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must worship a particular deity.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must change her name to a specific name. (The item only works for characters of that name.)[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must add a specific class at the next opportunity if not of that class already.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must have a minimum number of ranks in a particular skill.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Character must sacrifice some part of her life energy (2 points of Constitution) one time. If the character gets the Constitution points back (such as from a [I]restoration [/I]spell), the item ceases functioning. (The item does not cease functioning if the character receives a Constitution increase caused by level gain, a [I]wish, [/I]or the use of a magic item.)[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must be cleansed with holy water each day.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must be used to kill a living creature each day.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must be bathed in volcanic lava once per month.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must be used at least once a day, or it won’t function again for its current possessor.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must draw blood when wielded (weapons only). It can’t be put away or exchanged for another weapon until it has scored a hit.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2]Item must have a particular spell cast upon it each day (such as [I]bless, atonement, [/I]or [I]animate objects[/I]).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Requirements are so dependent upon suitability to the item that they should never be determined randomly. An item with a requirement that is also intelligent often imposes its requirement through its personality. If the requirement is not met, the item ceases to function. If it is met, usually the item functions for one day before the requirement must be met again (although some requirements are one time only, others monthly, and still others continuous).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Drawback:[/B] Items with drawbacks are usually still beneficial to the possessor but they also carry some negative aspect. Although sometimes drawbacks occur only when the item is used (or held, in the case of some items such as weapons), usually the drawback remains with the character for as long as she has the item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Roll on the table below to generate a drawback that (unless otherwise indicated) remains in effect as long as the item is in the character’s possession.[/SIZE][/COLOR] [TABLE="width: 635"] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2][B]Drawback[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]01–04[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s hair grows 1 inch longer. Only happens once.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]05–09[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character either shrinks 1/2 inch (01–50 on d%) or grows that much taller (51–100). Only happens once.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]10–13[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Temperature around item is 10°F cooler than normal.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]14–17[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Temperature around item is 10°F warmer than normal.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]18–21[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s hair color changes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]22–25[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s skin color changes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]26–29[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character now bears some identifying mark (tattoo, weird glow, or the like).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]30–32[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s gender changes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]33–34[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s race or kind changes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]35[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character is afflicted with a random disease that cannot be cured.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]36–39[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]40[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Item looks ridiculous (garishly colored, silly shape, glows bright pink, . . .).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]41–45[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character becomes selfishly possessive about the item.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]46–49[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character becomes paranoid about losing the item and afraid of damage occurring to it.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]50–51[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s alignment changes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]52–54[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must attack nearest creature (5% chance [01–05 on d%] each day).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]55–57[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character is stunned for 1d4 rounds once item function is finished (or randomly, 1/day).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]58–60[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character’s vision is blurry (–2 penalty on attack rolls, saves, and skill checks requiring vision).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]61–64[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character gains one negative level.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]65[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character gains two negative levels.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]66–70[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Will save each day or take 1 point of Intelligence damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]71–75[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Will save each day or take 1 point of Wisdom damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]76–80[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Will save each day or take 1 point of Charisma damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]81–85[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Fortitude save each day or take 1 point of Constitution damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]86–90[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Fortitude save each day or take 1 point of Strength damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]91–95[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character must make a Fortitude save each day or take 1 point of Dexterity damage.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]96[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character is polymorphed into a specific creature (5% chance [01–05 on d%] each day).[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]97[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character cannot cast arcane spells.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]98[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character cannot cast divine spells.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]99[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Character cannot cast any spells.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]100[/SIZE][/COLOR] [/TD] [TD="width: 566"] [COLOR=#000000][SIZE=2]Either pick one of the above that’s appropriate or create a drawback specifically for that item.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3]SPECIFIC CURSED ITEMS[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Specific Cursed Items are provided as examples of cursed items. They are given creation prerequisites, should someone want to intentionally create them (although that does not need to be the origin of the item). Note, however, two exceptions: The [/SIZE][SIZE=2][I]crystal hypnosis ball [/I][/SIZE][SIZE=2]and the [/SIZE][SIZE=2][I]bag of devouring [/I][/SIZE][SIZE=2]cannot be created by any known means.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A simple [/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2]spell yields a misleading aura and strength, often indicating that the item is a noncursed item of similar sort. An [/SIZE][SIZE=2][I]identify [/I][/SIZE][SIZE=2]spell only has a 1% chance per caster level to reveal a cursed item’s true properties, including the cursed aspect. [/SIZE][SIZE=2][I]Analyze dweomer [/I][/SIZE][SIZE=2]reveals the true nature of a cursed item.[/SIZE][/SIZE][/COLOR] [TABLE="width: 347"] [TR] [TD="width: 333, colspan: 3"] [COLOR=#000000][SIZE=2][B]Table: Specific Cursed Items[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][B]Item[/B][/SIZE][/COLOR] [/TD] [TD="width: 83"] [SIZE=2][B]Market Price[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]01–05[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Incense of obsession [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]06–15[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Ring of clumsiness [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]16–20[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Amulet of inescapable location [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]21–25[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Stone of weight [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]26–30[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Bracers of defenselessness [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]31–35[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Gauntlets of fumbling [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,300 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]36–40[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000]–[SIZE=2][I]2 sword, cursed [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]41–43[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Armor of rage [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,600 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]44–46[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Medallion of thought projection [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]1,800 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]47–52[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Flask of curses [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]2,100 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]53–54[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Dust of sneezing and choking [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]2,400 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]55[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Helm of opposite alignment [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]4,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]56–60[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Potion of poison [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]5,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]61[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Broom of animated attack [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]5,200 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]62–63[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Robe of powerlessness [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]5,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]64[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Vacuous grimoire [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]6,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]65–68[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Spear, cursed backbiter [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]7,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]69–70[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Armor of arrow attraction [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]9,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]71–72[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Net of snaring [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]10,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]73–75[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Bag of devouring[/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000] —[/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]76–80[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Mace of blood [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]16,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]81–85[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Robe of vermin [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]16,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]86–88[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Periapt of foul rotting [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]17,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]89–92[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Sword, berserking [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]17,500 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]93–96[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Boots of dancing [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]30,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]97[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Crystal hypnosis ball [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000]—[/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]98[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Necklace of strangulation [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]60,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]99[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Cloak of poisonousness [/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000][SIZE=2]62,000 gp[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]100[/SIZE][/COLOR] [/TD] [TD="width: 181"] [COLOR=#000000][SIZE=2][I]Scarab of death[/I][/SIZE][/COLOR] [/TD] [TD="width: 83"] [COLOR=#000000] [SIZE=2]80,000 gp[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][B]Amulet of Inescapable Location:[/B] This device is typically worn on a chain or as a brooch. It appears, to magical analysis, to prevent location, scrying or detection or influence by [I]detect thoughts [/I]or telepathy. It seems to be an [I]amulet of proof against detection and location[/I]. Actually, the amulet gives the wearer a –10 penalty on all saves against divination spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate abjuration; CL 10th; Create Wondrous Item, [I]bestow curse; [/I]Price 1,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Armor of Arrow Attraction:[/B] Magical analysis indicates that this armor is a normal suit of [I]+3 full plate. [/I]However, the armor is cursed. It works normally with regard to melee attacks but actually serves to attract ranged weapons. The wearer takes a –15 penalty to AC against any attack by a ranged weapon. The true nature of the armor does not reveal itself until the character is fired upon in earnest.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong abjuration; CL 16th; Craft Magic Arms and Armor, [I]bestow curse; [/I]Price 9,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Armor of Rage: [/B]This armor is similar in appearance to [I]armor of command [/I]and functions as a suit of [I]+1 full plate[/I]. However, when it is worn, the armor causes the character to take a –4 penalty to Charisma. All unfriendly characters within 300 feet have a +1 morale bonus on attack rolls against her. The effect is not noticeable to the wearer or those affected. (In other words, the wearer does not immediately notice that donning the armor is the cause of her problems, nor do foes understand the reason for the depth of their enmity.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong necromancy; CL 16th; Craft Magic Arms and Armor, [I]bestow curse; [/I]Price 1,600 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bag of Devouring: [/B]This bag appears to be an ordinary sack. Detection for magical properties makes it seem as if it were a [I]bag of holding[/I]. The sack is, however, a lure used by an extradimensional creature—in fact, one of its feeding orifices.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any substance of animal or vegetable nature is subject to “swallowing’’ if thrust within the bag. The [I]bag of devouring [/I]is 90% likely to ignore any initial intrusion, but any time thereafter that it senses living flesh within (such as if someone reaches into the bag to pull something out), it is 60% likely to close around the offending member and attempt to draw the whole victim in. The bag has a +8 bonus on grapple checks made to pull someone in.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The bag can hold up to 30 cubic feet of matter. It acts as a [I]bag of holding type I, [/I]but each hour it has a 5% cumulative chance of swallowing the contents and then spitting the stuff out in some nonspace or on some other plane. Creatures drawn within are consumed in 1 round. The bag destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a [I]wish, miracle, [/I]or [I]true resurrection [/I]spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate conjuration; CL 17th; In effect, this is a creature and cannot be created; Price n/a.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Boots of Dancing:[/B] These boots initially appear and function as one of the other kinds of magic boots. But when the wearer is in (or fleeing from) melee combat, [I]boots of dancing [/I]impede movement, making him behave as if [I]irresistible dance [/I]had been cast upon him. Only a [I]remove curse [/I]spell enables the wearer to be rid of the boots once their true nature is revealed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong enchantment; CL 16th; Create Wondrous Item, [I]irresistible dance; [/I]Price 30,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Bracers of Defenselessness: [/B]These appear to be [I]bracers of armor +5 [/I]and actually serve as such until the wearer is attacked in anger by an enemy with a Challenge Rating equal to or greater than her level. At that moment and thereafter, the bracers cause a –5 penalty to AC. Once their curse is activated, [I]bracers of defenselessness [/I]can be removed only by means of a [I]remove curse [/I]spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate conjuration; CL 16th; Create Wondrous Item, [I]mage armor, bestow curse; [/I]Price 1,200 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Broom of Animated Attack:[/B] This item is indistinguishable in appearance from a normal broom. It is identical to a [I]broom of flying [/I]by all tests short of attempted use.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a command is spoken, the broom does a loop-the-loop with its hopeful rider, dumping him on his head from 1d4+5 feet off the ground (no falling damage, since the fall is less than 10 feet). The broom then attacks the victim, swatting the face with the straw or twig end and beating him with the handle end.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The broom gets two attacks per round with each end (two swats with the straw and two with the handle, for a total of four attacks per round). It attacks with a +5 bonus on each attack roll. The straw end causes a victim to be blinded for 1 round when it hits. The handle deals 1d6 points of damage when it hits. The broom has AC 13, 18 hit points, and hardness 4.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate transmutation; CL 10th; Create Wondrous Item, [I]fly, animate objects; [/I]Price 5,200 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Cloak of Poisonousness:[/B] This cloak is usually made of a woolen material, although it can be made of leather. A [I]detect poison [/I]spell can reveal the presence of poison impregnated in the cloak’s fabric. The garment can be handled without harm, but as soon as it is actually donned the wearer is killed instantly unless she succeeds on a DC 28 Fortitude save.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once donned, a [I]cloak of poisonousness [/I]can be removed only with a [I]remove curse [/I]spell; doing this destroys the magical property of the cloak. If a [I]neutralize poison [/I]spell is then used, it is possible to revive the victim with a [I]raise dead [/I]or [I]resurrection [/I]spell, but not before.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong abjuration; CL 15th; Create Wondrous Item, [I]poison, [/I]and [I]limited wish [/I]or [I]miracle; [/I]Price 62,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Crystal Hypnosis Ball:[/B] This cursed item is indistinguishable from a normal [I]crystal ball. [/I]However, anyone attempting to use the scrying device becomes fascinated for 1d6 minutes, and a telepathic [I]suggestion [/I]is implanted in his mind (Will DC 19 negates).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The user of the device believes that the desired creature or scene was viewed, but actually he came under the influence of a powerful wizard, lich, or even some power or being from another plane. Each further use brings the [I]crystal hypnosis ball [/I]gazer deeper under the influence of the controller, either as a servant or a tool. Note that throughout this time, the user remains unaware of his subjugation.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate divination; CL 17th; In effect, this is a minor artifact and cannot be created; Price n/a.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Dust of Sneezing and Choking:[/B] This fine dust appears to be [I]dust of appearance. [/I]If cast into the air, it causes those within a 20- foot spread to fall into fits of sneezing and coughing. Those failing a DC 15 Fortitude save take 2d6 points of Constitution damage immediately. In addition, those failing a second DC 15 Fortitude save 1 minute later are dealt 1d6 points of Constitution damage. Those who succeed on either saving throw are nonetheless disabled by choking (treat as stunned) for 5d4 rounds.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Faint conjuration; CL 7th; Create Wondrous Item, [I]poison; [/I]Price 2,400 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Flask of Curses:[/B] This item looks like an ordinary beaker, bottle, container, decanter, flask, or jug. It may contain a liquid, or it may emit smoke. When the flask is first unstoppered, all within 30 feet must make a DC 17 Will save or be cursed, taking a –2 penalty on attack rolls, saving throws, and skill checks until a [I]remove curse [/I]spell is cast upon them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate conjuration; CL 7th; Create Wondrous Item, [I]bestow curse; [/I]Price 2,100 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Gauntlets of Fumbling:[/B] These gauntlets may be of supple leather or heavy protective material suitable for use with armor. In the former instance, they appear to be [I]gloves of Dexterity. [/I]In the latter case, they appear to be [I]gauntlets of ogre power. [/I]The gauntlets perform according to every test as if they were [I]gloves of Dexterity [/I]or [I]gauntlets of ogre power [/I]until the wearer finds herself under attack or in a life-and-death situation. At that time, the curse is activated. The wearer becomes fumble-fingered, with a 50% chance each round of dropping anything held in either hand. The gauntlets also lower Dexterity by 2 points. Once the curse is activated, the gloves can be removed only by means of a [I]remove curse [/I]spell, a [I]wish, [/I]or a [I]miracle.[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate transmutation; CL 7th; Create Wondrous Item, [I]bestow curse; [/I]Price 1,300 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Helm of Opposite Alignment:[/B] This metal hat looks like a typical helmet. When placed upon the head, however, its curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required. The curse only works once; that is, a character whose alignment has been changed cannot change it again by donning the helmet a second time.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Only a [I]wish [/I]or a [I]miracle [/I]can restore former alignment, and the affected individual does not make any attempt to return to the former alignment. (In fact, he views the prospect with horror and avoids it in any way possible.) If a character of a class with an alignment requirement is affected, an [I]atonement [/I]spell is needed as well if the curse is to be obliterated. When a [I]helm of opposite alignment [/I]has functioned once, it loses its magical properties.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong transmutation; CL 12th; Create Wondrous Item, creator must be 12th level; Price 4,000 gp;Weight 3 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Incense of Obsession:[/B] These blocks of incense appear to be [I]incense of meditation. [/I]If meditation and prayer are conducted while [I]incense of obsession [/I]is burning nearby, its odor and smoke cause the user to become totally confident that her spell ability is superior, due to the magic incense. The user is determined to use her spells at every opportunity, even when not needed or when useless. The user remains obsessed with her abilities and spells until all have been used or cast, or until 24 hours have elapsed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate enchantment; CL 6th; Create Wondrous Item, [I]bestow curse; [/I]Price 200 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Mace of Blood:[/B] This [I]+3 heavy mace [/I]must be coated in blood every day, or its bonus fades away (until the mace is coated again). The character using this mace must make a DC 13 Will save every day it is within his possession or become chaotic evil.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate abjuration; CL 8th; Craft Magic Arms and Armor, creator must be at least 9th level and chaotic evil; Price 16,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Medallion of Thought Projection:[/B] This device seems like a [I]medallion of thoughts[/I], even down to the range at which it functions, except that the thoughts overheard are muffled and distorted, requiring a DC 15 Will save to sort out. However, while the user thinks she is picking up the thoughts of others, all she is really hearing are figments created by the medallion itself. These illusory thoughts always seem plausible and thus can seriously mislead any who rely upon them. What’s worse, unknown to her, the cursed medallion actually broadcasts her thoughts to creatures in the path of the beam, thus alerting them to her presence.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Faint divination; CL 7th; Create Wondrous Item, [I]detect thoughts, ghost sound; [/I]Price 1,800 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Necklace of Strangulation:[/B] A [I]necklace of strangulation [/I]appears to be a rare and wondrous piece of valuable jewelry and, short of the use of something as powerful as a [I]miracle [/I]or a [I]wish[/I], can only be identified as a cursed item when placed around a character’s neck. The necklace immediately constricts, dealing 6 points of damage per round. It cannot be removed by any means short of a [I]limited wish, wish, [/I]or [I]miracle [/I]and remains clasped around the victim’s throat even after his death. Only when he has decayed to a dry skeleton (after approximately one month) does the necklace loosen, ready for another victim.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong conjuration; CL 18th; Create Wondrous Item, [I]slay living; [/I]Price 60,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Net of Snaring: [/B]This net provides a +3 bonus on attack rolls but can only be used underwater, thus making it a somewhat useful item rather than what most would really call a cursed item. Underwater, it can be commanded to shoot forth up to 30 feet to trap a creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate evocation; CL 8th; Craft Magic Arms and Armor, [I]freedom of movement; [/I]Price 10,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Periapt of Foul Rotting:[/B] This engraved gem appears to be of little value. If any character keeps the periapt in her possession for more than 24 hours, she contracts a terrible rotting affliction that permanently drains 1 point of Dexterity, Constitution, and Charisma every week. The periapt (and the affliction) can be removed only by application of a [I]remove curse [/I]spell followed by a [I]cure disease [/I]and then a [I]heal, miracle, limited wish[/I], or [I]wish [/I]spell. The rotting can also be countered by crushing a [I]periapt of health [/I]and sprinkling its dust upon the afflicted character (a full-round action), whereupon the periapt of foul rotting likewise crumbles to dust.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Faint abjuration; CL 10th; Create Wondrous Item, [I]contagion; [/I]Price 17,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Potion of Poison:[/B] This potion has lost its once beneficial magical abilities and has become a potent poison. The imbiber must make a DC 16 Fortitude save or take 1d10 points of Constitution damage. A minute later he must save again (DC 16) or take 1d10 points of Constitution damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate conjuration; CL 12th; Craft Wondrous Item, [I]poison; [/I]Price 5,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Robe of Powerlessness: [/B]A [I]robe of powerlessness [/I]appears to be a magic robe of another sort. As soon as a character dons this garment, she takes a –10 penalty to Strength and Intelligence, forgetting spells and magic knowledge accordingly. The robe can be removed easily, but in order to restore mind and body, the character must receive a [I]remove curse [/I]spell followed by [I]heal[/I].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate transmutation; CL 13th; Create Wondrous Item, [I]bestow curse, permanency; [/I]Price 5,500 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Robe of Vermin:[/B] The wearer notices nothing unusual when the robe is donned, other than that it offers great magical defense (as a [I]cloak of protection +4[/I]). However, as soon as he is in a situation requiring concentration and action against hostile opponents, the true nature of the garment is revealed: The wearer immediately suffers a multitude of bites from the insects that magically infest the garment. He must cease all other activities in order to scratch, shift the robe, and generally show signs of the extreme discomfort caused by the bites and movement of these pests.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The wearer takes a –5 penalty on initiative checks and a –2 penalty on all attack rolls, saves, and skill checks. If he tries to cast a spell, he must make a Concentration check (DC 20 + spell level) or lose the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate abjuration; CL 13th; Create Wondrous Item, [I]summon swarm, [/I]creator must be at least 13th level; Price 16,500 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Ring of Clumsiness:[/B] This ring operates exactly like a [I]ring of feather falling[/I]. However, it also makes the wearer clumsy. She takes a –4 penalty to Dexterity and has a 20% chance of spell failure when trying to cast any arcane spell that has a somatic component. (This chance of spell failure stacks with other arcane spell failure chances.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong transmutation; CL 15th; Forge Ring, [I]feather fall, bestow curse; [/I]Price 500 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Scarab of Death: [/B]This small pin appears to be any one of the various beneficial amulets, brooches, or scarabs. However, if it is held for more than 1 round or carried by a living creature for 1 minute, it changes into a horrible burrowing beetlelike creature. The thing tears through any leather or cloth, burrows into flesh, and reaches the victim’s heart in 1 round, causing death. A DC 25 Reflex save allows the wearer to tear the scarab away before it burrows out of sight, but he still takes 3d6 points of damage. The beetle then returns to its scarab form. Placing the scarab in a container of wood, ceramic, bone, ivory, or metal prevents the monster from coming to life and allows for long-term storage of the item.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong abjuration; CL 19th; Create Wondrous Item, [I]slay living; [/I]Price 80,000 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spear, Cursed Backbiter:[/B] This is a [I]+2 shortspear, [/I]but each time it is used in melee against a foe and the attack roll is a natural 1, it damages its wielder instead of her intended target. When the curse takes effect, the spear curls around to strike its wielder in the back, automatically dealing the damage to the wielder. The curse even functions when the spear is hurled, and in such a case the damage to the hurler is doubled.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Moderate evocation; CL 10th; Craft Magic Arms and Armor, [I]bestow curse; [/I]Price 7,500 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Stone of Weight (Loadstone):[/B] This stone appears to be a dark, smoothly polished stone. It reduces the possessor’s base land speed to one-half of normal. Once picked up, the stone cannot be disposed of by any nonmagical means—if it is thrown away or smashed, it reappears somewhere on his person. If a [I]remove curse [/I]spell is cast upon a [I]loadstone, [/I]the item may be discarded normally and no longer haunts the individual.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Faint transmutation; CL 5th; Create Wondrous Item, [I]slow; [/I]Price 1,000 gp.[/SIZE][/COLOR] [COLOR=#000000]–[SIZE=2][B]2 Sword, Cursed:[/B] This longsword performs well against targets in practice, but when used against an opponent in combat, it causes its wielder to take a –2 penalty on attack rolls.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]All damage dealt is also reduced by 2 points, but never below a minimum of 1 point of damage on any successful hit. After one week in a character’s possession, the sword always forces that character to employ it rather than another weapon. The sword’s owner automatically draws it and fights with it even when she meant to draw or ready some other weapon. The sword can be gotten rid of only by means of [I]limited wish[/I], [I]wish, [/I]or [I]miracle[/I].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong evocation; CL 15th; Craft Magic Arms and Armor, [I]bestow curse, [/I]and [I]limited wish [/I]or [I]miracle; [/I]Price 1,500 gp.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Sword, Berserking: [/B][/SIZE][SIZE=2]This item appears to have the characteristics of a [/SIZE][SIZE=2][I]+2 greatsword. [/I][/SIZE][SIZE=2]However, whenever the sword is used in battle, its wielder goes berserk (gaining all the benefits and drawbacks of the barbarian’s rage ability). He attacks the nearest creature and continues to fight until unconscious or dead or until no living thing remains within 30 feet. Although many see this sword as a cursed object, others see it as a boon.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Moderate evocation; CL 8th; Craft Magic Arms and Armor, [/SIZE][SIZE=2][I]rage, bestow curse; [/I][/SIZE][SIZE=2]Price 17,500 gp.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Vacuous Grimoire: [/B][/SIZE][SIZE=2]A book of this sort looks like a normal one on some mildly interesting topic. Any character who opens the work and reads so much as a single word therein must make two DC 15 Will saves. The first is to determine if the reader takes 1 point of permanent Intelligence drain. The second is to find out if the reader takes 2 points of permanent Wisdom drain. To destroy the book, a character must burn it while casting [/SIZE][SIZE=2][I]remove curse[/I][/SIZE][SIZE=2]. If the grimoire is placed with other books, its appearance instantly alters to conform to the look of those other works.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Strong enchantment; CL 20th; Create Wondrous Item, [/SIZE][SIZE=2][I]feeblemind; [/I][/SIZE][SIZE=2]Price 6,000 gp.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=5]ARTIFACTS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures—a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MINOR ARTIFACTS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Minor artifacts are not necessarily unique items. Even so, they are magic items that no longer can be created, at least by common mortal means.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Minor Artifact Descriptions[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Described below is a selection of the most well-known (not necessarily the most numerous) minor artifacts.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Book of Infinite Spells:[/B][/SIZE][SIZE=2] This work bestows upon any character of any class the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in her possession or while she uses its power. A [/SIZE][SIZE=2][I]book of infinite spells [/I][/SIZE][SIZE=2]contains 1d8+22 pages. The nature of each page is determined by a dice roll: 01–50, arcane spell; 51–100, divine spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Determine the exact spell by using the tables for determining major scroll spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once a page is turned, it can never be flipped back—paging through a [/SIZE][SIZE=2][I]book of infinite spells [/I][/SIZE][SIZE=2]is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character’s class spell list, she can cast it up to four times per day. The pages cannot be ripped out without destroying the book. Similarly, the spells cannot be cast as scroll spells, nor can they be copied into a spellbook—their magic is bound up permanently within the book itself.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The owner of the book need not have the book on her person in order to use its power. The book can be stored in a place of safety while the owner is adventuring and still allow its owner to cast spells by means of its power.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The owner knows this and may even benefit from the turning by gaining access to a new spell. The chance of a page turning depends on the spell the page contains and what sort of spellcaster the owner is.[/SIZE][/COLOR] [TABLE="width: 427"] [TR] [TD="width: 314"] [SIZE=2][B]Condition[/B][/SIZE] [/TD] [TD="width: 85"] [COLOR=#000000][SIZE=2][B]Chance of Page Turning[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 314"] [COLOR=#000000][SIZE=2]Caster employing a spell usable by own class and level[/SIZE][/COLOR] [/TD] [TD="width: 85"] [COLOR=#000000][SIZE=2]10%[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 314"] [COLOR=#000000][SIZE=2]Caster employing a spell not usable by own class and level[/SIZE][/COLOR] [/TD] [TD="width: 85"] [COLOR=#000000][SIZE=2]20%[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 314"] [COLOR=#000000][SIZE=2]Nonspellcaster employing divine spell[/SIZE][/COLOR] [/TD] [TD="width: 85"] [COLOR=#000000][SIZE=2]25%[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 314"] [COLOR=#000000][SIZE=2]Nonspellcaster employing arcane spell[/SIZE][/COLOR] [/TD] [TD="width: 85"] [COLOR=#000000][SIZE=2]30%[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Treat each spell use as if a scroll were being employed, for purposes of determining casting time, spell failure, and so on.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong (all schools); CL 18th;Weight 3 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Deck of Many Things: [/B][/SIZE][SIZE=2]A [/SIZE][SIZE=2][I]deck of many things [/I][/SIZE][SIZE=2](both beneficial and baneful) is usually found in a box or leather pouch. Each deck contains a number of cards or plaques made of ivory or vellum. Each is engraved with glyphs, characters, and sigils. As soon as one of these cards is drawn from the pack, its magic is bestowed upon the person who drew it, for better or worse.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The character with a [/SIZE][SIZE=2][I]deck of many things [/I][/SIZE][SIZE=2]who wishes to draw a card must announce how many cards she will draw before she begins. Cards must be drawn within 1 hour of each other, and a character can never again draw from this deck any more cards than she has announced. If the character does not willingly draw her allotted number (or if she is somehow prevented from doing so), the cards flip out of the deck on their own. [/SIZE][SIZE=2][I]Exception: [/I][/SIZE][SIZE=2]If the jester is drawn, the possessor of the deck may elect to draw two additional cards.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Each time a card is taken from the deck, it is replaced (making it possible to draw the same card twice) unless the draw is the jester or the fool, in which case the card is discarded from the pack. A [/SIZE][SIZE=2][I]deck of many things [/I][/SIZE][SIZE=2]contains 22 cards. To simulate the magic cards, you may want to use tarot cards, as indicated in the second column of the accompanying table. If no tarot deck is available, substitute ordinary playing cards instead, as indicated in the third column. The effects of each card, summarized on the table, are fully described below.[/SIZE][/SIZE][/COLOR] [TABLE="width: 679"] [TR] [TD="width: 665, colspan: 4"] [SIZE=2][B]Deck of Many Things[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2][B]Plaque[/B][/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2][B]Tarot Card[/B][/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2][B]Playing Card[/B][/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2][B]Summary of Effect[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Balance[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XI. Justice[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Two of spades[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Change alignment instantly.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Comet[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Two of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Two of diamonds[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Defeat the next monster you meet to gain one level.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Donjon[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Four of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Ace of spades[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]You are [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]imprisoned[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2].[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Euryale[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Ten of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Queen of spades[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000]–[SIZE=2]1 penalty on all saving throws henceforth.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]The Fates[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Three of cups[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Ace of hearts[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Avoid any situation you choose . . . once.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Flames[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XV. The Devil[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Queen of clubs[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Enmity between you and an outsider.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Fool[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]0. The Fool[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Joker (with trademark)[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Lose 10,000 experience points and you must draw again.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Gem[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Seven of cups[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Two of hearts[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain your choice of twenty-five pieces of jewelry or fifty gems.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Idiot[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Two of pentacles[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Two of clubs[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Lose Intelligence (permanent drain). You may draw again.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Jester[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XII. The Hanged Man[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Joker (without trademark)[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain 10,000 XP or two more draws from the deck.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Key[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]V. The Hierophant[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Queen of hearts[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain a major magic weapon.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Knight[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Page of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Jack of hearts[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain the service of a 4th-level fighter.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Moon[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XVIII. The Moon[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Queen of diamonds[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]You are granted 1d4 wishes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Rogue[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Five of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Jack of spades[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]One of your friends turns against you.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Ruin[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XVI. The Tower[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]King of spades[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Immediately lose all wealth and real property.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Skull[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XIII. Death[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Jack of clubs[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Defeat dread wraith or be forever destroyed.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Star[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XVII. The Star[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Jack of diamonds[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Immediately gain a +2 inherent bonus to one ability score.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Sun[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]XIX. The Sun[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]King of diamonds[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain beneficial medium wondrous item and 50,000 XP.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Talons[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Queen of pentacles[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Ace of clubs[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]All magic items you possess disappear permanently.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Throne[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Four of staves[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]King of hearts[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Gain a +6 bonus on Diplomacy checks plus a small keep.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]Vizier[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]IX. The Hermit[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]Ace of diamonds[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Know the answer to your next dilemma.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 58"] [COLOR=#000000][SIZE=2]The Void[/SIZE][/COLOR] [/TD] [TD="width: 123"] [COLOR=#000000][SIZE=2]Eight of swords[/SIZE][/COLOR] [/TD] [TD="width: 143"] [COLOR=#000000][SIZE=2]King of clubs[/SIZE][/COLOR] [/TD] [TD="width: 299"] [COLOR=#000000][SIZE=2]Body functions, but soul is trapped elsewhere.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][I]Balance: [/I]The character must change to a radically different alignment. If the character fails to act according to the new alignment, she gains a negative level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Comet: [/I]The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains enough XP to attain the next experience level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Donjon: [/I]This card signifies imprisonment— either by the [I]imprisonment [/I]spell or by some powerful being. All gear and spells are stripped from the victim in any case. Draw no more cards.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Euryale: [/I]The medusalike visage of this card brings a curse that only the fates card or a deity can remove. The –1 penalty on all saving throws is otherwise permanent.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Fates: [/I]This card enables the character to avoid even an instantaneous occurrence if so desired, for the fabric of reality is unraveled and respun. Note that it does not enable something to happen. It can only stop something from happening or reverse a past occurrence. The reversal is only for the character who drew the card; other party members may have to endure the situation.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Flames: [/I]Hot anger, jealousy, and envy are but a few of the possible motivational forces for the enmity. The enmity of the outsider can’t be ended until one of the parties has been slain. Determine the outsider randomly, and assume that it attacks the character (or plagues her life in some way) within 1d20 days.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Fool: [/I]The payment of XP and the redraw are mandatory. This card is always discarded when drawn, unlike all others except the jester.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Gem: [/I]This card indicates wealth. The jewelry is all gold set with gems, each piece worth 2,000 gp, the gems 1,000 gp value each. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Idiot: [/I]This card causes the drain of 1d4+1 points of Intelligence immediately. The additional draw is optional.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Jester: [/I]This card is always discarded when drawn, unlike all others except the fool. The redraws are optional.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Key: [/I]The magic weapon granted must be one usable by the character. It suddenly appears out of nowhere in the character’s hand.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Knight: [/I]The fighter appears out of nowhere and serves loyally until death. He or she is of the same race (or kind) and gender as the character.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Moon: [/I]This card sometimes bears the image of a moonstone gem with the appropriate number of [I]wishes [/I]shown as gleams therein; sometimes it depicts a moon with its phase indicating the number of [I]wishes [/I](full = four; gibbous = three; half = two; quarter = one). These [I]wishes [/I]are the same as those granted by the 9th-level wizard spell and must be used within a number of minutes equal to the number received.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Rogue: [/I]When this card is drawn, one of the character’s NPC friends (preferably a cohort) is totally alienated and forever after[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]hostile. If the character has no cohorts, the enmity of some powerful personage (or community, or religious order) can be substituted. The hatred is secret until the time is ripe for it to be revealed with devastating effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Ruin: [/I]As implied by its name, when this card is drawn, all nonmagical possessions of the drawer are lost.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Skull: [/I]A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a [I]wish [/I]or a [I]miracle[/I].[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Star: [/I]The 2 points are added to any ability the character chooses. They cannot be divided among two abilities. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Sun: [/I]Roll for a medium wondrous item until a useful item is indicated.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Talons: [/I]When this card is drawn, every magic item owned or possessed by the character is instantly and irrevocably gone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Throne: [/I]The character becomes a true leader in people’s eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Vizier: [/I]This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]single problem or answer fully any question upon her request. The query or request must be made within one year. Whether the information gained can be successfully acted upon is another question entirely.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]The Void: [/I]This black card spells instant disaster. The character’s body continues to function, as though comatose, but her psyche is trapped in a prison somewhere—in an object on a far plane or planet, possibly in the possession of an outsider. A [I]wish [/I]or a [I]miracle [/I]does not bring the character back, instead merely revealing the plane of entrapment. Draw no more cards.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong (all schools); CL 20th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Hammer of Thunderbolts:[/B] This [I]+3 Large returning warhammer [/I]deals 4d6 points of damage on any hit. Further, if the wielder wears a [I]belt of giant Strength [/I]and [I]gauntlets of ogre power [/I]and he knows that the hammer is a [I]hammer of thunderbolts [/I](not just a [I]+3 warhammer[/I]), the weapon can be used to full effect: It gains a total +5 enhancement bonus, allows all [I]belt [/I]and [I]gauntlet [/I]bonuses to stack (only when using this weapon), and strikes dead any giant upon whom it scores a hit (Fortitude DC 20 negates the death effect but not the damage).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When hurled, on a successful attack the hammer emits a great noise, like a clap of thunder, causing all creatures within 90 feet to be stunned for 1 round (Fortitude DC 15 negates). The hammer’s range increment is 30 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong evocation, necromancy, and transmutation; CL 20th; Weight 15 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Philosopher’s Stone:[/B] This rare substance appears to be an ordinary, sooty piece of blackish rock. If the stone is broken open (break DC 20), a cavity is revealed at the stone’s heart. This cavity is lined with a magical type of quicksilver that enables any arcane spellcaster to transmute base metals (iron and lead) into silver and gold. A single [I]philosopher’s stone [/I]can turn from up to 5,000 pounds of iron into silver, or up to 1,000 pounds of lead into gold. However, the quicksilver becomes unstable once the stone is opened and loses its potency within 24 hours, so all transmutations must take place within that period.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The quicksilver found in the center of the stone may also be put to another use. If mixed with any [I]cure [/I]potion while the substance is still potent, it creates a special [I]oil of life [/I]that acts as a [I]true resurrection [/I]spell for any dead body it is sprinkled upon.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong transmutation; CL 20th;Weight 3 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Sphere of Annihilation:[/B] A [I]sphere of annihilation [/I]is a globe of absolute blackness, a ball of nothingness 2 feet in diameter. The object is actually a hole in the continuity of the multiverse. Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [I]sphere of annihilation [/I]is static, resting in some spot as if it were a normal hole. It can be caused to move, however, by mental effort (think of this as a mundane form of telekinesis, too weak to move actual objects but a force to which the sphere, being weightless, is sensitive). A character’s ability to gain control of a [I]sphere of annihilation [/I](or to keep controlling one) is based on the result of a control check against DC 30 (a move action). A control check is 1d20 + character level + character Int modifier. If the check succeeds, the character can move the sphere (perhaps to bring it into contact with an enemy) as a free action.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Control of a sphere can be established from as far away as 40 feet (the character need not approach too closely). Once control is established, it must be maintained by continuing to make control checks (all DC 30) each round. For as long as a character maintains control (does not fail a check) in subsequent rounds, he can control the sphere from a distance of 40 feet + 10 feet per character level. The sphere’s speed in a round is 10 feet +5 feet for every 5 points by which the character’s control check result in that round exceeded 30.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a control check fails, the sphere slides 10 feet in the direction of the character attempting to move it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If two or more creatures vie for control of a [I]sphere of annihilation, [/I]the rolls are opposed. If none are successful, the sphere slips toward the one who rolled lowest.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Should a [I]gate [/I]spell be cast upon a [I]sphere of annihilation[/I], there is a 50% chance (01–50 on d%) that the spell destroys it, a 35% chance (51–85) that the spell does nothing, and a 15% chance (86–100) that a gap is torn in the spatial fabric, catapulting everything within a 180-foot radius into another plane. If a [I]rod of cancellation [/I]touches a [I]sphere of annihilation[/I],[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]they negate each other in a tremendous explosion. Everything within a 60-foot radius takes 2d6x10 points of damage. [I]Dispel[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]magic [/I]and [I]mage’s disjunction [/I]have no effect on a sphere.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]See also [I]talisman of the sphere [/I](below).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong transmutation; CL 20th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Staff of the Magi:[/B] A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Some of its powers use charges, while others don’t. The following powers do not use charges:[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Detect magic[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Enlarge person ([/I]Fortitude DC 15 negates)[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Hold portal[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Light[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Mage armor[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Mage hand[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The following powers drain 1 charge per usage:[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Dispel magic[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Fireball [/I](10d6 damage, Reflex DC 17 half )[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Ice storm[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Invisibility[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Knock[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Lightning bolt [/I](10d6 damage, Reflex DC 17 half )[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Passwall[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Pyrotechnics [/I](Will or Fortitude DC 16 negates)[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Wall of fire[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Web[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]These powers drain 2 charges per usage:[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Monster summoning IX[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Plane shift [/I](Will DC 21 negates)[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Telekinesis [/I](400 lb. maximum weight; Will DC 19 negates)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [I]staff of the magi [/I]gives the wielder spell resistance 23. If this is willingly lowered, however, the staff can also be used to absorb arcane spell energy directed at its wielder, as a [I]rod of absorption[/I] does. Unlike the rod, this staff converts spell levels into charges rather than retaining them as spell energy usable by a spellcaster. If the staff absorbs enough spell levels to exceed its limit of 50 charges, it explodes as if a retributive strike had been performed (see below). The wielder has no idea how many spell levels are cast at her, for the staff does not communicate this knowledge as a [I]rod of absorption [/I]does. (Thus, absorbing spells can be risky.)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Retributive Strike: [/I]A [I]staff of the magi [/I]can be broken for a retributive strike. Such an act must be purposeful and declared by the wielder. All charges in the staff are released in a 30-foot spread. All within 10 feet of the broken staff take hit points of damage equal to 8 times the number of charges in the staff, those between 11 feet and 20 feet away take points equal to 6 times the number of charges, and those 21 feet to 30 feet distant take 4 times the number of charges. A DC 17 Reflex save reduces damage by half. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The character breaking the staff has a 50% chance (01–50 on d%) of traveling to another plane of existence, but if she does not (51–100), the explosive release of spell energy destroys her. Only specific items, including the [I]staff of the magi [/I]and the [I]staff of power[/I] are capable of a retributive strike.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong (all schools); CL 20th;Weight 5 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Talisman of Pure Good:[/B] A good (LG, NG, CG) divine spellcaster who possesses this item can cause a flaming crack to open at the feet of an evil (LE, NE, CE) divine spellcaster who is up to 100 feet away. The intended victim is swallowed up forever and sent hurtling to the center of the earth. The wielder of the talisman must be good, and if he is not exceptionally pure in thought and deed the evil character gains a DC 19 Reflex saving throw to leap away from the crack. Obviously, the target must be standing on solid ground for this item to function. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A [I]talisman of pure good [/I]has 6 charges. If a neutral (LN, N, CN) divine spellcaster touches one of these stones, he takes 6d6 points of damage. If an evil divine spellcaster touches one, he takes 8d6 points of damage. All other characters are unaffected by the device.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong evocation [good]; CL 18th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Talisman of the Sphere:[/B] This small adamantine loop and handle are useless to those unable to cast arcane spells. Characters[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]who cannot cast arcane spells take 5d6 points of damage merely from picking up and holding a talisman of this sort. However, when held by an arcane spellcaster who is concentrating on control of a [I]sphere of annihilation, [/I]a [I]talisman of the sphere [/I]doubles the character’s modifier on his control check (doubling both his Intelligence bonus and his character level for this purpose).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the wielder of a talisman establishes control, he need check for maintaining control only every other round thereafter. If control is not established, the sphere moves toward him. Note that while many spells and effects of cancellation have no effect upon a [I]sphere of annihilation, [/I]the talisman’s power of control can be suppressed or canceled.[/SIZE][/COLOR] [SIZE=2]Strong transmutation; CL 16th;Weight 1 lb.[/SIZE] [COLOR=#000000][SIZE=3][SIZE=2][B]Talisman of Reluctant Wishes: [/B][/SIZE][SIZE=2]A talisman of this sort appears the same as a [/SIZE][SIZE=2][I]stone of controlling earth elementals. [/I][/SIZE][SIZE=2]Its powers are quite different, however, and dependent on the Charisma of the individual holding the talisman. Whenever a character touches a [/SIZE][SIZE=2][I]talisman of reluctant wishes, [/I][/SIZE][SIZE=2]he must make a DC 15 Charisma check. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If he fails, the device acts as a [/SIZE][SIZE=2][I]stone of weight[/I][/SIZE][SIZE=2]. Discarding or destroying it results in 5d6 points of damage to the character and the disappearance of the talisman. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If he succeeds, the talisman remains with the character for 5d6 hours, or until a [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]is made with it, whichever comes first. It then disappears.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If he rolls a natural 20, the character finds it impossible to be rid of the talisman for as many months as he has points of Charisma. In addition, the artifact grants him one [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]for every 6 points of the character’s Charisma. It also grows warm and throbs whenever its possessor comes within 20 feet of a mechanical or magic trap. (If the talisman is not held, its warning heat and pulses are of no avail.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Regardless of which reaction results, a [/SIZE][SIZE=2][I]talisman of reluctant wishes [/I][/SIZE][SIZE=2]disappears when its time period expires, leaving behind a 10,000 gp diamond in its stead.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong conjuration; CL 20th;Weight 1 lb.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Talisman of Ultimate Evil:[/B][/SIZE][SIZE=2] An evil (LE, NE, CE) divine spellcaster who possesses this item can cause a flaming crack to open at the feet of a good (LG, NG, CG) divine spellcaster who is up to 100 feet away. The intended victim is swallowed up forever and sent hurtling to the center of the earth. The wielder of the talisman must be evil, and if she is not exceptionally foul and perverse in the sights of her evil deity the good character gains a DC 19 Reflex save to leap away from the crack. Obviously, the target must be standing on solid ground for this item to function. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]talisman of ultimate evil [/I][/SIZE][SIZE=2]has 6 charges. If a neutral (LN, N, CN) divine spellcaster touches one of these stones, she takes 6d6 points of damage. If a good divine spellcaster touches one, she takes 8d6 points of damage. All other characters are unaffected by the device. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Strong evocation [evil]; CL 18th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]MAJOR ARTIFACTS[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Major artifacts are unique items—only one of each such item exists. These are the most potent of magic items, capable of altering the balance of a campaign.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Unlike all other magic items, major artifacts are not easily destroyed. Each should have only a single, specific means of destruction.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Major Artifact Descriptions[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]The Moaning Diamond:[/B][/SIZE][SIZE=2] The [/SIZE][SIZE=2][I]Moaning Diamond [/I][/SIZE][SIZE=2]appears to be an uncut diamond the size of a human fist. At all times, it gives forth a baleful moaning sound, as if in pain. Despite the noise, the [/SIZE][SIZE=2][I]Moaning Diamond [/I][/SIZE][SIZE=2]is not evil. The wielder of the stone can, three times per day, call upon it to reshape earth and stone as if by the spell [/SIZE][SIZE=2][I]stone shape, [/I][/SIZE][SIZE=2]affecting 5,000 cubic feet of material. The [/SIZE][SIZE=2][I]Moaning Diamond [/I][/SIZE][SIZE=2]can summon an elder earth elemental with maximum hit points that serves the caster until it is slain. Only one such elemental can be summoned at a time; if it is slain, a new creature cannot be summoned for 24 hours. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]The Orbs of Dragonkind:[/B][/SIZE][SIZE=2] Each of these fabled orbs contains the essence and personality of an ancient dragon of a different variety (one for each of the major ten different chromatic and metallic dragons). The bearer of an [/SIZE][SIZE=2][I]Orb [/I][/SIZE][SIZE=2]can [/SIZE][SIZE=2][I]dominate [/I][/SIZE][SIZE=2]dragons of its particular variety within 500 feet (as [/SIZE][SIZE=2][I]dominate monster[/I][/SIZE][SIZE=2]), the dragon being forced to make a DC 25 Will save to resist. (Spell resistance is not useful against this effect.) Each [/SIZE][SIZE=2][I]Orb of Dragonkind [/I][/SIZE][SIZE=2]bestows upon the wielder the AC and saving throw bonuses of the dragon within. These values replace whatever values the character would otherwise have, whether they are better or worse. These values cannot be modified by any means short of ridding the character of the [/SIZE][SIZE=2][I]Orb. [/I][/SIZE][SIZE=2]A character possessing an [/SIZE][SIZE=2][I]Orb of Dragonkind [/I][/SIZE][SIZE=2]is immune to the breath weapon—but only the breath weapon—of the dragon variety keyed to the [/SIZE][SIZE=2][I]Orb. [/I][/SIZE][SIZE=2]Finally, a character possessing an [/SIZE][SIZE=2][I]Orb [/I][/SIZE][SIZE=2]can herself use the breath weapon of the dragon in the [/SIZE][SIZE=2][I]Orb [/I][/SIZE][SIZE=2]three times per day.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]All [/SIZE][SIZE=2][I]Orbs of Dragonkind [/I][/SIZE][SIZE=2]can be used to communicate verbally and visually with the possessors of the other [/SIZE][SIZE=2][I]Orbs. [/I][/SIZE][SIZE=2]The owner of an [/SIZE][SIZE=2][I]Orb [/I][/SIZE][SIZE=2]knows whether there are dragons within 10 miles at all times. For dragons of the [/SIZE][SIZE=2][I]Orb[/I][/SIZE][SIZE=2]’s particular variety, the range is 100 miles. If within 1 mile of a dragon of the [/SIZE][SIZE=2][I]Orb[/I][/SIZE][SIZE=2]’s variety, the wielder can determine the exact location and age of the creature. The bearer of one of these [/SIZE][SIZE=2][I]Orbs [/I][/SIZE][SIZE=2]earns the enmity forever of all dragonkind for profiting by the enslavement of one of their kin, even if she later loses the item. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Each [/SIZE][SIZE=2][I]Orb [/I][/SIZE][SIZE=2]also has an individual power that can be invoked once per round at 10th caster level.[/SIZE][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=3][SIZE=2][I]Black Dragon Orb: Fly [/I][/SIZE][SIZE=2](Will DC 17 negates).[/SIZE][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=3][SIZE=2][I]Blue Dragon Orb: Haste [/I][/SIZE][SIZE=2](Fortitude DC 17 negates)[/SIZE][SIZE=2][I].[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Brass Dragon Orb: Teleport [/I](Will DC 19 negates)[I].[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Bronze Dragon Orb: Scrying [/I](Will DC 18 negates)[I].[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Copper Dragon Orb: Suggestion [/I](Will DC 17 negates)[I].[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Gold Dragon Orb: [/I]The owner of the gold [I]Orb [/I]can call upon any power possessed by one of the other [I]Orbs[/I]—including the [I]dominate [/I]and breath weapon abilities but not AC, save bonuses, or breath weapon immunity—but can only use an individual[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]power once per day. She can use [I]dominate [/I]on any other possessor of an [I]Orb [/I]within 1 mile (Will DC 23 negates).[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Green Dragon Orb: Spectral hand.[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Red Dragon Orb: Wall of fire.[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Silver Dragon Orb: Cure critical wounds [/I](Will DC 18 half )[I].[/I][/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]White Dragon Orb: Protection from energy (cold) [/I](Fortitude DC 17 negates)[I].[/I][/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]The Saint’s Mace: [/B]This relic appears to be a simple, well-used cudgel, but its simple appearance hides great power. The [I]saint’s mace [/I]has a +5 enhancement bonus and functions as a heavy mace with the holy, lawful, and disruption special abilities. The wielder can project [I]searing light [/I]from the mace at will, at caster level 20th.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]The Shadowstaff:[/B] This artifact was crafted centuries ago, weaving together the wispy strands of shadow itself into a twisted black staff. The [I]Shadowstaff [/I]makes the wielder slightly shadowy and incorporeal, granting him a +4 bonus to AC and Reflex saves (which stacks with any other bonuses). However, in bright light (such as that of the sun, but not a torch) or in absolute darkness, the wielder takes a –2 penalty on all attack rolls, saves, and checks. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The [I]Shadowstaff [/I]also has these powers.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Summon Shadows: [/I]Three times per day the staff may summon 2d4 shadows. Immune to turning, they serve the wielder as if called by a [I]summon monster V [/I]spell cast at 20th level.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Summon Nightshade: [/I]Once per month, the staff can summon a nightcrawler nightshade that serves the wielder as if called by a [I]summon monster IX [/I]spell cast at 20th level.[/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Shadow Form: [/I]Three times per day the wielder can become a living shadow, with all the movement powers granted by the[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]gaseous form [/I]spell. [/SIZE][/COLOR] [COLOR=#000000]• [SIZE=2][I]Shadow Bolt: [/I]Three times per day the staff can project a ray attack that deals 10d6 points of cold damage to a single target. The shadow bolt has a range of 100 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The Shield of the Sun: This [I]+5 large shield, [/I]emblazoned with the symbol of the sun, allows the wielder to cast spells as if she were a 20th-level paladin with a Wisdom score of 20. The spells gained are cumulative with any existing spells per day that the character might have, even if she’s already a paladin. The [I]Shield of the Sun [/I]also grants spell resistance 15 to its wielder. It absorbs the first 10 points of damage from any energy attack (fire, cold, acid, electricity, or sonic). In return for all this, once per year the shield’s owner must undertake a quest (no saving throw to avoid) at the behest of a lawful good deity. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A character who is evil or chaotic (LE, NE, CE, CN, CG) gains four negative levels if she attempts to use this artifact. Although these negative levels never results in actual level loss, they remain as long as the shield is in hand and cannot be overcome in any way (including [I]restoration [/I]spells). The negative levels disappear when the shield is stowed or leaves the wearer’s possession.[/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Revised (v.3.5) System Reference Document
Magic Items VI Intelligent Cursed and Artifacts
Top